
Pest’Off began as a student-made First-Person Shooter and evolved into a full Steam release. Mutants are infesting the city, and you’re the one paid to clean it up. Take extermination contracts, wipe out aggressive mutants, earn cash, and upgrade your gear. Clock in, exterminate, get paid.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Welcome to Pest’Off,
You play as a freshly hired Pest’Off employee, dropped into multiple locations crawling with aggressive, unstable mutants that were never meant to exist. Your job is simple on paper: enter the infestation, exterminate everything that moves, get paid, and move on to the next contract. In practice, it’s controlled chaos.
Each job throws you into hostile environments packed with unpredictable mutant threats. Clear areas efficiently, manage the risks, and adapt on the fly. The better you perform, the more money you earn and the more tools, upgrades, and opportunities you unlock. Stronger gear opens the door to tougher contracts, deadlier mutants, and bigger paydays.
This is not about saving the world. It’s about doing the job.
Clock in. Gear up. Exterminate. Get paid.
Pest’Off blends fast-paced mutant combat with progression-driven extermination contracts, putting you in the boots of someone who treats biological nightmares as just another day at work.
Because at Pest’Off, nothing is personal.
It’s just business.

From reliable firearms to heavy-duty crowd control, unlock a wide range of weapons suited for every extermination job. Adapt your loadout to the mission, switch tactics on the fly, and bring just enough firepower to get the job done.

Mutants come in all shapes, sizes, and bad ideas. Some charge headfirst, some move way too fast, some refuse to go down, and others make the mess worse if you let them. There is no “standard procedure.” Improvisation is encouraged.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu, fait avec passion. L’ambiance est réussie, le gameplay est agréable. Une belle surprise que je recommande surtout qu'on voit que c'est un nouveau studio. Good job guys
Nothing in this game killed me more than me fumbling a grenade
this game is funny
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was fun to play. Needs more content and variety ( makes sense given the early state). Content & Suggestions Weaponry: * Primary: A Sniper Rifle Secondary: The option to Akimbo (dual-wield) pistols. Specials: An Auto-Turret, a Grenade Launcher that fires your currently equipped grenade type, and a Pet Dog that can attack enemies and sniff out items. Game Modes & Mechanics: Co-op: Homebase 2.0: Make base customizable Base Defense: A mode similar to Fortnite: Save the World where you defend against waves. You could find survivors during missions, gear them up, and have them help you defend the base. Enemy Variety: * Flying enemies like Bats (melee) and Wyverns (ranged/spitting). Boss Fights: Dedicated boss levels or mid-level bosses Bug Report I only encountered one notable bug: If you switch weapons and immediately scope in, the weapon gets stuck in the "scoped position"
Clunky and Boring Gameplay The Intro is the only interesting thing about this whole game
Keke oyuna giriyorsun sarı adamlar var götten sikiyorsun paraları alıyorsun felan fıstık arada bir sigara içiyorsun bi orospu evladı var sen bunları götten siktikce sana para veriyor silah milah alıyorsun
Great game! The missions locations are big and fun to explore, and the combat's hectic and challenging. The guns and various ammo upgrades feel good to use. The endless modes were fun even when they were bugged before the patch, but they're even better now. With the new update full of QOL fixes and bug fixes, this is probably my favorite student game ever. It's weird to only say probably with how good this is, but student teams really knock it out of the park occasionally.
Oyun Bedava Olmasına Rağmen Gerçekten Fena Değildi.Oyun Çok Uzun Değil (Hatta Neredeyse 1 Saat Bile Değil) Fakat Bedava Olduğu İçin Bu Çokta Bir Problem Değil.Oyunun Görsel Tarzını Çok Beğendim (Biraz Cartoony Bir Havası Var).Oyunda Silah Çeşitliliği Var Fakat Maalesef Her Haritaya Sadece 3 Silah Ve Bir Bomba İle Girebiliyorsunuz.Biraz Daha DOOM Tipi Arcade FPS Tarzı Bir Oyun.Fakat Oyunun Ciddi Optimizasyon Problemleri Var (Hatta Grafikleri Biraz Düşürmeden 60 FPS Bile Alamadım En Başta). 6,5/10
Инди-экшен с элементами выживания, где игроки сражаются с нашествием насекомых в футуристическом мире. Плюсы: Захватывающий геймплей — динамичные сражения с разнообразными врагами; Уникальный сеттинг — футуристический мир и необычные противники; Разнообразие оружия — множество вариантов для борьбы с насекомыми. Минусы: Повторяемость уровней — структура уровней может быть однообразной; Технические баги — возможны проблемы при запуске; Сложность управления — может потребовать времени для привыкания. Итог: понравится любителям экшен-игр и выживания. Захватывающий геймплей и уникальный сеттинг делают игру увлекательной, несмотря на возможные технические недочёты и однотипность уровней.
Only played for about half an hour and gotten through the first 2 maps but I really like what I'm seeing here - for a student project this is really good. Fair share of humor in the beginning sequence and trailer vid, scary encounters in the first level with tight spaces, and during the drilling sequence I'm on edge dodging and fighting mutants. Level design is great especially in the second level where you're clearly dropping in on a drug dealer's home along with the 2 other settings within said map, ammo/power-up/health item placement makes sense with the environment and level completion grants money which can be spent on new guns which is great. I know this is a student project so I'm giving a lot of leniency (10/10 given the circumstances) but if this were taken to be an independent project here's what I would want to see. 1. This is without a doubt the type of game that needs at least one other second person to play, because the fix the drill sequence as is turns into a health check as you tank damage to input directional keys. You also have to do it sooner rather than later too because it feels like the enemy npc spawner gets more frequent as the wave goes on, making you wish you had someone covering you while fixing the drill. More realistic would probably be to adjust spawn rates to be more reasonable for a single player game, as currently it feels like I'm playing the objectives of a Deep Rock Galactic while facing down hordes of zombies as in Days Gone which is unnecessarily stressful. 2. Music-wise, I'd want to see some creepy BGM. Currently there's a creepy tone lasting a few seconds that pops up randomly. I initially thought it signified a wave coming on but it was inconsistent so I suppose not. 3. I need mobility options - as it stands now if you don't have 100% positional awareness you can get boxed in by mutants with no way out unless you can tank damage enough to shoot your way out. A dash would be nice, and even nicer would be if the jump height was increased as right now it's nonfunctional. 4. Remappable keybinds would be appreciated, as I found myself inadvertently tossing out grenades when I didn't mean to. 5. Maybe I missed it in the intro but I can't tell what the beer does for me that smoking doesn't. 100% want to see more from the dev, be it this game or in the future - good work!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.