
Phobos Project is a first-person psychological horror adventure exploring the depths of psychological horror. In this experiment you have to find a way out and keep your sanity level up through different hostile environments. Face your dread and try to find the source of the nightmare !
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Languages: English**languages with full audio support
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muy aburrida esta mierda
Прикольная игрушка.
i dont get it dude. i walked forever to get to a well that told me i needed something to reach down in it, is the implication that i have to walk forever all the way back and to another location to find a stick or something and come back? dude why is this place so big with nothing in it? you know the thing that's scary isnt just being in a dark forest with a flashlight right?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
A little game you can finish in 2 hours. Very inspired by first person survival horror games like Amnesia or Slender Man, this one has a cheaper visual, because it's a free game done by a single man. Even if some platform paths are painful and even if the backgrounds drawn by hand look like scribbles, the game deserves to be play, especially for one reason: it is supposed to be scary, and it scary!
Because there is no "neutral" rating option, I will give this game a thumbs up... with a catch. The graphics were pretty good. The scares were decent, it's your standard type of avoid the enemy game. Some items may be difficult to find, such as the crowbar [spoiler] which is located to the left and down the slope from where the hole in the fence is, look for a pile of trash and mannequin parts. [/spoiler] Some enemies, such as in the starting forest, are impossible to avoid and you will have to hit the try again button. The ending was... disappointing. It is a free game, so I really can't speak too negatively about it. Rating: 5/10
░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░██░░░░█░░███████░░░█░░ ░░░█░█░░░█░░█░░░░░█░░░█░░ ░░░█░░█░░█░░█░░░░░█░░░█░░ ░░░█░░░█░█░░█░░░░░█░░░░░░ ░░░█░░░░██░░███████░░░█░░ ░░░░░░░░░░░░░░░░░░░░░░░░░ I fell asleep playing this game.
様々な恐怖症(Phobia)にちなんだ謎の空間で襲われるホラーゲーム 『〇〇が苦手な人は注意!』と書きたいところだけどそれがコンセプトなので内緒にしとくね 英語しか言語対応していないが特に会話も指示もないので英語が分からなくてもプレイ可能。途中入手する文書は読まなくても問題ないです、でも翻訳して読んでみるとより楽しめるかと。 なお拾ったドキュメントはTabキーで読み返せるものの、チャプターが進むごとにリセットされます。その上チャプター選択はできないのでクリア後に読み返す場合は再度プレイすることになります。拾ったらその都度軽く目を通しましょう。 キーアイテムが見つからなかったりルートが分からなかったりすると首を傾げながら倒され続けることになる、というホラゲにありがちな躓きをいかに早く抜け出すかが楽しさに影響します...てかあんなところにアイテム隠すんじゃないよ...! そんな時は有志がアップロードしてくれたSteamガイドのゲームプレイ動画をちらっと見るのが吉、もちろん観るのは行き詰っているところだけだよ? そんな私は完全初見プレイで約4時間でクリア。早い人は2時間ちょいで終わるんじゃないかな...! もし遊ぶ場合はぜひ最後まで遊んでみてほしい、何故なら最後のシーンが一番楽しかったから...! あと途中でお絵描きシーンがあるので思う存分描いてほしい...!理由は内緒...! バグ報告: [spoiler]Chapter.4にて扉を塞いでいる木の板をバールのようなもので取り除く[/spoiler]というシーンがあるのですが、たまにインタラクトできなくなる進行不能バグが発生することがあります。そんな時は一度タイトル画面に戻るかゲームを再起動するなどすると直ったりします。ちなみに同シーンでは[spoiler]無理やり急な斜面を登って進む[/spoiler]と裏画面に行けます。こういうの好き。
怪物的设计不太合理,你地图特别大,你就会想着一直奔跑,你一直奔跑,怪出现的时候就容易撞着脸皮~但是你不奔跑 地图那么大你会觉得很慢,怪出现的一瞬间就因为奔跑靠你很近,你被他贴到了 就会移动速度变慢,就会被追上,不合理!还没保存!我拿了绳子想去井里拿桶,被打死2次!不开心了!哼!(隔壁老王留的哼)
3.8 Interesting experience but it never quite lands on it's whole and feels a bit too goofy. There is merit to the idea behind it along with the method of what it is saying to try. I have thoughts on what it was meaning and corruption toward. But then it also doesn't really land as it's a mash of 5 or so different perspectives and phobias that feel kind of rushed of each. An exploration of different phobias could be an interesting experience on the whole, you'd need to delve in and explore them with a fair bit more detailing. This being what it is though is an interesting dive into the concept and it isn't awful. I quite like the 'drawn' aspect to some of the environments, but I found the monsters to be a little goofy or awkward looking. I somehow got through the forest really easily which I am not quite complaining about. I saw the monster I think twice going different ways from Rope > Well but then didn't see it at all from the Well to the Door somewhat relaxingly trying the keys it was only as the last was finishing I heard it again coming close. I also would NOT have found the key in the abandoned building area if it weren't for checking out another's playthrough. Similarly for the streets section, the alleyway could have some guidance towards personally.
Игра 'PHOBOS Project' - это интригующая смесь тактического шутера и элементов хоррора, разворачивающаяся в мрачных коридорах марсианской базы. Атмосфера безысходности ощущается с первых минут, благодаря гнетущему саунд-дизайну и визуальной составляющей, наполненной темными углами и зловещими тенями. Игроку предстоит управлять группой солдат, столкнувшихся с необъяснимой угрозой, и грамотно использовать ресурсы и тактические приемы, чтобы выжить. Система прокачки и развития персонажей добавляет глубины и заставляет обдумывать каждый ход. Сложность довольно высока, но при этом честная, что заставляет экспериментировать и искать оптимальные стратегии. Враги разнообразны и смертельно опасны, каждый требует индивидуального подхода. Из минусов можно отметить некоторую затянутость в середине игры и не всегда идеально отполированную графику. Однако, эти недостатки с лихвой компенсируются напряженным геймплеем, захватывающим сюжетом и гнетущей атмосферой, создающей настоящий survival horror опыт. Рекомендую всем любителям тактических игр и научной фантастики с элементами ужаса.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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