
Escape the grasp of the Barbvarians! Plan B from Outer Space is a stellar adventure in the style of an interactive book and takes inspiration from classic science-fiction stories and Bavarian culture. Every decision will affect the outcome of your mission; to leave this strange planet unscathed!
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Save the World Edition contains Plan B from Outer Space: A Bavarian Odyssey as well as the official Soundtrack and is a great way to show appreciation for the developers, while simultaneously supporting a good cause.Click the banner above to learn more!
We were just flying through space, minding our own alien-business, when – bang! – a meteor hit us right in the quoxel-bladder! Looks like we crash-landed on this strange world. So, chop chop! Use your shapeshifting powers, disguise the ship, and find a way to escape this wretched planet post-haste!
Where did we go down? How should I know? I am just a highly developed AI! My scans show we are in a strange land of beer… pretzels... and erm, BAVARIANS! Stay vigilant, stay ready and stay slimy, should the situation demand it. I have a feeling we are not prepared for what’s to come…
Plan B from Outer Space is an intergalactic adventure game in the style of an interactive book and takes inspiration from classic science-fiction stories and Bavarian culture.
Design your very own Alien and try to escape the grasp of the “Barbvarians” as you navigate your own path through this unique sci-fi-comedy-text adventure.
Every decision will affect the outcome of your mission; to leave this strange planet unscathed …or maybe you have a Plan B for this trip?
A Tribute: To classic scifi and Bavarian culture, Plan B from Outer Space is a story-focused adventure with dozens of beautifully illustrated backgrounds and animated characters.
Alps vs. Aliens: Design your very own alien with a unique background story and get ready to turn the small Bavarian town of “Unter-Hinterobersbach” upside down.
Choices Matter: Every decision you make has a lasting effect on the story. Will you be a kind-hearted intergalactic traveller, a cruel conqueror … or something entirely different?
Next-level: Put your Alien-brains to the test with a selection of fun mini-games and equip items that will affect the story and your choice-options.
Platin-Alien: Fill the trophy-room in your spaceship by unlocking 19 different endings and discover hilarious easter eggs throughout your journey.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Only run though it once but would very highly recommend. Seems to be the same great character design I’ve seen in the Innsmouth Case with the same jokes and just great writing.
Plan B from Outer Space: A Bavarian Odyssey, developed by RobotPumpkin Games and published by Assemble Entertainment, is the kind of narrative adventure that doesn’t just invite the player in—it winks, hands them a pretzel, and asks if they’re ready for nonsense. Rather than delivering a sweeping, serious sci-fi epic, the game fully embraces absurdity, satire, and cultural exaggeration. It begins with a deceptively classic science-fiction setup: an alien crash-lands on Earth and must repair their ship and escape. But the twist—and the game’s identity—is that this alien has landed not in a sprawling metropolis or remote desert, but in rural Bavaria, a setting rarely used in genre storytelling and one that becomes a comedic engine. The alien’s confusion mirrors the player’s, as local customs, folklore, and stereotypes collide with otherworldly technology, leading to a series of unpredictable, chaotic encounters. The writing drives the experience. Every scene feels intentionally exaggerated, blending affectionate cultural parody, slapstick misunderstandings, Bavarian mythology, and knowingly cheesy sci-fi clichés. The game treats the player’s choices not as minor conversational branches but as key storytelling levers, shaping the alien’s personality, appearance, priorities, and fate. One playthrough might portray them as a terrified fugitive desperately trying to blend in, while another might turn them into a celebrity, a chaos agent, or a strangely beloved member of local society. The humor leans into wordplay, timing, and absurd escalation, but it also maintains a surprisingly warm tone—no character or culture becomes the butt of a cruel joke. Even when the writing gets silly or juvenile, it does so knowingly, as if inviting the player to laugh along rather than scoff. Structurally, the game operates like an illustrated choose-your-own-adventure novel. The player reads, makes decisions, watches narrative consequences unfold, and occasionally interacts with small mini-events or inventory choices that influence future paths. There are no real puzzles, no action sequences, and no hard fail states—just branching narrative momentum. This simplicity ensures accessibility and maintains story pacing, but it also means the game lives or dies by the player’s willingness to engage with text-driven storytelling. Its greatest strength, however, is replayability. With numerous branching paths and nearly twenty endings, it encourages curiosity, experimentation, and even roleplaying. A single run is short enough that exploring alternate outcomes feels rewarding rather than exhausting. Visually, the game supports its tone through expressive character art, vibrant backgrounds, and a clean, readable UI. The art style combines cartoon