
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Most likely between $1M and $2.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $1.7M |
| GOG | $7.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.11 on Steam · Ukraine (−59%). Compare 30 prices in 15 markets →
Reviews
Themes across 2139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
肺部那一关简直是那玩家当陀螺抽,制作组真会设计关卡啊。还有那个肺孢子菌,那他妈是人能设计出来的boss?
Great game at first, and then you realize there's 0 balance : i manage to have 3 times +40 damages, +40 attack speed with less than two green hearts, i have +300% damage on my 4 weapons that dont use sugar : mobs are still tanks with a litteral gattling that does 200+ damage per hit. Scalling mob hp feels like a lie, i guess it's what it is. And the lung area : total ♥♥♥♥, you get sucked into bomb in very small rooms, you pop into a room with a mob on you in less than half a second later. The game feels great and should be. But balance feels like sh*t...
顶尖的弹幕游戏,欲罢不能,更多可能,更多乐趣,根本停不下来
As a gamer, tech professional and healthcare researcher, I have to say that this game is a work of art. Absolutely incredible.
I feel like anything I like about this game is a result of it being an action roguelike, and everything I dislike comes from issues with how the developers have put their own spin on the genre, so I don't think I could ever recommend it to people who haven't already played each of (for example) Binding of Isaac, The Void Rains Upon Her Heart, Noita, Nova Drift, Tiny Rogues (if you don't mind the vibe coding in the forthcoming update), and Rabbit & Steel. I believe all of those do bullet hell better than this game, and everything but Binding of Isaac has a better build-crafting system. It felt a lot like Pathogenic just gets bullet hell wrong. Sluggish movement pairs well with deliberate combat (see Rabbit & Steel), but I don't believe it works well with the chaotic combat that the game advertises in its trailer, where most of the clips involves the player taking damage from whatever crap is strewn about the screen haphazardly. I believe I played while maximizing my cell's thrust whenever possible, but I never felt like I could control my character well enough in the face of whatever attack I was being subjected to. It felt like playing Nova Drift (a game notable for its intentionally obtuse controls) without that game's very generous health regen. A lot of it comes down to knowing what the enemy will do before you see it start to attack, which is to say Pathogenic's combat just isn't readable; you're just going to get hit by a bunch of things seeing them for the first (or fifth) time. On the topic of readability, the game is extremely obtuse with all its numbers. There's no shot speed, range, or geometry given for anything and the limited inventory space means you're likely going to make a lot of blind, irreversible decisions about swapping weapons or items. This sucked a lot. It also didn't help that on paper my epic starting weapon had higher dps than almost anything I ever found and a geometry I knew I could hit things with, so had to force myself to experiment with new weapons (because I have to learn somehow) rather than *want* to do so. It's like playing Binding of Isaac without missinghud or a wiki--never an experience I'd recommend. Also, I don't believe any of my damage increasing abilities ever displayed what they were actually doing on any of my attacks. Pathogenic also makes the genuinely interesting decision of having your hitbox be tied to your character's geometry. There's no law of bullet hells that says "thou shalt be a single illuminated pixel", but ♥♥♥♥♥♥♥ was it maddening to get caught on every piece of stray geometry and catch probably a half-dozen projectiles because I'm a squishy little blob and not a tiny circle surrounded by an intangible blob. I'm still going to play more of the game because people I trust have told me it's very good, and I don't value my time enough, so it's possible that my first impression is just off and the game gets better in the 6th hour.
Who could have guessed that internal human anatomy was a mid 90's glowstick rave? Biology is fascinating. 10/10
demo刚出的时候,光demo就玩了100多小时,虽然demo也是有些bug但是瑕不掩瑜。 正式作出来后稍稍浅唱一下,神作无疑
Как студент биофака, я рад, что смог создать бактерию-шахеда
peak
Vry pretty shooter. At least for me, it is pretty hard though