
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $1.7M and $4.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 83% | approximately $2.9M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sometimes the dice rolls are out of place
A great game with deep and coherent story, despite all the branches caused by having so many choices. A replays can be daunting but I quickly found myself engrossed again.
Amazing CRPG, although Crusader Mode kind of ruined it for me. I initially thought it was just a one-time part of the game, but after looking it up, I found out it becomes a regular mechanic for the rest of the game. I’ll probably give it another go at some point. Still, I’d recommend it, especially on sale. Just don’t expect it to be very newcomer-friendly. I had to look up quite a few mechanics and explanations to understand how things worked. There’s also a lot of reading, as not every line is voice-acted.
Nice
很喜欢对反派主控和队友的塑造,先不说拥有浪漫剧情受到广泛喜爱(?)的岱兰、山茶花,沃尔吉夫和雷吉尔也令人印象深刻,邪恶道途指挥官与导师的奇妙纽带更是美味至极。 可惜,对于新手来说,理解世界观和战斗方式、构筑较为困难,全靠顿悟的解谜流程、繁复的战斗遭遇,以及消耗生命的圣教军模式令人望而却步,我很钦佩能一口气玩完的玩家。 剧情和地图虽然量大管饱,但由于战争快速推进,缺少部分细节,难免有些走马观花。眷泽城和dlc6是我最喜欢的剧情,地图聚焦于小块区域,指挥官的归属感与同伴私下其他角度的塑造令人满意,却又因为是最后的篇章,总会有些怅然若失。 所以总结为一句话,猫头猫,行商浪人dlc4和黑暗异端什么时候端上来?咳,这是一部不该错过的佳作。即使略有瑕疵,但仍会让人情不自禁一次又一次地投身于指挥官的战役中。
Too much reading. Confusing menus and rules. Poor man's Baldur's Gate. Glitches and bugs galore and it's not even from Bethesda. You'd be better off getting donkey punched down a few flights of stairs and landing in a puddle of fresh cat pee.
I like the turn based combat, i wish they lean more into that than the pause combat, which make the game lean heavily on buffing (its not that its bad, i feel like its more interesting if the combat is about spells and positioning than justb buffing)
Nothing funier than losing every action at lvl 3 due to enemies having stinky cloud IN EVERY COMBAT. Great game design. 10/10 would return it if I played it under 2 hours. Plus the companion classes are so useless... like... What's even the point of they being so bad at everything?
So many different aspects that blend well together!
CRPG top!