
Use your drone to lead tactical combat against elemental beasts infesting your faction. Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!
Modeled estimate, not a reported figure. How we estimate →
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About
Pharmakon is a difficult game that requires to take time to think wisely for optimization
Use your drone to lead tactical combat against elemental beasts infesting your faction.
Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!
Exploit elements of nature to eradicate elemental beasts.
Manage your equipment; an evolving and persistant puzzle used to add power to your drone.
Face new threats randomly generated in every battle.
Unlock and configure 5 special abilities to improve your control of the battlefield.
Each victory will reveal hidden details of your mission and the meaning of your recruitment...
Play short or long game sessions.
Dark sci-fi soundtrack from the 80's.
:)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Un petit jeu qui a beaucoup de potentiel. Peut plaire à ceux qui aiment n'avoir pas le droit à l'erreur, penser plusieurs coups à l'avance et défier l'aléatoire.
Quite a fun game, only played 1hour so far but quite a nice time filler. The battles are fun, quite a bit of stratergy in how the tiles are placed all in all a good purchase.
Тетрис с выбором цели. Собираешь из имеющихся деталек (которые нелзя крутить) пазл с целью выкрутить урон по стихии и выбраешь по какому из "зверей" бить. Стихий 5 каждая бьет сильнее по следующей: холод-землю, земля-электричество, электричество-воду и тд. Мощность уменьшается если бить через стихию: бешь землей по воде с уроном 2, вмето землей по электричеству с уроном 4. Сюжет плохой, плохо прописан. Вся прелесть в простой головоломке и режиме аркада. Язык знать не обязательно. Похоже что вдохновлялась браузерками.
블럭을 배치해 공격한다 우주선 내부에 필드가 존재하며 이 필드 내에 보유한 블럭들을 배치합니다. 블럭은 속성을 보유하고 있으며 해당 속성에 따라서 특정 속성에 대한 대미지가 존재하기에 적들의 속성을 파악한 뒤 이에 맞춰서 블럭들을 전략적으로 배치해야 합니다. 적을 공격할때 공격하는 방향에 맞춰서 적들이 밀려나며 이때 밀려나는 방향에 적이 있으면 충돌대미지를 주고 만약 적의 체력이 0이 되면 사망하면서 폭발하여 인접한 범위 내 적들에게 대미지를 줍니다. 적들도 일정한 턴에 공격을 실행하며 이때 공격을 받은 필드는 배치 불가 필드가 됩니다. 공격한 적의 속성 마크가 해당 필드에 새겨지며, 블럭을 분해하여 획득하는 자원을 소모하여 이를 수리할 수 있죠. 블럭은 새로운 맵에 진입하면 일정한 수를 획득할 수 있는대 배치된 블럭과 서브 블럭 6개를 제외하고는 가져갈 수 없기에 불필요해보이는 블럭을 분해하여 자원으로 가져가는것이 좋습니다. 게임을 진행하면서 경험치를 얻을 수 있으며 이 경험치가 일정 수치에 도달하면 특수 스킬들을 언락해 사용할 수 있습니다. 스킬들은 매턴마다 1씩 회복하는 에너지를 소모하여 발동하며 동일한 스킬 슬롯을 활성화함에따라서 필요한 코스트가 줄어들게 되죠. 스킬은 스턴, 능력 강화 등 다양하게 존재하며 자신의 플레이에 도움이 되는 종류로 맞춰서 중복 활성화하는 것이 좋습니다. 아쉬운 점 -배치된 블럭에 대한 정보확인이 조금 어려움
Esssentially a turn based puzzle game, Pharmakon asks you to maneuver enemy beasts around by attacking them which can cause them to damage each other in collisions or due to the area effect of each beasts death explosion. This is complicated by the rage mechanic which means you can only indirectly damage each beast twice before it attacks you anyway. The complexity is added to by the use of elemental damage, so each piece you can equip for a given shot will do more or less (or no) damage against a given target, and the positioning of the pieces you have within the shape of your drone - minus any spots damaged by beast attacks you haven't yet repaired, using points gained by scrapping pieces you have "spare". You also have a limited supply of calibration points to spend on special attacks, and there is a screen where you can experiment with which attacks are available, and their cost. It certainly is interesting (and innovative as far as I know), and can take a while to optimize your strategy, however while what element you start with and the pieces and enemies you meet are largely randomized (after the beginning), there probably isn't a huge amount of replayability as once you get the hang of things it becomes fairly easy. Another area that can be an issue is rearming - if you need to shoot a fire beast then an ice one, then another fire, you will be switching all the pieces out and in for each shot. This is fine when you are actively trying to puzzle out a way to fit together enough useful pieces to do the amount of damage you need, but often it will just be a lot of swapping back and forth of a basically fixed sets of pieces you are using for each damage type. Overall this was an interesting game that I would recommend if you don't mind the relatively slow pace of play and the probably limited playtime you are likely to put into it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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