
PentaZorg is an intense arcade bullet hell that is quite difficult to describe in a single sentence.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Reviews
"PentaZorg" is an unusual game, perhaps erroneously described as a "bullet hell" game, but that's not accurate. It's more around pattern avoidance, but what comes at you aren't really free moving projectiles (can't be a bullet hell without bullets) but instead block patterns and so on... the dodging gameplay of games like Super Mario Bros is probably more apt. Which is all well and good but the technical implementation here is incredibly weak. This features really godawful, lazy minmalist blocky pixelcrap "art" instead of real graphics. Although, weirdly, there's some nice looking backgrounds sometimes, which shows the developer could have done better but didn't. Huh. Failing on purpose? It also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
ㅤ
Игра 'PentaZorg' – неожиданно увлекательная головоломка! Сначала кажется, что это просто еще один клон "пятнашек", но достаточно поиграть минут 15, и становится ясно, насколько глубокий и сложный геймплей она предлагает. Перемещение фрагментов пятиугольника требует стратегического мышления и планирования на несколько ходов вперед. Графика минималистична, но приятна глазу, что позволяет полностью сосредоточиться на решении головоломок. Звуковое сопровождение ненавязчиво и не отвлекает от процесса, а лишь добавляет атмосферы. Отдельно хочется отметить разнообразие уровней сложности. Есть как совсем простые задачки для новичков, так и настоящие головоломки, над которыми придется поломать голову даже опытным игрокам. 'PentaZorg' – отличный выбор для тех, кто ищет логическую игру, способную бросить вызов интеллекту и подарить часы увлекательного времяпровождения. Рекомендую!
A fun little time killer, well made, and a much-needed alternative to tetris. overall a great first steam game by the dev, and I think that community workshop tools for custom arenas and patterns would be awesome.
execereakrnlent
Hard to knock this down for being a free little timewaster - I found the patterns a bit stale on my 100+ run, but there's potential for expansion here.
☀️
감히 제가 당신을 평가할 수는 없겠으나, 현재 이 게임은 별로 재미있지 않아요. 다만 충분히 더 발전할 가능성이 보여요. 일단 다음 부분이 해결되었으면 좋겠어요. 1. 볼륨 컨트롤의 부재. 게임 처음에 소리가 너무 커서 놀랐네요. 플레이어가 윈도우 사운드 믹서를 켜서 소리 크기를 조절하게 하는 것보다, 게임 내에 소리 설정을 추가해주시는게 좋을 것 같아요. 2. UI 문제 음악 선택이나, 테마 선택 부분에서 제가 버튼을 눌렀는지 안눌렀는지 알 수가 없어요. 어느 테마가 선택됐고, 어떤 음악이 선택되었는지 보여줬으면 좋겠어요. 그리고 UI가 너무 크고 화면을 꽉 채우고 있어서 오히려 저에게 더 불편한 느낌을 줬어요. 어느정도 가운데에 UI를 밀어넣는 것도 좋을 것 같아요. 3. 느린 템포. 초반에 게임 속도가 너무 느려요. 이 부분에서 많은 사람들이 지겨워서 그만둘 것 같네요. 4. 재미없음. 제가 느낀 제일 큰 문제인데, 위의 문제와 이어지기도 해요. 초반밖에 플레이하지 않아서 그런지, 아닌지 잘 모르겠는데 음악의 박자감같은 부분을 잘 살려서 게임을 더 재밌어보이게 발전해나가셨으면 좋겠어요. 무엇보다 체크포인트가 있는지 모르겠어서 제가 잘 하고 있는지 아닌지를 잘 모르겠어요. 중간에 죽으면 너무 허무할 것 같아서 오히려 안하게 되기도 하고요. 이런 부분 해결하신다면, 충분히 좋은 게임으로 발전할 것 같습니다 :D
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.