
PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world! A medieval world, with many cities to explore, monsters to fight, weapons and equipment to find and craft. A skill based progression system, magic and many quests.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world! A medieval world, with many cities to explore, monsters to fight, weapons and equipment to find and craft. Old school as we are one of the first free MMOs!
Made and maintained by volunteers (as a hobby!)
Original setting and lore
9 playable races with unique traits
Professions and crafting through a skill system
Original magic system with six Ways of magic
Hundreds of quests
Many cities and outdoors to explore
Open development approach, anyone can contribute
Available for Windows, Linux and Mac
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Might be a pretty good game in there some where. UI is terrible, stutter and rubber banding along with terrible camera controls after a while made me motion sick and I had to leave. I was going to come back and try it again but decided I really don't want to barf. Probably when the game came out decades ago it was top notch, now I think its just going to be a curiosity to most that try it.
This game for some reason has a convoluted character creation system which involves incredibly bad voice acting and forces you to run around and arbitrarily pixel hunt for some spot on the map to activate a cutscene I promise you will not care about. It seems like it might be promising if you managed to make it past that without falling asleep or dying of boredom, unfortunately I don't have infinite free time to find out and the dev and community are downright hostile to feedback so I won't be finding out
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
where to start heh, i like planeshift so im recommanding it but still gonna rant alittle, play at your own risk it does not hold your hand if your not sure ask ingame or discord so your not standing around too long, OK so 9 races all with their pros an cons very well done btw, when you start theres no quest markers so you will feel dumb trying to figure ♥♥♥♥ out remember ROOMBA!, i enjoyed what i seen but felt alittle lost, read everything some things wont show up in your quest log and theres no quest markers really hope they fix that, crafting crafting crafting it feels like it could be overhauled i spend more time trying to figure things out vs playing an to me thats a just waste of time, the game doesnt need more content it needs polish im gonna keep it installed an piddle with it but this games 20+ years old the younger generation is gonna have a hard time staying with the no hand holding make an iron man mode for the rest of us to help keep the others happy
A lot of meat to the game once you start to wrap your head around how the game works.
I played the game a ton back in high school, but honestly, you should avoid it. It's been developed for literal decades and has had plenty of drama. The biggest I ever remember it was during community roleplay events (the game is roleplay-enforced; no one ever played on the non-RP servers) was around 120 people around the early 2010s. It seems to rarely break 20 players now. Even outside that, the game was full of bugs, convoluted progression systems and tedious grind. Cool world, neat ideas, but shoddy execution, and you can't imagine how much worse it is now that they ported to unreal and are using AI for VO.
A choice for those who want to immerse in game world and remember things in game instead of relying on UI
[h1] Game is still unfinished after 24 years of "development". Don't waste your time.[/h1] Never heard of this game, but it definitely feels like a game made in 2001. And guess what, I was close, it was actually 2002. And also, guess what, the game is still [b] incomplete [/b].[b] [u]24 years[/u][/b] and the game is still incomplete, still rubber-bands, and is completely devoid of players. And then on top of that, they decide to migrate it to Unreal Engine and release it on Steam in 2026? Why? This project should have been archived into an Open-Source Github Repo years ago. But I guess whoever is funding them is still paying enough money to keep the lights on
Don't let the Steam hours fool you, I've easily sunk thousands of hours in to this game. [h1]An open development, forever completely free MMO[/h1] PlaneShift is not like other MMOs. Yeah, I know you've heard that one before... but this is actually true. This game has been in constant development and iteration for nearly 30 years, many contributors coming and going, but some have stayed on even today. Back in legacy PlaneShift, you could change a lot about the client, and the code (minus any assets, quests, and other game content) was open source. With the move to UE5, this is bit more complicated due to the UE5 engine license and I believe there are some marketplace assets that complicate making this open source. The open development concept has never gone away however, in fact I'd say it's become stronger. The currently sole developer, Talad, has been running daily streams on Youtube and Twitch showing exactly what he's working on, involving the entire community in the process, iterating on the game and adding new things, fixing others. Contributors have come and gone, and there are still more eager to do what they can for this project, although the project definitely could use more help! The game itself is great, but it's rough around the edges. Keep in mind that this MMO is completely free, not a single microtransaction, no subscription fees, no demos... free as in air. It's not an MMO where you leave a stinky review because there are bugs or incomplete features and then wait for them to fix it in 3 months, PlaneShift is not the project with that sort of backing. What you put in to PlaneShift will determine what you get out of it, whether it's playing for hundreds and even thousands of hours, doing all the quests, seeing all the sights, working on all the skills... or preferably in addition to that, volunteering your time and skills to help this game become the best completely free MMO. The Discord server is where most of this magic happens, with a channel for bugs, a channel for ideas (quite a few get implemented!), and a channel for those who are actively volunteering and contributing to PlaneShift beyond playing it. Did you know we have an open task list with many ways [b][i]anyone[/i][/b], without any required skills or prerequisites, can contribute to the project? Many people have contributed to making this game what it is now, some have stayed on, some have come and gone, maybe even gotten careers in the disciplines they used to contribute to this project. All of these reasons are why my recommendation is conditional. I cannot recommend this game to just anyone, as the truth is, most gamers will not have the patience to see this game through with the cracks, bumps, and scuffs that give it its character and charm. Even fewer of those people will contribute much to it sadly, though I hope I am wrong on that. For anyone who wants to be a part of contributing to, and becoming part of the history of, the best completely free open development concept MMO running for nearly 30 years and still going -- whether that's as a player, contributor or both -- I absolutely recommend PlaneShift, and look forward to seeing you!
everything seems quest driven, even most of the smaller interactions with the npcs, nice to be given challenges
Very fine!
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Where this game's players are, estimated from review languages.
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| $0 | 20 | 75% | Free | |
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| $0 | 136 | 82% | Free | |
| $93.2K | 226 | 64% | $15.99 |