
PLANET LEV-MATADERO is an immersive art experience. This oniric universe hosts animated sculptures with sound installations, as well as concerts and live audio-visual performances of artists from all around the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Reviews
[h1]Experienced on the Oculus Quest 2[/h1] This is an interesting experimental art / music collaboration for VR. If you're into experimental stuff, then you might enjoy this. I will say that I thought navigation was clunky and unintuitive. You have teleportation only (where you have to click in on the Oculus Quest 2) and no snap or smooth turning. Starting the experiences is also very clumsy. You can teleport to these pyramid structures then point and click on them with the off-hand (the other hand is for locomotion). Then press trigger. Unfortunately, when I tried the LIVE experience, nothing happened. I assume it was because there was no live experience at that time. There's also no information on when the live experience would be. Finally, you can spawn a map on your hand by pressing the button that corresponds on the controller mapping which you can see if you teleport to these strange signs and point and click and press trigger on them. These are the sculptures with music and they are pretty cool, although the visuals could be sharper. App is running on the Unity Engine. On my RTX 3080, I did not experience any performance issues, but the textures weren't the most high resolution textures. I did not experience any bugs, but the experience does need a lot more polish. You're really dropped in here with little explanation. I'm not sure how many people would be as patient as I am to try to sift through the unwieldly control scheme to try to get to the actual content. [b]Rate 6/10.[/b] [quote]Please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Planet LEV is a Free VR experience that is a planet to explore with Art installations. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok, was understandable. The instructions were for Rift only. The VR movement mode is Teleport. You can also open a map and use that to teleport. The theme is space. CONS: Using Meta Quest 3 via Steam Link, the movement does not work. Try this world to explore for a little while.
PLANET LEV-MATADERO sürükleyici bir sanat deneyimidir. Bu onirik evren, ses enstalasyonlarıyla animasyonlu heykellerin yanı sıra dünyanın dört bir yanından sanatçıların konserlerine ve canlı görsel-işitsel performanslarına da ev sahipliği yapıyor.
Some cool art here and there, but overall not that interesting. Teleport only movement.
YO
(Vive) Привью слишком живописное, чтобы быть правдой. Может я не все возможности открыла, но долгое перемещение телепортацией через огромную пустую локацию утомило очень сильно. Что-то интересное по ней разбросано, но уж очень далеко друг от друга. И где режим птицы, что на привью? Если есть свободное время исследовать, может найдете то, что вас поразит до глубины души. Это действительно арт-объекты. И в целом красиво.
[h1]Before I played Planet LEV, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра 'Planet LEV' — это настоящее погружение в совершенно новый мир. С первых минут ощущаешь себя исследователем, ступившим на неизведанную планету. Графика просто завораживает: детализированные ландшафты, уникальная флора и фауна, а также потрясающие виды на космические просторы создают неповторимую атмосферу. Управление интуитивно понятное, что позволяет быстро освоиться и сосредоточиться на исследовании. Сюжет игры интригует, постепенно раскрывая тайны планеты LEV. Задачи разнообразны, от простых сбора ресурсов до сложных головоломок, требующих нестандартного подхода. Музыкальное сопровождение идеально дополняет игровую атмосферу, то напряженное, то медитативное, оно сопровождает все ваши приключения. 'Planet LEV' — это не просто игра, это целое путешествие, которое оставляет глубокое впечатление. Рекомендую всем любителям жанра.
"Planet LEV" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Planet LEV" is a software application that presents a poorly made art exhibition, related to a larger Spanish art expo called the Lev Festival where amateur artists show off stuff. This is a digital extension of that "modern alternative art" train wreck, and it's bad... even as an art exhibition, it's low poly, low quality junk. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. To clarify why this isn't a game in more precise terms, a "game loop" is the core cycle of interaction and feedback between a player and the game itself. An obvious example of a game loop would be in games like Forza, where you drive a car in a circle. If you're faster and more skillful than the other drivers, you get rewarded for first place, then you find yourself back at the starting line for the next game loop iteration. Even open world/sandbox games like Minecraft feature a core game loop where you search for materials, use them to construct something, which rewards you in terms of increasing your progression and allowing you to repeat the next loop to get more and better materials. Those are game loops. There's no such loop here, no true interactive feedback. It simply is not a game, it cannot be "played". So this art exhibition app was incorrectly dumped into the "Games" section instead of the "Software" section. We can just guess this is because the artist has no idea what they are doing and just tried to shove their app down gamers' throats without considering the right way to publish (if there is such a thing)... once more a failed artist putting his own ego before the needs of gamers. The correct process for publishing non-game software is found here: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It is a shame the developer failed to follow the correct process, as we now have this garbage interactive art demo taking up space in the games section where it doesn't belong. This kind of store pollution makes it harder for gamers to find real, quality games. This lacks any gameplay or meaningful interaction, it's a very poor quality art project, not a game. Because we're here in the games section looking for real games, I have to warn people away from this incorrectly published junkware. A peak of [b]5 concurrent viewers[/b] for a "free" art installation is a disastrous public reception. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for just how badly designed this art is.
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.