
In PATHOS, a resilient mind is strangled by tragedy and loses its order. Through 150+ deviously-designed sokoban-style puzzles, follow Ego as it works desperately to put back together a brain that’s losing the will to fight.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great logical chill game. Many good levels with impressive design. After a few hours of playing it gets quite challenging.
За бесплатно - спасибо. Но игра, где надо считать шаги это не головоломка, а ментальный онанизм. Да ещё с таким убогим управлением.
I absolutely love this week, it took me very long to conquer it. I want you guys to come out with a sequel or something similiar. Thanks’
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For no obvious reason each time you move the puzzle moves slightly in the opposite direction. For anyone who suffers motion sickness this game is unplayable.
[h1] [/h1]
[h1]Before I played PATHOS, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
目的地まで自キャラを移動させることができればクリアのパズルです。障害物が多数あって、それらをどのようにどかしてルートを作っていくかを考えるタイプ。 このゲーム「一手戻る」なしでやるには難しすぎで、問題数も多すぎです。障害物を動かす回数がとても多いから、それだけルートの選択肢も膨大になる。すべてクリアするまでにどれだけトライ&エラーすればいいのか、見当もつかない。「一手戻る」があったとしても相当難しいです。最短の手数でないとクリアしたことになりません。一手多かっただけでゲームオーバー。しかも最短でも100手近くある問題がザラです。何が悲しくて歩数のためにそこまで? こうまで道が遠いとストレスになります。
Podría tener mejoras, como botones para deshacer o más flexibilidad, y tampoco soy completamente fan de la estética, pero no sé. Me lo estoy pasando bastante bien, y es bastante amplio para un juego que es gratis.
zu gut <3
bad
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.