
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.11 on Steam · Ukraine (−59%). Compare 30 prices in 15 markets →
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
肺部那一关简直是那玩家当陀螺抽,制作组真会设计关卡啊。还有那个肺孢子菌,那他妈是人能设计出来的boss?
disease
I feel like anything I like about this game is a result of it being an action roguelike, and everything I dislike comes from issues with how the developers have put their own spin on the genre, so I don't think I could ever recommend it to people who haven't already played each of (for example) Binding of Isaac, The Void Rains Upon Her Heart, Noita, Nova Drift, Tiny Rogues (if you don't mind the vibe coding in the forthcoming update), and Rabbit & Steel. I believe all of those do bullet hell better than this game, and everything but Binding of Isaac has a better build-crafting system. It felt a lot like Pathogenic just gets bullet hell wrong. Sluggish movement pairs well with deliberate combat (see Rabbit & Steel), but I don't believe it works well with the chaotic combat that the game advertises in its trailer, where most of the clips involves the player taking damage from whatever crap is strewn about the screen haphazardly. I believe I played while maximizing my cell's thrust whenever possible, but I never felt like I could control my character well enough in the face of whatever attack I was being subjected to. It felt like playing Nova Drift (a game notable for its intentionally obtuse controls) without that game's very generous health regen. A lot of it comes down to knowing what the enemy will do before you see it start to attack, which is to say Pathogenic's combat just isn't readable; you're just going to get hit by a bunch of things seeing them for the first (or fifth) time. On the topic of readability, the game is extremely obtuse with all its numbers. There's no shot speed, range, or geometry given for anything and the limited inventory space means you're likely going to make a lot of blind, irreversible decisions about swapping weapons or items. This sucked a lot. It also didn't help that on paper my epic starting weapon had higher dps than almost anything I ever found and a geometry I knew I could hit things with, so had to force myself to experiment with new weapons (because I have to learn somehow) rather than *want* to do so. It's like playing Binding of Isaac without missinghud or a wiki--never an experience I'd recommend. Also, I don't believe any of my damage increasing abilities ever displayed what they were actually doing on any of my attacks. Pathogenic also makes the genuinely interesting decision of having your hitbox be tied to your character's geometry. There's no law of bullet hells that says "thou shalt be a single illuminated pixel", but ♥♥♥♥♥♥♥ was it maddening to get caught on every piece of stray geometry and catch probably a half-dozen projectiles because I'm a squishy little blob and not a tiny circle surrounded by an intangible blob. I'm still going to play more of the game because people I trust have told me it's very good, and I don't value my time enough, so it's possible that my first impression is just off and the game gets better in the 6th hour.
Who could have guessed that internal human anatomy was a mid 90's glowstick rave? Biology is fascinating. 10/10
Vry pretty shooter. At least for me, it is pretty hard though
平衡做的很差,而且构建只能走一条路,因为突破的类型就已经决定了你必须走那条路,如果你运气差没建起来那就只能换种子重开,典型的作者教你玩游戏,许多BUFF安排的非常不合理,评论区有一个大佬总结了我就不重复了,说是肉鸽游戏,但是其实就是一个看种子的游戏。种子不好前面就是坐牢,后面就别想看到。玩法很新颖,但是细节上作者没有设计好内容,作为肉鸽游戏的最基本完全没做好(我运气很差,随机到的种子都很差,牢了几个小时,去网上找了一个别人的好种子,自己构建就能轻松过)
best game ever
Awesome. Easy as that.
高难度下 前期很难玩 细菌的进化形态没有DEMO版的时候好用 导致前期核心都用不出去 而且进化不能重抽 导致随机到很烂的形态就玩不了 而且正式版加的很多细胞器作用真不大 反而把基数池变大导致随机不到好用的细胞器 再叠加上进化形态的烂设计 让高难度的游戏体验极度糟糕 恶心人的设计 纯粹的削弱性能 可以说犯了独立游戏最大的忌讳:削弱性能剥夺爽感
Binding of Isaac eat your heart out.