
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. How we estimate →
Median error 4% on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
对手残太不友好,在狭小空间里面对的全是恶意拉满的设计,不停突进的敌人,飞的飞快的弹幕,回复手段低的发指的血量,刮痧的伤害,不停变大更容易被打中的你,不变大又塞不下装备。。后面还有更加不友好的环境设计,真是服了
I play a lot of rogue lites and this is one the most unique and satisfying build systems I've ever seen. This game is so polished and every run feel fresh. The way you build your organelles and mitochondria's with the infusers is so unique that despite sharing DNA (no pun intended) with many rogue lites like gungeon and nova drift it still feel so satisfying and new. All the viruses (classes) have different unique limitations that present a challenge of building to maximize value from the slots you have picked. The mutations keep the run feeling dynamic and require lots of sacrifice and deep strategy to maximize builds. The game has difficulty but it is rewarding to conquer (the brain is so fun to beat). All for the indie price of $10 you get a game with little to no bugs (I don't count when your build breaks the game a bug) that is also extremely polished. This lowkey might contend with risk of rain and slay the spire for my favorite roguelite ever. Aberrant labs you guys cooked and I hope you continue to give content updates to your game and I hope the modding scene grows as this hidden gem gets found more and more. Buy this game if you are a fan of roguelites and/or like biology. (lowkey the love for biology is apparent from the devs so creative)
I've been playing the demo... for 88 hours... I don't like, where this is going. 9/10 Highly infectious!!!
So far, the best Isaac-like of all time. I don't know if it will have the longevity, but it truly gives that Isaac feeling. Great music and graphics. Don't pass this one up.
久しぶりにレビューを投稿したくなるほど、面白いゲームに出会いました。 それが『Pathogenic』です。 『Pathogenic』は、とても丁寧に作られた「ローグライク×シューティング」ゲームです。 ・快適なプレイ感:ストレスを感じさせない丁寧な作り ・高い中毒性:ついついリトライしてしまう魅力あり ・奥深さ:システムを理解するほど面白さが倍増 特に、武器とアイテムの予想外のシナジーを発見した時は、思わずにやけてしまいます。 文句なしにおすすめです!
I feel like anything I like about this game is a result of it being an action roguelike, and everything I dislike comes from issues with how the developers have put their own spin on the genre, so I don't think I could ever recommend it to people who haven't already played each of (for example) Binding of Isaac, The Void Rains Upon Her Heart, Noita, Nova Drift, Tiny Rogues (if you don't mind the vibe coding in the forthcoming update), and Rabbit & Steel. I believe all of those do bullet hell better than this game, and everything but Binding of Isaac has a better build-crafting system. It felt a lot like Pathogenic just gets bullet hell wrong. Sluggish movement pairs well with deliberate combat (see Rabbit & Steel), but I don't believe it works well with the chaotic combat that the game advertises in its trailer, where most of the clips involves the player taking damage from whatever crap is strewn about the screen haphazardly. I believe I played while maximizing my cell's thrust whenever possible, but I never felt like I could control my character well enough in the face of whatever attack I was being subjected to. It felt like playing Nova Drift (a game notable for its intentionally obtuse controls) without that game's very generous health regen. A lot of it comes down to knowing what the enemy will do before you see it start to attack, which is to say Pathogenic's combat just isn't readable; you're just going to get hit by a bunch of things seeing them for the first (or fifth) time. On the topic of readability, the game is extremely obtuse with all its numbers. There's no shot speed, range, or geometry given for anything and the limited inventory space means you're likely going to make a lot of blind, irreversible decisions about swapping weapons or items. This sucked a lot. It also didn't help that on paper my epic starting weapon had higher dps than almost anything I ever found and a geometry I knew I could hit things with, so had to force myself to experiment with new weapons (because I have to learn somehow) rather than *want* to do so. It's like playing Binding of Isaac without missinghud or a wiki--never an experience I'd recommend. Also, I don't believe any of my damage increasing abilities ever displayed what they were actually doing on any of my attacks. Pathogenic also makes the genuinely interesting decision of having your hitbox be tied to your character's geometry. There's no law of bullet hells that says "thou shalt be a single illuminated pixel", but ♥♥♥♥♥♥♥ was it maddening to get caught on every piece of stray geometry and catch probably a half-dozen projectiles because I'm a squishy little blob and not a tiny circle surrounded by an intangible blob. I'm still going to play more of the game because people I trust have told me it's very good, and I don't value my time enough, so it's possible that my first impression is just off and the game gets better in the 6th hour.
Binding of Isaac eat your heart out.
no joke so fun I love everything about it
this game is really good i like it
Vry pretty shooter. At least for me, it is pretty hard though