
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.11 on Steam · Ukraine (−59%). Compare 30 prices in 15 markets →
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
KEYVEYVAEUHY98PRUPRIUVRYJVK'LWRDUVUYRHVJONVUY[PR8PQKUV[PR8UB8RUKHRPWR9WUINP98VP0QV8OIEUV9QY 0OQ898509VIUQNVYE0VIW 7[0VWEIUV PQOAY VP94UVJQ08A BV UEQ EU EU UHN G8 LO8
너무 재밌습니다 여러가지 무기를 조합하고 나만의 질병?? 을 만들어서 인간 병원체를 죽여보아요~
你们那种几分钟解锁的挑战自己试过没有
Solid game, clean controls and a very reasonable price.
Def worth the hype. Great roguelike with tons of options. Must buy especially for 10 bucks.
The game is fun overall but the Lung stage is a jarring difficulty spike that doesn't transition smoothly from previous levels. The environmental hazards are just too numerous. I don't care if it is in theme or not, wrestling control away in a bullet hell type game is not fun.
没有以撒的病,得了以撒的病,想学以撒那一套运营,结果好不容易进了个BOSS隐藏,进去一看要花一整局都见不到几次能给的血上限换一个稀有度高一点平常状态,给我整笑了
Si en Isaac te sentías poderoso por oneshotear a los jefes... buena suerte en este juego, la vas a necesitar.
有点太难了,游戏难度跃升过快,而且卡槽太少很难发挥,玩的很窝囊。其次引导也不好,很难直观看出对战斗力的提升。最后,不好培养作战体系,运气不好完全凑不齐
There is a lot to like about this game. The artwork complements the theme really well without being over the top. And though its still a roguelite at heart, the mutation mechanic fits the genre incredibly well. The continual progression between levels, combined with the different classes you can become round out the title and keep things from getting stale early. And gameplay is fun. The devs obviously put a lot of thought and care into this project. So you might ask why I'm giving a negative review. And in a word: Difficulty I don't mind a challenge. I think games should challenge the player, and that skilling up should be rewarding. But I don't think there is any level of skill that would suffice for this games later levels. The enemies are fine, but when you combine them with tight spaces and then throw terrain impediments on top of it at high speed, its simply too much to even react to. Plants will grab and possibly damage you, geysers are spraying poison or simply push/pulling you around the space, all while you are supposed to be dodging a hail of fireballs, laser beams, and explosions. It doesn't sound too bad, but high speed, cramped spaces and terrain obstacles pretty much demand static maps that players can learn to navigate. Even if you can one-shot every enemy, procedurally generated maps ensure that its more about luck than skill. The devs need to work on either balancing it better or slowing the game down