
A kinetic visual novel about an ex-archeologist, ex-professor, always-a-poet and now burglar taking his second ever case to crack open a Soul Box after a reporter from the news blows his brains out during a live broadcast.
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About
"Phantoms. All we know is phantoms."
Dystopian city is living its best life. A reporter from the news blows his brains out during a live broadcast. An ex-archeologist, ex-professor, always-a-poet and now burglar takes his second ever case to crack open a Soul Box. A strapping young clone inherits the burdens of fame and wealth, and is now left alone, with only his ghosts to help him carry it. The doors open and close, "The Doors" are coming from the audio systems of the hypercars, from the speakers in the night club, from inside your head.
Cherchez la femme is always the answer, but what should one do if the femme in question lost herself in the sea of phantoms too? Who are you in this play: Siegfried or Hagen?
Phantoms is a linear visual novel, an indirect continuation to The Soul Box. It can be played/read as a standalone story, but one familiar with the past games still might enjoy it a bit more, as a weird and warm homecoming.
Featuring:
linear story with a lightest touch of puzzles and gameplay that will influence something in the epilogue;
dystopian cyberpunk setting;
a car. THE car. We love cars;
a bit of nudity and a drop of sexual content at some point;
love that burns you, makes you fly and then plummets you to the ground right to the death of your poor heart.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Out of all the Ikuku games I've been playing, I didn't think eitherway one would be receiving a not recommendation from me, well, this one is more of a sideways thumb up. What's wrong with this one? Well, all will be explained in the spoiler section, I'm afraid. This takes place a couple of weeks after The Soul Box; this time, we play as Dottore. You may have recognised him if you have played The Soul Box and Lifesign DLC. He is also the character known as Doctor from For Ever Melancholia. One day, after a reporter shot themselves on live TV, he received a Soul Box to crack open by decrypting a journal full of poetry to release a mysterious girl whose soul is presumed to be trapped in a ring that was delivered to him later. Don't worry, the game does all the cracking for you. There's also a sideplot where the clone from the game before is haunted by his original self [spoiler]after going missing from the boat trips directed from the soul box open last game[/spoiler]. The formatting in this game is similar to The Soul Box, with some differences, whereby there is a lot of recycled imagery and some real-life photos. Additionally, there are sections of character faces in a portrait box with texts around them when they are talking or thinking to themselves or interacting with other characters, non-face-to-face. What I didn't like about this game [spoiler]was Dottore's obsession towards the girl trapped in the ring we don't know, who ended up being one that was never seen or mentioned in any of the games before. I would have much preferred it if it were an already established character to care about. I just couldn't understand the reason why she was important to him, as we had never met her before. I’m hoping we’ll learn more about her in future games, so I can revisit this game and reconsider my stance on it[/spoiler].
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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