
On a sultry night in late August, I ran into a man carrying a peony lantern at the Mid-Lake Pavilion. In the hazy and dim light, the man told the odd and bizarre stories. Under the overcast rainy sky, the moon setting horizontally, you will be brought into a perplexing, weird, and supernatural world
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
建议骨折入,因为篇幅大多数都很短(阅读速度快甚至通关还不超过退款时间……),中式怪谈?《鼠人》和《镜像房间》恐怖风格强,所以印象也深刻点,其他的走唯美风,故事有点简单到有凑数嫌疑。
很舒服的故事,还是端木和柳的故事最让人心情平静了。 很有韵味,希望在新的游戏中还能再见。
整体还不错的游戏,有中评我会打中评,画风很清新,live2D着实有点网恋奔现了,游戏没有主线还是让人有点失望的,其实在看到鼠人前我都是不看好游戏的,鼠人章反复试错也有点消磨热情,有提示就更好了,有几个故事实在是太短了完全不够看啊,故事质量有点参差不齐,最后一个故事成功安利啊哈哈哈哈哈,决定去看看新游戏~
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
第一个故事就相当于一个女人突然对一个男人说自己是她三生三世的爱人,然后旁边路人强行在那里说他们好相爱。 第二个故事连演出立绘都省了,就像那种生病老婆婆病了七天,好了起来吃饭,恐怖的点是饭还是七天前的这种 第三个故事开篇还行,结尾强行反转,女同学不相信怪力乱神却知道喂男主吃丹药,不过也无所谓了,男主能在对方告诉自己名字前就知道对方名字呢。 第四个故事梦结局,还是很烂的梦结局,文本比上一个故事还混乱,没打119,接线员还能记得男主,你也是平行世界来的生生世世的恋人? 第五个故事最无聊,比白开水还平淡,好消息是总算结束折磨了。 对了每篇故事结尾还来个强行升华,中学生作文吗?就这种故事还能那么高的好评
应该说,作为一款解谜游戏,湖心亭的解谜元素可以说是稀薄如食堂蛋花汤里的蛋,食之无味,弃之可惜。最早知道致意是因为端木斐异闻录,感觉虽不成熟但尚有新意,湖心亭也是因此购买。游玩下来的整体体验是叙事甚至不如19一个月的知乎盐选小故事,互动的稀少与趣味性的缺乏导致作品完全变成了真正的视觉小说,简单地把图和文字放一起,和PPT区别在于请了cv。在题材方面毫无新意,整篇下来只有鼠人算勉强在及格边缘,但是内容过少仍是硬伤。个人对作品的期待是相思桥风格的都市奇谈,而不是一堆奇怪的小故事强行通过一个午夜奇异男子的诡异举动串联。
大家好,我是连海四七,本次短篇集中各短篇虽有风格和完成度差异,但瑕不掩瑜,尽致地体现了“奇谈”的味道和力量。在当今高度发达的网络世界,人们早已不再用口耳相传的方式传播奇谈传说,本部以游戏的方式让人得以重返那个信息还未唾手可得的时代,去道听一个个奇谈,引人或感怀,或深思,或倏忽惊疑。这就是“奇谈”应有的样子。 牛比了,致。
末班地铁感觉挺强行凑cp的,,突然有个人莫名其妙说一堆话还说在这个世界线有缘无份,最后给了个be,让男主意难平,我很难评 镜像房间的恐怖氛围是有了,但是直接拿这种建模来PPT过场演出,我很难评*2 幽灵塔,中式背景日式人名,最后强行凑cp*2,结尾还包饺子,拜托,命都差点被害死了还在小头控制大头?我很难评*3 鼠人稍微好点,有互动玩法,多周目能带着之前周目的记忆打个电话怎么了.jpg,不过没用的电话号码很多,看了指南才发现可以打119(你都打119了,和打110有任何区别吗),我很难评*4 相思桥重制了端木斐异闻录里的特别篇,端柳又吃上了饭,好! 但是,无论如何都只能打个差评,我宁愿看不那么精细的人工绘制CG/角色,也不想看把建模或者是大数据直接投AI缝出来的尸块(尽管有人工重绘的痕迹),看着很恶心想吐。。。。 在玩这几部端木斐相关的作品之前有看到致意出品的其他游戏,好像只有端木斐异闻录和小林正雪联动都是正常使用人工绘制(代码那部没细看),但是后面出的几部都有使用AI绘画,如果在下一部端木斐相关的作品里也有使用AI绘画的话,真的只能忍痛放弃补端木斐这个坑了......十分可惜
great story-telling game
如果在10年前玩到这个游戏,对于那个满脑子天马行空想象的我来说,是再好不过的故事集
好看
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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