
You are a lone hunter who awakens in darkness. Within a cursed fortress where reality and hell intertwine, your goal is clear: Reach the top. Fight horrific enemies, grow stronger, and face what awaits at the summit.
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About

In a place where reality and hell are twisted together, there is only one goal :
Reach the top of the fortress.
Fight horrific enemies that seem to have crossed over from hell.
Challenge yourself, grow stronger, and press onward.
At the summit, face the being that awaits you.
A 3D Soulslike Set in a Fortress
Battle unfolds within a cursed fortress where hell and reality have merged for unknown reasons.
Overcome cursed enemies and ascend toward the upper levels.
Explore every corner of the fortress to find your path upward.
Look carefully—items needed for survival may be hidden nearby.
The fortress is filled with many types of enemies.
Strike down anything that blocks your way.
Manage your stamina and control the flow of battle—your enemies are relentless.
Guard at the exact moment of an enemy’s attack to trigger a Perfect Guard.
Follow up with a Counter Attack.
Master Perfect Guards and Counters to survive.
The Soul Gauge is gained through normal attacks.
Spend it to unleash powerful attacks on your enemies.
Some enemies are extremely powerful.
Use your Soul Gauge skills and items wisely.
At the upper levels of the fortress, the most terrifying being awaits you.
Overcome the trials and move beyond.
Team Respect Guild is a small indie team of four developers who love games.
We will continue to create fun and challenging experiences. Thank you for playing.

Genres
Stats
Languages: English, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Parece no mas la demo tecnica de lo que puede ser un Souls Like. El motor grafico que se uso no esta bien implementado para este tipo de juego 4 de 10
Ну я ♥♥♥ знает что сказать на счет игры. Графон не понятен из за Жуткой темноты как в очке мамонта. Музон прикольный. Мобы странные но прикольные, но не понятно как они действуют, либо будут ждать, либо сразу наподут, странно очень. Короче дошел до 3 алтаря "костра" и дальше не хочу в это играть Игра очень сырая, еслиб разраб исправил темноту и добавил больше функций в настройки, то сыграл бы, но щас нет
I can tell that a lot of love and work went into making this game. The art, enemies, and the world are very impressive and the game mechanics are fun to play! I would highly recommend this game. I hope the developers can add onto this or build off of it in the future. This is a great game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game I really do, I enjoy alot of souls games to just dark atmosphere games and souls likes. The cover almost reminded me of Lunacid so I got excited. Instead im immediately plopped into a dark area with no story, no context as to why im there. The character model when you aren't looking at it is decent, but up close it's choppy, and they're wearing this itty bitty virgin killer dress under a huge coat? The combat is clunky and unresponsive and the camera movement is almost nauseating. The atmosphere is fine and for a free game it's okay but I do hope this is just a posted work in progress as I'd really hate to just dunk on someone's passion project.
So the game is in like an "okay" status? I wouldn't say it's good in this state. ( it released like this?) NEGATIVE(S): -the movement is good but feels a bit clunky. -the fight is just left clicking or futtbucking the enemy when you circle them for 2 seconds. The lock in is crazy bad, there are multiple angles on the map where you can't see the enemy, only the lock on the enemy (especially when locking on from stairs) -enemies are dumb as hell and little to no real fight with them POSITIVE(S): -same idea as DS with the soul system, only plus is that you can spend it anywhere on the map (no need to rest at a grace) -you can kill some time with it Overall I wouldn't recommend it, since it needs a LOT of rework and upgrade.....
The game is barely a game. You can collect 2 items from either chests or enemies from my experience (up to first boss), anima and healing stones. Anima seems to have no purpose. Almost every enemy is dodge behind them, do assassination attack, rinse repeat. Combat is clunky, lock on camera feels bad, block seems to do nothing since you seem to take same amount of damage and lose stamina. Dodge feels weird. Enemies are really dumb, for example, dodging behind an enemy with a shield and attacking it from behind, he will still hold up his shield to block and not turn to try and face me before blocking. Attacking animations feel really clunky and bad. Buggy enemies with teleporting, movement and corpses tweaking out. Legit had the thought that this might be a bit coin miner in disguise as a game.
cool
Interesting Game! Make fun <3
This game has still a lot to improve before it will start being hardly playable
Has potential but ♥♥♥♥♥♥♥♥♥ it needs polished. I wanna give it a thumbs up so bad but ♥♥♥♥♥♥♥♥. Got literally stuck in 2 spots no way to get out of it. Should've really went over the map design before posting this game. I hope they fix this game cause its definitely a cool soulslike just soooooooo janky and kinda unplayable.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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