
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.11 on Steam · Ukraine (−59%). Compare 30 prices in 15 markets →
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
I've been playing the demo... for 88 hours... I don't like, where this is going. 9/10 Highly infectious!!!
Первые впечатления очень хорошие, играется приятно, система "комнат", магазин, выбор итема как в айзеке и т.д.
sooooo fuuuuun ;>
久しぶりにレビューを投稿したくなるほど、面白いゲームに出会いました。 それが『Pathogenic』です。 『Pathogenic』は、とても丁寧に作られた「ローグライク×シューティング」ゲームです。 ・快適なプレイ感:ストレスを感じさせない丁寧な作り ・高い中毒性:ついついリトライしてしまう魅力あり ・奥深さ:システムを理解するほど面白さが倍増 特に、武器とアイテムの予想外のシナジーを発見した時は、思わずにやけてしまいます。 文句なしにおすすめです!
this game is really good i like it
so this is what it's like to be inside northernlion when he has food poisoning
I hope they add AIDS
Really great game! I absolutely love the visuals and music, the heart-zone music really makes you FEEL like you're a disease killing someone :) I hope more items, weapons, enemies, diseases get added in the future!!
So far, the best Isaac-like of all time. I don't know if it will have the longevity, but it truly gives that Isaac feeling. Great music and graphics. Don't pass this one up.
————就像小时候酷暑炎日买到的西瓜,切开发现皮厚肉不甜 在十个小时的体验后,我最终还是敲定了这个结论,它既有优点也有缺点,就体验来说勉强达到及格线,或许是我未更进一步体验 优点:他创新的以病菌为题材结合肉鸽玩法,以及科幻感十足的射击体验,武器以及成长系统可圈可点,多种多样的搭配可以打出很有趣的效果,多种自机可以随意选择,以及可以多人本地游玩使这款游戏达到了优秀的水平 缺点:怪物离谱的成长曲线,第二关开始体感变差的背景音乐,有些搭配会减少武器伤害(如十字放射+跟踪会巨幅降低伤害),经常凑不出像样的武器,甚至可以说某些装备如果前期没拿到中后期就要走苦痛之路,没拿到直接重来等糟糕体验。以及升级有些矛盾,改变外形的同时也会改变机体本身的判定框(尽管可以不改变外形),哪怕点了天赋不消耗能量,升级奖励依然会给你填入加能量槽以及空能量槽加伤,如果说奖励池的污染不可避免,那玩家没装备鞭毛的情况下升级奖励池会剔除掉鞭毛移速加伤是出于什么想法?(也或许是我没刷出来)以及怪物的强度成长令人窒息,第一关还是龙傲天的玩家往往第二关就会疲软下来,玩家的升级难以抗衡怪物的升级,如果玩家不改变体型,那无法装备更多内置装备和武器,同款武器难以获取,纵使有稀有道具可以统一化武器,但有些武器升级的收益甚至不如击败加伤+击败超载的组合,且在部分情况下,双武器配置甚至大于多武器配置,在没有高等级武器下的我,打全身判定且疯狂冲刺的蛔虫类怪物时一度让我回想起打神明吞噬者的感受,,可以说如果你想打出精彩的结局,你恐怕要去找不少好种子。 在喜忧参半的体验下,最后我并没有感受到如节奏地牢那种肉鸽输了还想继续玩的体验,每次被蛔爷冲击后的失落感让我不想再继续游玩,总结优缺点后,它值得一玩,但又不值得深度体验——至少当前版本如此