exaggeration with soft details, giving environments personality without overwhelming the text. Character animations aren’t elaborate, but expressive enough to reinforce jokes and emotional beats. The presentation feels cozy and intentionally small-scale, and the sound design—while minimal—complements the comedic pacing. Nothing feels wasted or out of place, and the experience maintains a consistent aesthetic identity from start to finish. However, the game’s genre also defines its limitations. Players expecting layered gameplay, mechanical depth, or complex problem-solving will find it too lightweight. It is not a puzzle game, nor an adventure game in the traditional point-and-click sense—it is a visual novel with occasional interactive elements. Some may also find that the humor doesn’t land consistently, especially if they are unfamiliar with Bavarian culture or dislike narrative-driven comedy. A single playthrough can feel short, especially for those who prefer lengthy, continuous stories rather than modular, branching ones. While the replay structure offers longevity, not every player will feel compelled to pursue multiple endings. There are also occasional pacing hiccups and minor interface quirks, though nothing game-breaking. Despite its niche appeal, Plan B from Outer Space succeeds because it knows exactly what it wants to be. It isn’t embarrassed by its silliness—on the contrary, it turns silliness into a storytelling philosophy. It values charm over spectacle, personality over complexity, and player imagination over mechanical challenge. Its cultural specificity becomes an asset rather than a barrier, grounding the absurd in a setting rarely explored in games. And beneath its comedic exterior lies a genuine appreciation for choice-based storytelling, one that respects player agency and avoids funneling them toward predetermined outcomes. For fans of narrative adventures, comedic interactive fiction, or short, replayable story games, Plan B from Outer Space: A Bavarian Odyssey is a delightful surprise—smart enough to know when to be dumb, structured carefully enough to feel chaotic, and confident enough to embrace its own weirdness. It won’t satisfy every type of player, but for those who appreciate branching stories told with heart, humor, and unapologetic strangeness, it delivers a memorable and refreshingly original trip to Earth. Rating: 7/10
Funny little game that allows you to experince life on earth in the shoes of a little alien, while making a few bad choices that will lead you to problems on the way. Played for nearly 3 hours (with some breaks) and did NOT get a (bad) ending just yet. :D Edit after finishing the game: So we succesfully finished the first playthrough (cca 4hours total) and we actually achieved a good ending! However, the (ending) trophies display in the menu suggests, that there is a lot more the game has to offer. The choices felt meaningful and they were fun and they weren't too predictable. I believe we were lucky to get out of that planet safely as I can see many ways we could screw up. :D I can recommend the game to anyone who wishes to experience a bite-size silly game with choices. Extra feedback: I played a bit of the other game from this developer, the arkham one and in comparison, I liked the theme and mood of the Plan from outer space a bit more. ^^
good game but the end come really fast 2 hours to see the end. Dont put a lot of money on this game its a tiny game.
-Geringer Umfang -leicht verschiedene Wege -keine Sprachausgabe! -lesen Unterhaltsam und frisch aber sehr kurz und auch Storytechnisch kein Mind_uck.
I played once and resulted in Ending #6. Didn't enjoy this enough to bother going through to seek out other endings. If you like a choose-your-own-adventure reading game with a simple plot and silly humor, then the different endings will offer you enjoyment and quite a lot of options for replay value. However, for me, I'm well past being amused by silly humor and so got bored very quickly. Although there are many other endings, I have too many other games that are more likely to give enjoyment.
Eine sehr lustige Geschichte, die wirklich nice mit Illustration untermalt ist. Hier kann man sich an einem ruhigen Abend gut festspielen!
Ich hab keinen blassen Schimmer wie ich hier gelandet bin & warum ich dieses Spiel überhaupt in meiner Bibliothek habe… Es war auf jeden Fall nicht das, was ich erwartet hatte. Ehrlich gesagt hab ich auch nicht allzu viel verstanden. Es war ein einziger Fiebertraum. Konnte nicht viel damit anfangen, außer ein bisschen hirnlos rumzuklicken. [spoiler] Müsste es letzten Sommer für ca. 1,20€ im Sale erworben haben. [/spoiler]
I had so much fun with this! There's a surprising amount of routes to take and every one that I took gave me a bit of a laugh.Experience the wonders of Earth through the eyes of a shape-shifting alien, who then tries to act like the animals or people they transforms into is a fantastic experience that either leads it into more trouble or works in the most unexpected ways.
kinda fun if youre into it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Conspiracy! | $736.7 | 51 | 63% | $0.99 |
| Twisty's Asylum Escapades | $737.1 | 60 | 55% | $4.99 |
| Women's Prison | $738.1 | 59 | 39% | $0.99 |
| Mrs.Cat In Mars | $738.1 | 59 | 98% | $0.99 |
| A Conversation With Mister Rabbit | $738.1 | 59 | 64% | $0.49 |
| My Futanari Stepmom Impregnated Me | $738.9 | 80 | 74% | $0.99 |