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Languages: English
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they WERE building a building
Great game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
I initially reviewed this negatively, because it had a game-breaking bug that happened frequently where you couldn't jump correctly after leaving the water. The developer has addressed this, and so I don't think a negative review is appropriate for a free game. There are still some issues leading me to not want to "recommend" this game just yet, but I didn't want to dissuade people from trying it. I think this game shows promise, and has some intriguing world building. It has a fun N64 esthetic, evoking Majora's Mask at times, which is cool. I do still have several complaints though. First and foremost is that platforming is a big piece of this game, and yet there are some jumps that feel sloppy. If you jump and then swing your watch, you can gain a little height, allowing you to reach higher platforms, BUT sometimes it's like the watch is bumping the platform you are trying to get on, stopping your forward movement, so you miss the jump. This seems especially noticeable in the first room when you jump out of the water onto the wooden dock. Additionally, a crouch jump is required (though never taught in game) where you duck and jump quickly. This move is extremely useful as it also can double as a "sprint" because it is faster than your normal walk. However, if you run into a wall afterward it causes you to bounce backward. I think this is fine if you are in the first half of your jump, but even if your jump is ending and you just nick a wall, it will give you the full bounce-back, making platforming not only difficult, but unintuitive. There also really needs to be some in-game tutorial for the controls (especially since your health is on a timer). The developer did add some control documentation to the store page, but I really think there needs to be something in game (even if just a static image mapping the controls) Since platforming is a big piece of the game, there needs to be some sort of weighty thunk sound when you hit the ground to help it feel more impactful. Also, a shadow on the surface where you are landing would help it feel a little more like Mario 64. The enemies also need some sound design for when they are hit. They feel floatly and non-corporeal at the moment. Most of the enemies also feel like skins of the same generic enemy, rather than having distinct personality, attack types, and threat types. The enemies also need to make some sort of unique noise. Thing about the Goombas in Mario64. You'd hear a noise that they'd noticed you and were approaching. They would zoom past if you jumped over them, and then it would take them a bit to turn back around. No other enemy in that game had the same method of noticing you, nor the same sound, nor the same attack/recover pattern. It gave them a "personality" even if it was a very basic one. Also, when food pops out of the enemy it needs to make a sound and maybe bounce once or twice. I don't mind that it's a 2D sprite, but the fact that it just appears suddenly and motionless makes it feel like a face thing totally separate from this 3D world. Granted, it'd be better if it wasn't a 2D sprite, but I don't think that's a deal breaker. Lastly, the level design lacks some clarity. In the 2nd room, you have to explore to find the yellow button underwater (which is fine), and when you hit it it raises a platform making it clear where you are supposed to go next. Awesome. After you do that next room, it lets you back out at the top of the 2nd room. It is unclear if you are supposed to stay here, try to climb somewhere, go back to the 1st room, or replay the 3rd room and find something else. Eventually you can discover an underwater tunnel in the 2nd room leading to another level. There needs to be some level design reason that compels you to go that way. I understand that exploration of a map can be fun in-and-of itself, but with the health-on-a-timer mechanic, there have to be some indications of where to go. At a minimum, there should be a sign next to the save point at the top of the 2nd room with an enigmatic hit about following the Nautiluses or something. So while my recommendation comes with some caveats, the game is no longer broken and I did not want to leave a "negative" review up.
I am shocked that this great game is free. This game answers what would happen if Perfect Dark and Super Mario Galaxy had a baby. Super fun game worth your time!
Planet Benadryl Amazingly unique game for the price of nothing with incredibly unforgiving, frustrating timed segments and jumping puzzles that will have you retrying for 20 times. Really dope soundtrack, my favorites were Sakt and Yearning but ofc the intro tracks Birth and Cave were very memorable. I'm looking forward to any future games and the ability to throw money at the dev.
[h2]Truly a masterpiece[/h2] [i]I liked the in darkness enshrouded man with no goal other than to go home. [/i]The game is describing a hollow, yet fantastic world full of mysteries and little details. [u]The big toad while reincarnating[/u], [u]the time travel[/u], but also just [u]the setting[/u]. It has the setting that delivers a [u]dark gloomy mood[/u] but still [u]lifely[/u] somehow (like the opening scene with the rabbits). And theres [u] cool boss monsters [/u] [b] SPOILER ALERT [/b] [spoiler] like the big fish GO BIG FISH, the spider and the bowling man, [/spoiler] [b] SPOILER END [/b] that have unique features and are all beaten differently. ♥♥♥♥ u if u dont play this, just the[u] atmosphere and the music [/u] are worth it.
☀️
Jump, die, repeat simulator... 6 of 5 must play. 5 of 5 great story great game-play. 4 of 5 great story average game-play. 3 of 5 average story great game-play. 2 of 5 play only if it's your favourite genre. 1 of 5 play if you have nothing better to do. 0 of 5 play if you're a masochist. -1 of 5 avoid. Planet Mort score is -1 of 5.
Игра Planet Mort – это настоящий подарок для любителей космических стратегий и симуляторов с элементами выживания. Разработчики смогли создать удивительно детализированный мир, где каждая планета ощущается живой и уникальной. Управление колонией, исследование новых территорий, добыча ресурсов и, конечно же, защита от инопланетных угроз – всё это держит в напряжении до самого конца. Визуальная составляющая игры просто завораживает. Каждый космический корабль, каждая станция, каждый пейзаж на поверхности планет проработаны с невероятным вниманием к мелочам. Музыкальное сопровождение идеально дополняет атмосферу, усиливая ощущение погружения. Геймплей предлагает массу возможностей для тактического планирования. Приходится постоянно принимать непростые решения, балансируя между развитием, обороной и экспансией. Особенно радует система дипломатии с различными фракциями, которая позволяет заключать союзы или вступать в войны. Planet Mort – это игра, в которую хочется возвращаться снова и снова, открывая для себя новые грани этого огромного и опасного космоса.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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