
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $5.7K — a different platform, not this one.
Stan is losing control. The phantom realm brings arcane hexes into a pulsing neon reality, where demons fight in packs and use every trick they have to break your defense. Throw spells and traps mid-combo, ride the edge of control and chaos in this fresh take on action combat. You are your own worst enemy in Phantom Trigger. Story You play as Stan, a whitecollar middle-class worker living an ordinary life that gets disrupted by a mysterious event. Discover a brand new world and connect the dots along a branching story through neon-demonic worlds. Phantom Trigger has 4 alternate endings. Gameplay Merging elements from slasher, RPG, and roguelike genres, Phantom Trigger takes a rich combo system and builds on it, with trapping and freezing enemies, herding groups, burning bosses and dashing from one combo to the next. Branching story with 4 alternative endings 5 distinct worlds to explore Estimated 7+ hours of gameplay A deep combat system focusing on unlocking combos and upgrading weapons A hand-crafted story mixed with roguelike-style dungeons
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 36ratings | 56% | — | not modelled |
| $2.99−80% | 95reviews | 58% | — | $5.7K | |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| 33ratings |
| 71% |
| — |
| not modelled |
| $14.99 | 15ratings | 78% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 32 | 92% | $24.99 | |
| — | 17 | 84% | $3.99 | |
| — | 161 | 70% | $11.99 | |
| — | 6 | 84% | $14.99 | |
| — | 622 | 84% | $2.99 | |
| — | 5 | 64% | $14.99 |