
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.11 on Steam · Ukraine (−59%). Compare 30 prices in 15 markets →
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
The game is fun overall but the Lung stage is a jarring difficulty spike that doesn't transition smoothly from previous levels. The environmental hazards are just too numerous. I don't care if it is in theme or not, wrestling control away in a bullet hell type game is not fun.
Def worth the hype. Great roguelike with tons of options. Must buy especially for 10 bucks.
没有以撒的病,得了以撒的病,想学以撒那一套运营,结果好不容易进了个BOSS隐藏,进去一看要花一整局都见不到几次能给的血上限换一个稀有度高一点平常状态,给我整笑了
垃圾游戏,转向系统垃圾的和屎一样。准备退款了。
Si en Isaac te sentías poderoso por oneshotear a los jefes... buena suerte en este juego, la vas a necesitar.
有点太难了,游戏难度跃升过快,而且卡槽太少很难发挥,玩的很窝囊。其次引导也不好,很难直观看出对战斗力的提升。最后,不好培养作战体系,运气不好完全凑不齐
I don't fully recommend it yet This game is so cool conceptually, and personally, I love playing it. But there are issues. The balancing is horrible. The first 2 areas are genuinely kindergarten levels of easy. And then you get to that third area? ♥♥♥♥ you, and your mama and her mama too. The difficulty just spikes, and you will not be ready for it. Additionally, the hitboxes are wack. I have personally died from a hit to my flagellum, which are impossible to control. They quite literally flow around randomly if you're not mid dash/sprint. Lastly, the lung bosses are ♥♥♥♥♥♥♥♥. The 2 I've seen are a full screen coverage like 30% of the time. I had a build that shredded each room in the lung in under 10 seconds, then the boss brought me down from 11 max hp to 3. Entering heart, the arbitrary blood rivers ripped me straight into enemies or their attacks, as well as delivering a melee enemy from off screen to finish me before it was humanly possible to register its existence. I like this game a lot. The combos and the mechanics are innovative and fun. But fix it please.
挺好玩的游戏,这款肉鸽玩法特别新颖,通过细胞组合来进行升级。 游戏的细菌设定的特有创意,在玩法上也看得出制作组下了很大的功夫,但是武器随机性太高了,有时候开局遇到了不好的只能重开,到后面的关卡就是堆数值,总体来说比较符合我的预期,可以的,希望出动物身体的dlc。
Too restricting, too limited. First, the upgrades are very lame. There are a very few of them and most of them are useless. Three runs in a row I basically got like 1 or 2 weapons that was somewhat usable. Every other upgrade was just some kind of worthless upgrade that literally helped nothing during my run. Second, you can't build however you see fit. I have arrived at the liver level with my build, that I used to obliterate everything up until that point. At the first liver level I died at the first encounter. My weapons literally were dealing no dmg to the enemies.
There is a lot to like about this game. The artwork complements the theme really well without being over the top. And though its still a roguelite at heart, the mutation mechanic fits the genre incredibly well. The continual progression between levels, combined with the different classes you can become round out the title and keep things from getting stale early. And gameplay is fun. The devs obviously put a lot of thought and care into this project. So you might ask why I'm giving a negative review. And in a word: Difficulty I don't mind a challenge. I think games should challenge the player, and that skilling up should be rewarding. But I don't think there is any level of skill that would suffice for this games later levels. The enemies are fine, but when you combine them with tight spaces and then throw terrain impediments on top of it at high speed, its simply too much to even react to. Plants will grab and possibly damage you, geysers are spraying poison or simply push/pulling you around the space, all while you are supposed to be dodging a hail of fireballs, laser beams, and explosions. It doesn't sound too bad, but high speed, cramped spaces and terrain obstacles pretty much demand static maps that players can learn to navigate. Even if you can one-shot every enemy, procedurally generated maps ensure that its more about luck than skill. The devs need to work on either balancing it better or slowing the game down