
Pierline is a short first-person psychological horror game about an ordinary night that takes an unexpected turn. You play as Daniel Hayes, a Florida traffic officer who decides to spend the night fishing at an old pier along the coast, after a friend recommends the place.
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About
Pierline is a short first-person psychological horror game about an ordinary night that takes an unexpected turn. You play as Daniel Hayes, a Florida traffic officer who decides to spend the night fishing at an old pier along the coast, after a friend recommends the place.
The pier seems quiet. The water is calm, the area is nearly deserted, and everything points to a peaceful night of fishing.
Explore the old pier, fish, investigate your surroundings, and interact with the environment as the night unfolds.
Pay attention to your surroundings and piece together the events that took place there.
First-person psychological horror
Atmospheric setting inspired by the Florida coast
An old pier to explore at night
Fishing mechanics
Binocular mechanics
Environmental exploration and interaction
Short, focused narrative
Realistic visuals with an analog/VHS-inspired atmosphere
Approximately 20 minutes of game
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil
Reviews
Only 1920×1080. Windowed not working. Progress impossible, can’t pick up required item after 1 min gameplay. Restart, still stuck. Refund request, 10 seconds.
i literally do not know how to progress :/,
I really wanted to give Pierline a fair chance, especially because I had already played the preview build before release and noticed that the developer was actively working on the game. And to be fair, some things have improved. The fishing minigame, which was extremely frustrating in the preview, has been adjusted significantly. The target area is now much wider, making the mechanic far less punishing and actually manageable. Unfortunately, most of my broader problems with the game remain. One of the biggest issues is still the lack of clear guidance. Quite often I simply don't know what the game expects me to do next or in which order certain actions need to be performed. Instead of naturally figuring things out through exploration, progression frequently turns into trial and error. The sound design also feels almost nonexistent. You occasionally hear the character's strange footsteps while walking across the pier, along with some light wind or ocean ambience. Apart from that, there is very little going on acoustically. This hurts the horror considerably. Jumpscares appear occasionally, but without any real buildup or surrounding atmosphere they simply don't have much impact. Horror depends heavily on sound, especially in a game with such a minimal setting, and Pierline currently feels far too quiet for most of its runtime. Visibility is another major problem. After completing the fishing section, I restored the power using the generator and was told to look out toward the sea because someone or something was apparently there. The problem was that the entire ocean was so dark that I literally couldn't see what I was supposed to be looking at. I walked around, stared into the darkness and tried different positions, but eventually reached the point where I simply had no idea how to continue. There is also no brightness or gamma slider in the options, so I couldn't even compensate for the problem myself. At that point I abandoned the game again. The camera controls could also use more options. Mouse sensitivity is extremely low, even though I normally use a fairly fast mouse setting. Turning around often requires me to lift and reposition the mouse several times. A sensitivity slider should really be available in a first-person PC game. My biggest frustration with Pierline is therefore not one specific mechanic or bug. It is the accumulation of small and large usability issues that repeatedly stop me from progressing naturally. I have followed several patches since the preview build and tested the game again in between. The developer does seem to be actively working on it, and I genuinely appreciate that effort. Some things have clearly improved. But unfortunately, every single time I have returned to Pierline, I eventually had to stop playing again because I simply couldn't continue — either because of a game mechanic, a progression issue, or, in this latest attempt, because the game was so dark that I couldn't even see what I was supposed to interact with or look at. I don't think the game is beyond saving, but in its current state I still can't recommend it. [b]Step deeper into the darkness — discover more horror gems and nightmares.[/b] 💀 Follow our curator page: https://store.steampowered.com/curator/45809849-Sanctum-of-Horror/ 🎮 Watch the horrors unfold live on Twitch 📺 Full playthroughs & reactions on YouTube
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Dieses Spiel ist für 1 Euro eine lohnenswerte Erfahrung. Man kann für 1 Euro nicht viel erwarten, trotzdem liefert das Spiel eine sehr atmosphärische Stimmung. Es ist unheimlich und unangenehm. Die Grafik finde ich besonders gut, da sie trotz ihrer Einfachheit in sich schlüssig und gut in Szene gesetzt ist. Was ich nicht so gut fand, war, dass die Steuerung teilweise nicht selbsterklärend war. Außerdem kam ich am Anfang nur schwer weiter, weil ich nicht wusste, dass ich den Pier betreten kann, da man dort nur mit etwas Schwung auf die leicht erhöhte Platte gelangen kann. Aber als ich es begriffen hatte, nahm das Spiel seinen Lauf und ich hatte, wie versprochen, meine 20 Minuten Spielspaß. Daher kann ich das Spiel empfehlen. Gezeichnet, Daniel.
Dev sent me and early review copy. [b]Game was busted to hell and back.[/b] At behest of developer, I gave the release version a shot to confirm if it was still busted. Short answer, yes, but less so. It is at least possible now to complete the game. [b]It's like playing with a house of cards[/b], one wrong move and you'll soft lock yourself requiring a full reset to try again. The game has a particular order in which it wants you to pick things up, if you pick up the wrong thing, you can't pick up the item required to progress. Camera still breaks really easy, specially when holding an item, but now you're never stuck with an upside down view, just backwards controls. The movement can become sluggish and breaks when you look certain directions. Not to mention there are bumps on the doc that are almost impossible to overcome if you're not going full speed. Tried to contact dev to let them know so they might have a chance to fix problems before launch. Only place of contact I can find is their itch.io page for this game. Comment gets deleted. Benefit of doubt, maybe it was an accident, so I post again. Deleted again. Without any communication to why, it comes across as opinion suppression, which feels disrespectful to one's audience. Funny they can reply here just fine. Wager that's cause Steam doesn't let you delete reviews so easy. I hold the promotional materials look like they've been touched up with genAI, and believing that, it makes you wonder what else they might have used genAI for without disclosure. Though it's possible that's just hyper vigilance. Players can judge for themselves. Overall, I can't recommend the game. Not the preview version nor the release version. Even being able to complete it after several failed attempts, the journey isn't really interesting.
É difícil explicar, o jogo entrega bastante coisa de terror. Mas ainda assim não ficou bom. Como não sou desenvolvedor é difícil apontar exatamente o erro ali. Mas se você jogar vai entender o que estou querendo dizer...
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