
PawnShop Simulator is a business simulation game where you buy and sell items through negotiation, clean and repair goods, rebuild and renovate your shops, and unlock licenses to trade over 180 unique products while growing from a small street pawn shop into another, larger modern urban pawn shop.
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About

Buy items directly from customers, negotiate the best possible prices, and resell them with a pawn-style margin. Evaluate market value, spot opportunities, and trade over 180 unique products as you grow your pawn shop from a small hustle into a serious pawn trading business.

Trade over 180 different items, from furniture and appliances to all kinds of secondhand goods. Every day brings new deals and new chances to make profit.
Clean or repair selected products, negotiate with customers, buy low and sell smart. Every item is an opportunity to grow your pawnshop business.

Design your pawnshop exactly the way you want. Build walls, floors, ceilings, windows, and doors to create your perfect layout from scratch.
Tear down anything you no longer need and rebuild freely. Reshape your space anytime to fit expansions, upgrades, and your growing business.

Refresh your pawnshop with a full renovation system. Upgrade walls, floors, and ceilings to change the overall look of your shop.
Renovation changes the shop’s appearance, giving you more control over how your space looks.

Upgrade your old pawn shop to unlock new possibilities. Expand available space, improve shop functionality, and prepare your business for bigger deals.
Purchase product licenses to unlock new item categories and gain access to more valuable goods as your pawn empire grows.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
tried to give it a chance to get the game fixed but still nothing.. the game is just impossible to play you need to try every letter on your keybord to maybe find how something work it's not like it's something that takes weeks to make it playable was waiting for months for this game but it's just a big disapointment
Absolutely unplayable. Nothing works.
Absolut nicht spielbar. Sorry. Als Free Demo oder Open Alpha wäre es ok. Aber nicht als bezahlte EarlyAccess
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Trends
Modeled estimate over time.
Hours played at review time, across 24 reviews with recorded playtime.
This game need more work to do, not worth this price, refunded sorry but this game should cost only 1-2€
very bad game nothing works as it should. don't spend your money on this game
Its ♥♥♥♥, it was late, no tetourial nothing works
PawnShop Simulator is a business simulation that revolves around one of the more overlooked corners of commerce—secondhand trading and negotiation—placing you in the role of a pawn shop owner trying to turn modest deals into steady profit. Developed and published by Lemonade Studio, it builds its experience around the idea of reading customers, evaluating items, and making calculated decisions that gradually shape the growth of your shop. The premise is immediately appealing, offering a grounded, transactional loop that feels different from more traditional tycoon games. At the heart of the game is its negotiation mechanic, which drives nearly every interaction. Customers arrive with a wide variety of items, and your job is to determine their value and strike a deal that benefits you. This process involves assessing condition, estimating resale potential, and navigating dialogue choices to push prices in your favor. When it works, there’s a satisfying rhythm to the process—successfully securing a low purchase price and flipping the item for a profit delivers a clear sense of progression. Over time, as you become more familiar with item values and customer behavior, these interactions start to feel more strategic rather than purely reactive. The game expands on this core loop by introducing additional systems such as item repair, cleaning, and shop customization. Items you acquire are not always ready for resale, and investing time into restoring them can increase their value, adding a layer of decision-making to how you manage your inventory. At the same time, upgrading your shop—whether through expansion, décor, or unlocking new categories of goods—provides a sense of forward momentum. The inclusion of a wide range of tradable items helps maintain variety, at least initially, and reinforces the idea of building a diverse and profitable business. However, the pacing of the experience can feel uneven. There are stretches where activity slows down significantly, with fewer customers and limited interaction, which disrupts the otherwise engaging loop of buying and selling. Instead of maintaining a steady flow of decisions, the game occasionally leaves you waiting, which can make progression feel sluggish. This downtime becomes more noticeable the longer you play, as it breaks the sense of immersion that a management simulator relies on. As the game progresses, another issue begins to surface: a lack of mechanical evolution. While the early stages introduce several systems, they do not develop much further as you advance. Negotiation remains largely the same, item management follows a predictable pattern, and new features tend to build on existing mechanics without fundamentally changing them. This can lead to repetition, especially during extended sessions, where the experience starts to feel more routine than dynamic. The variety of items helps to an extent, but it doesn’t significantly alter how the game is played. Technical shortcomings also impact the overall experience. The game shows signs of roughness in areas such as interface design and system responsiveness. Navigating menus or managing inventory can feel clunky, and occasional bugs or inconsistencies can interrupt the flow of gameplay. These issues contribute to a sense that the game is still in an early stage of development, where the core idea is present but not yet fully refined. Visually, the game adopts a functional first-person perspective that supports immersion but does little to stand out. The environments and item models are serviceable, but they lack the detail and polish seen in more developed simulation titles. The presentation is clearly secondary to the mechanics, and while this isn’t inherently a problem, it does limit the game’s overall appeal, especially when combined with its technical limitations. Despite these challenges, there is a clear foundation that hints at potential. The concept of running a pawn shop—negotiating deals, restoring items, and gradually expanding your business—is inherently engaging, and the game manages to capture that appeal in its core loop. In short sessions, it can be enjoyable, offering moments of satisfaction when a good deal comes together or when your shop begins to show signs of growth. In the end, PawnShop Simulator is a game that succeeds in establishing an interesting premise but struggles to fully develop it into a consistently engaging experience. Its strengths lie in its negotiation mechanics and sense of progression, while its weaknesses stem from pacing issues, repetition, and a lack of polish. It feels like a project with solid ideas that has yet to reach its full potential, making it more appealing to players willing to overlook its flaws than to those seeking a refined and deeply layered simulation. Rating: 3/10
Ich würde das Spiel ja gerne spielen, doch irgendwie geht halt einfach nichts :/ Hoffe das wird noch gefixt...
AUA, nicht schon wieder …. 1. lieber Entwickler, wir Spieler sind Dumm wie ein Stück Brot und müssen daher behutsam an der Hand geführt werden. Sprich: Sagen was wir machen sollen, klar, wenn ich in eine Dreckige Bude komme, räume ich die natürlich auf, aber würde gerne Wissen wohin mit dem ganzen Müll ;) 2. Wenn es um 14 Uhr genauso Dunkel ist wie Nachts um 2, habe ich auch Probleme wieder nach Hause zu finden, wenn ich verzweifelt den Mülleimer suche. https://steamcommunity.com/sharedfiles/filedetails/?id=3383529879 3. Sind 2 Menüpunkte doppelt belegt Mehr Worte spare ich mir, war eigentlich guter Dinge den ersten Daumen hoch zu geben, da meine Schmerzgrenze eigentlich ziemlich hoch liegt. Dir gefällt es ? Bist doch der Bro vom Dev Dir gefällt es bis Dato auch nicht ? Bist mein Bro *GhettoFaust*
das spiel ist nicht so gut keine duetsche sprache
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.