
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.4Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great music and gameplay
This game is perfect for me because you can pause in the middle of a run. I love Risk of Rain 2 so much but I can hardly ever commit to a whole run because I can only game for 30-60 minutes at a time. I love the visuals, the music, the variety of different strategies and the pure fun. LOVE THIS GAME.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To sum it up, It's pretty and fun. Try the demo and see if it's your alley. HLTB cites 3 hours, but i doubt i'll beat it in 12. Theming is surprisingly dynamic, and is very pretty. This is no "Osmosis Jones." It answers all my issues with The Binding Of Isaac series, and hasn't bored me once yet. Effectively, you level up and get passives, then evolve to a higher form with more slots for weapons/passives. You can also stack organelles to upgrade them for higher damage when you run out of room! Organelles go into your slots, and act as Weapons, Mitochondria (passives and actives), and Flagellum[movement and dodge upgrades.] It mostly plays as a top-down arena shooter, moving room to room, but each level feels fairly unique and hasn't gotten stale yet. Fairly difficult, 100% achieve gamers be forewarned.
like
SIMPLEMENTE CINE
Pretty peak game ngl.
this game is sick
Great execution of a simple formula, game feel is good, the softbody physics flows very well, graphics and music are top notch, good variety... As others have stated, the main issue is in the balancing of items/choices you get during a run. A lot of the time it feels like you only get items that don't synergize and end up with a wacky build with no damage making the game near impossible. On the opposite you sometimes get something really OP and you just wreck through everything (that part is actually the most fun part of the game though, not gonna lie) I guess this balancing issue works with the theme at least, sometimes you're just a fragile bacteria, sometimes the black plague
fun
fire
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $1.7M | 4.3K | 52% | $9.99 | |
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| $1.7M | 5.3K | 93% | $9.99 | |
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| $1.7M | 3.6K | 67% | $19.99 |