
Pestilence is a first-person stealth game in which you play as the Lord of the Pestilence, a betrayed God who seeks revenge against his brothers. Make use of your uncanny abilities to infiltrate this Spanish inspired city and infect their leaders.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo interessante. Se fosse investido mais tempo (tempo de jogo. eu poderia ter zerado em 1 hora) e mais polimento, o jogo seria muito interessante.
I love the aesthetic and I was kind of getting into the gameplay, but it ran remarkably poorly on a 3080/10400f.
okay stealth game, but bad jank makes the game no fun
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is fire
¡Está genial! Parece una experiencia de cómic, me encanta el arte, las voces y la música. Buen trabajo.
Really good game, I really liked the design and machanics. Overall I reccomend a lot playing it. The only bad part is that is too short
Механики с бутылкой и прятками не работают, нпс просто не реагируют. Оптимизация желает лучшего. А так молодец
Overall the game is okay. The art is interesting to look at with all the thick lines. The Ai voices suck, but they seem like you attempted to make them better than other games by filtering which sort of worked. I personally don't see the point of the teleport power and think that the infect power should eventually kill an person. Also you should be able to infect guards in some way other than just stunning them. Most of the time it felt like the guard should see me but didn't which was weird. A few times I hid in one of those stone openings and was somehow spotted and killed by an enemy hitting a wall several feet away. This last part wouldn't bother me so much if after the 2nd judge was killed there were more checkpoints :/ Overall the game is like a 6/10. I didn't complete it, and probably wont try again until bugs are fixed. Thank you for at least trying and keep at it. P.S. you can find people to do voice work on fiver and I would suggest watching my game play if you wanna scan for any bugs I didn't realize were bugs (video will be up sometime after this review)
Pestilence is an indie stealth adventure developed by Green Trouble Games and published by U-tad that places players in a dark fantasy setting where they take control of a vengeful deity rather than a traditional hero. The game follows the story of the Lord of Pestilence, a god who has been betrayed and imprisoned by his divine siblings. Stripped of much of his power but still determined to reclaim his place among the gods, the protagonist descends upon the medieval city of Trumana in search of revenge. Instead of confronting enemies directly, he must manipulate the world from the shadows, infiltrating the city’s defenses and targeting those responsible for maintaining the authority of his rivals. This unusual premise sets the tone for a stealth-focused experience where cunning and strategy are more important than combat. The narrative unfolds gradually as the player works to eliminate the Judges who rule the city in the name of the other gods. These powerful figures represent the main targets of the Lord of Pestilence’s revenge. Rather than delivering the story through traditional cutscenes, the game reveals its lore through exploration, environmental storytelling, and the gradual progression through the city. The medieval setting is portrayed as a rigid and oppressive place where religious authority governs daily life, which makes it a fitting battleground for a fallen deity attempting to reclaim influence. While the narrative remains relatively simple, the concept of playing as a corrupted divine force gives the story an interesting perspective rarely seen in stealth games. Gameplay revolves around stealth and manipulation rather than direct confrontation. The Lord of Pestilence cannot walk openly through the streets without attracting attention, so he must rely on supernatural abilities that allow him to move undetected. One of the most important mechanics is possession. The player can inhabit the bodies of ordinary citizens, effectively disguising themselves as members of the population. Each host provides temporary access to different areas of the city depending on their role. A guard might be able to enter restricted buildings, while a civilian can move freely through crowded marketplaces without raising suspicion. This system transforms the city’s inhabitants into tools for infiltration, forcing players to carefully consider which hosts to possess in order to reach their objectives. Another important mechanic involves infecting characters with disease. By spreading infection, players can create distractions that draw guards away from important areas or disrupt the normal flow of patrols. These moments of chaos open temporary windows for the player to move through otherwise dangerous locations. The infection mechanic also reinforces the theme of the protagonist as a god of pestilence, using sickness and decay as weapons against those who oppose him. It adds a layer of indirect strategy, allowing players to manipulate the environment rather than relying solely on stealth. Mobility also plays a key role in navigating the city. The player can use supernatural orbs that allow short-range teleportation, enabling quick movement across rooftops or through narrow passages. This ability can be used to bypass patrol routes or escape when a disguise begins to fail. Another power allows the player to release a pulse that reveals nearby enemies and potential hosts through walls, providing valuable information for planning infiltration routes. Together, these abilities create a toolkit that encourages creative problem-solving and careful observation of the environment. A unique element of the possession mechanic is that hosts gradually deteriorate over time. The more abilities the player uses while possessing a character, the faster that body begins to decay. Eventually the disguise fails completely, forcing the player to abandon the host and find another one before guards discover the deception. This system prevents players from relying on a single disguise indefinitely and adds tension to every infiltration attempt. Players must constantly be aware of their host’s condition while planning their next move, creating a balance between using powers freely and conserving them to maintain the disguise. The city of Trumana serves as the main setting for the game’s stealth challenges. The environments are relatively compact but carefully designed to support multiple approaches to each objective. Narrow alleyways, rooftops, hidden passages, and guarded buildings create a network of routes that players can explore while searching for the safest path toward their targets. Patrol routes and line-of-sight mechanics encourage players to observe guard movements and plan infiltration carefully. While the levels are not massive in scale, they are structured in a way that rewards patience and experimentation. Visually, Pestilence uses a stylized art direction that combines dark fantasy themes with a somewhat comic-book-inspired aesthetic. Characters are designed with exaggerated proportions and distinctive silhouettes that make them easy to recognize even from a distance. The medieval architecture of Trumana is depicted through narrow streets, tall stone buildings, and dimly lit interiors that reinforce the feeling of secrecy and danger. The overall presentation is not technically advanced, but the strong visual identity helps create a memorable atmosphere. The audio design supports the stealth gameplay with subtle environmental sounds and tense background music. Footsteps, distant conversations, and the movement of guards all provide important audio cues that help players track nearby characters. When enemies become suspicious, the soundscape shifts to emphasize the increased danger. The music remains atmospheric rather than dramatic, maintaining a consistent tone of tension and secrecy throughout the experience. One of the most notable strengths of Pestilence is its originality. The concept of controlling a supernatural plague deity who infiltrates society through possession offers a fresh twist on the stealth genre. The mechanics encourage players to think creatively about how to manipulate the environment and the people within it. Instead of simply avoiding detection, players are constantly interacting with the world in unusual ways, turning ordinary citizens into disguises and tools for infiltration. However, the game’s relatively small scope means that it does not offer a large amount of content. The number of environments, enemy types, and mechanics is somewhat limited compared to larger stealth titles. Because the project originated as a student development effort, some systems feel more like demonstrations of interesting ideas than fully developed gameplay frameworks. Experienced stealth players may also find the enemy AI and level complexity less challenging than in more polished genre entries. Despite these limitations, Pestilence remains an intriguing and creative indie stealth experience. Its unique premise, combined with mechanics built around possession and disease, gives the game a distinctive identity. While it may not reach the depth or scale of major stealth games, it succeeds in presenting a clever concept that feels different from the usual stealth formula. Overall, Pestilence stands out as a compact but imaginative stealth adventure that explores the idea of power through manipulation rather than brute force. The combination of supernatural abilities, strategic infiltration, and dark fantasy storytelling creates a memorable experience that rewards careful planning and experimentation. For players who enjoy stealth games and are interested in unusual perspectives within the genre, it offers a short but compelling journey into the mind of a fallen god seeking revenge. Rating: 7/10
☀️
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |