
Join the PAW Patrol and Rex on colossal missions across Dino Island. Create roar-some looks, play minigames with friends and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17reviews | 76% | — | $18.9K |
| $39.99 | 21ratings | 93% | — | not modelled | |
Reviews
This game sucks and is a massive cash grab. Seriously, no right stick and no manual camera control? What were the devs thinking, besides squeezing as much profit as possible out of a successful franchise? Even kids have standards these days.
My 4 year old daughter loves Paw Patrol. We've played all the other games as well. When I told her a new game was coming out with dinosaurs, she was excited. For a 4 year old developing their gaming skills and troubleshooting in an open world, this is great. Best part is I can play with her co-op!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic*, Danish, Dutch*, Finnish, Japanese*, Korean, Norwegian +6 more
| $39.99 |
| 7ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
First off people complaining about the camera been fixed and not been able to use your right analogue stick, its in the options menu under manual camera, tick that and you have the freedom of ever angle to control with the left and right stick. Your typical Paw Patrol game, Just like Paw Patrol World this Dino World is a semi big open world with x4 zones. Main story is around 3hrs long. But you can do side quests once you have finished certain missions to go and find eggs and hatch them, a lot of collectables in the game that you can do. Once you have finished the main story don't worry you can still carry on after and keep playing to gather all the other items.
I am a PAW Patrol fan, but also a gamer of over 2 decades of gaming experience, so my review is based on both factors. I'll be reviewing both sides separately and then combine them together for the overall score. PAW Patrol Fan Review Section: Pros: 1. This is easily the BEST PAW Patrol game made by this publisher. The dev team really did a phenominal job and made me finally feel like I was ACTUAYLLY playing a game that was a love letter to PAW Patrol. Outright Games, I emplore you, keep this team, they get it. 2. The fact we can use pup abilities/puppacks ANYWHERE WE WANT is exactly what I was hoping for overall. It was so bizarre that pup abilities were locked to prompts only like the preview World game. 3. The script here, while nothing groundbreaking obviously, is the most accurate PAW Patrol like script I've for the cast. Like, everyone is truly in character here and it makes a world of difference. Cuteness and charm seemed to be a high priority in cutscenes, which I adore an appreciate. 4. The fan service collectibles for dino habitats was a nice inclusion and I appreciate them. Seeing Cali and Chickaletta was fun. 5. Speaking of cuteness, I loved all the interactable things around the Dino Island, the baby dinos, the animations, and the fact Zuma can bounce up and down in the water like a dolphin absolutely made my week. 6. The game ends with a satisfying ending rescue and feels climatic, unlike what happened in any of the Previous PAW games which is something so desperately needed. I also love all the minigames that make you use more of each pup's major abilities. It was very nice. 7. As much as I can praise this game for all the fan service it provides, there was a few gripes and nitpicks I have. Cons: 1. Rocky when wearing glasses is missing his iconic hair tuft fluff on his head. It's a core part of his design, so it's odd to see him essentially bald. 2. Chase, Rocky, Rex and sometimes Marshall's VA while different enough, sometimes sounded pretty similar at times. If it wasn't for the text boxes, I would not know who is speaking sometimes. For any future PAW games, I only ask to make sure to make them sound like they are supposed to to avoid audio confusion. 3. I think the usage of Rex here WAS handled well, though it would have been cool if playable Rex was an unlockable surprise after beating the main story. Would give the fans young and old an extra reason to go explore Dino Island a little more after the story. This is again more a nitpick than anything as it's odd a character on the boxart is essentially not playable beyond the finale missions and even then it was Timmy not Rex. 4. Ryder kinda looks a little... uncanny or creepy. Something about the lighting with his face I think, I'm not sure. Just, he looks off. Good thing you don't see him too often at least. That's kinda it really for the fan side. Love it, keep it up. Now, the gameplay side: Pros: 1. Solid gameplay loop that kept my ADHD brain happy as I collected stuff, interacted with the surroundings and dinos, minigames to break things up, and customizable items to reward exploration. 2. Far less missions and less fluff making the game around the same length as PAW Patrol World, but not nearly as padded, making for a fun time all throughout. Having all four core locations connected with the ability to fast travel makes the world more connected and alive so nicely done there. 3. Vehicles were nice and fast and Zuma for some reason was also a speed blitzer in the water which made water travel fun. 4. Solid platforming, which I DID NOT expect after the last game. I thought it was nice, simple sure, but given the target audience I believe this will give the kiddos especially a nice and fair challenge without any real stress due to of course no platformer death pits, just have to climb back up and try again. 5. The minigames are very nice and a few are nice fun to play. 6. I like how you could hold the button for some of the inputs rather than always rapid tappping. Felt better on the thumbs. Cons: 1. Ryder repeats himself and talks too much constantly. Would be nice to have the option to turn him off if you don't feel you need him or want to hear him remind you how to play a mini game... again... for the 3rd time while playing it. Like he reminds you how to play the mini game you are in the middle of playing every like 3-5 seconds and it gets repetitive fast. If the kid needs a reminder, wait until the input from the plaer has stopped for a good bit or have a button dedicated to asking Ryder for help, not spam his voice line over and over. Anyways, just tone down Ryder a bit or give the option to turn him off... or both. This has been an issue in all PAW games for too long. 2. The vehicles' collision can be wonky and get stuck sometimes if you hit something at a bad angel, forcing you to hop out of vehicle and hop back in. Not sure the exact cause of it, but I'd ask to keep an eye on it. Also, sometimes the vehicle can get turned around and it's faster to just hop out of the vehicle and hop back in to fix yourself. Vehicle controls in general while they work can be... again... wonky. 3. Character voice lines sometimes run over each other from progressing automatically. This makes some characters unable to finish voice lines proper. 4. Sometimes a button press can make you skip two whole text boxes. 5. The pups will sometimes interrupt a voice line to tell you they can interact with something after a cutscene. Can make you miss dialogue for the story cause of it. Not a big deal as the dialogue's not oscar worthy or anything as stated before, but worth mentioning. 6. Some interactables are a little bugged, mainly flowers that Marshall needs to grow with his water cannon. 7. I finished the game, but two achievements are bugged for me and not completing despite me having done what it asked, so I either need to do a new playthrough, or those achievements are broken. It's achievements regarding a chest in the volcano. Bugs or Goofy things I found: 1. In The Volcano area, on mission 5, Timmy the T-Rex is trapped, and you have to save hi, right? Well, you can still access the Fast Travel, despite the fact it should be impossible at the moment. 2.. In the Shores, you need to do some platforming to grab a seed and upon landing on the ledge, you're forced to swap to Zuma and you begin swimming on the ground itself. It's not game breaking, and it's kinda funny, but it's worth bringing up as you are gonna find this glitch no matter what due to the story. Honestly not sure how the QA missed this. 3. After a cutscene, sometimes the camera will briefly go inside a pup's skull which is kinda scary sight. This will scare the kiddos, so uh... maybe patch this at least? It's only for a short second or two, but it happened to me at least 3 times in my play sessions so I feel it is worth mentioning. Fun Things: Because of the ability to skip minigames, along with some various other tricks I found, I believe this would be a fun speedrun game. If you like speedrunning, give this one a try. Skye can fly anywhere if you are creative enough. Seriously, see where you can get yourself too sometimes. It's fun. Chase's tennis ball cannon also works to destroy rocks like Rubble's jackhammer. I actually find Chase to be faster when clearing a lot of rocks, so if you want to deal with rocks quicker, use Chase instead. (Also, man those tennis balls must hit hard to break stone.) Overall Score: 8.5/10 Not perfect, the bugs here and there and some minor hiccups keep this from being 100% perfect. However this is the closest a PAW Patrol game has ever gotten to being a Perfect PAW Patrol game. Keep this up Dev Team and Outright Games and I know the next will be amazing.
I dont know things about Paw Patrol but this game was pretty fun and I highly suggest it for your kids that actually know about Paw Patrol!
Das erste Paw Patrol spiel was ich Gespielt habe, besonders da ich so welche Games mag. Allerdings gibt es einige zu nervige dinge. - Wenn man den Charakter wechselt wird ständig der Dialog wiederholt "Such dir ein Fellfreund aus" Das wird nach kurzer Zeit sehr nervig da man sehr oft welches muss, wie ist man darauf gekommen es sei eine gute Idee? - Bei Quick-Time-Event wird auch ständig wiederholt "Drücke hier" was auch nach kurzer Zeit nervig wird, weil es immer mal wieder Quick-Time-Event gibt. - Die Wasserfahrzeug Steuerung ist sehr schwerfällig und und es macht absolut keinen Spaß es zu benutzen. Andere Fahrzeuge wieder haben eine zu Leichte Steuerung was dafür sorgt das man immer irgendwo gegen Knallt. - Gesammelte Knochen tauchen wieder als eine Art Geister Knochen auf, die einen Zeigen "hey den hast du schon gesammelt" man kann sie Sammeln aber es hat keinen Effekt, der Sinn erschließt sich mir echt nicht, warum hat man sie dann nicht einfach weggelassen? Wenn man alles Sammeln will kann das echt verwirrend werden wenn man weit oben steht um zu schauen wo noch etwas ist, und die ganze Welt auf einmal wieder voller schon eingesammelter Kochen ist. - Die Manuelle Kamerasteuerung muss man erst im Optionen Menü aktivieren, worauf sicher nicht viele kommen werden, besonders Kinder werden da NIE reinschauen. Ich habe auch erst ohne gespielt bis ich die Einstellung durch Zufall gesehen habe, ohne die Manuelle Kamera lässt sich das ganze nur echt schlecht Spielen. Selbst wenn man das ganze als Kind betrachten würde, hat man sich bei dem Spiel echt wenig mühe gegeben, zu PS1 Zeiten wäre das noch Akzeptabel gewesen aber 2026? REAL?
Nice Game!
An overall decent game. There's some stuff I liked and some stuff I disliked. Before I say them, I'd like to say a few things first. (Tried to not spoiler too much) - The game says a controller is required to play. It's not. I used a keyboard and mouse for most of the gameplay. Though, do have a controller ready for the Rocky & Zuma minigames. Trying to control the vehicles while picking up the objects and boosting is a bit difficult on keyboard. But I wouldn't worry about this unless you are trying to speedrun. - One of the first reviews about this game griped about the camera being moved as you move your character. This can be changed in two seconds. Pause the game, options, and you can see that you can enable "manual camera". Things I like: - The map is big. Perhaps not as big as PAW Patrol World (PPW), but still big enough where you have to spend an hour or two to explore every part. The map, same as PPW, is divided into four sections. One thing that this game did better than PPW is that the map sections are all connected (basically one huge map). You do gain the ability to fast travel after you unlock the second section, so don't worry about driving to get from the first section to the last section of the map. - There is a lot of things to interact with. Plants, objects to fix, rocks to tear down. And each one gives you pup treats. Now, while most of these things you don't have to worry about, as you don't need pup treats for anything, including achievements, if you are wanting to do a 100% playthrough, make sure to interact with everything. I don't know the max amount of pup treats you can get, but I have about 4,770 and the bar is still not full. Things I disliked: - Driving. Similar to PPW, the driving is pretty wonky. I've had plenty of movements where when I am trying to reverse, it just decides to turn randomly. Makes it hard to control. I will say switching from controller to keyboard helped a little. - Camera glitches. Sometimes when the camera is suppose to pan away from a character, it doesn't, and just keeps facing the character, even as they finish talking. The camera eventually moves, but the pauses seems long sometimes. Also, I experienced this a couple of times now, but when the camera returns to the pup you are playing, the camera will sometimes go inside the pup's model and you are seeing their teeth and tongue. It's a bit unsettling. - Missions are bland. Yeah, as a PAW Patrol game, don't expect awesome missions. I will give credit where credit is due, some of the minigames kept the missions somewhat interesting. - Minigame movements is bad. Any of the minigames that involve you pressing buttons to move the vehicle, the vehicle's movement is just sad. The best example is that when you are doing a minigame with Rocky where you are loading things in the vehicle, the vehicle just slides across the ground instead of driving. It makes the game feel rushed.
was able to get about 7 or 8 hours out of the game. nonstop "fatal error" crashes on steam deck, unplayable no matter what proton you try to force it to run on
Less language options than Paw Patrol World, also not fun- way too similar to the previous iteration. Also seems more buggy.
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