
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $1.7M and $4.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 83% | approximately $2.9M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played a little bit of this. I haven't played as much of Pathfinder as I have with Solasta, Baldur's Gate, etc. The reasons I find because of it... I am not a fan of the character creator, specifically with their appearance and the portrait. I also don't have the most fun with how it feels like the game is just combat and talking, with a little bit of travelling and walking to get between the two. However, I remember when I first started playing the game, my immediate response to "I don't know how I feel about this." Is with the camera mechanics, and that is probably more of a personal preference, but I wasn't a fan of it.
If the Dragon Age saga made you fall in love with role-playing games and Baldur’s Gate 3 introduced you to the freedom of the genre, Pathfinder: Wrath of the Righteous is the ultimate test. It’s not the kind of game that holds your hand; it slaps you in the face, throws a thousand-page rulebook at you, and then challenges you to become a demigod. After 82.5 hours spent calculating attack modifiers, planning feats, and leading a Crusade against the demonic hordes of the Wordwound, I can say with absolute certainty as a professional gamer: Owlcat Games’ title is a monumental masterpiece of geometric complexity and narrative epicness. A true fix for the mind and the heart. From a technical and mathematical standpoint, Wrath of the Righteous offers a level of customization that makes every other RPG seem like child’s play. With more than 25 base classes, dozens of subclasses (archetypes), and hundreds of feats and spells faithfully adapted from the Pathfinder 1st Edition tabletop game rules, the character creation screen isn’t just a menu—it’s a college-level course. During my 82 hours of play, a significant portion of that time flew by simply as I enjoyed the synergy between stats, calculated how to stack Armor Class (AC) bonuses, and planned my party’s progression. The technical satisfaction of seeing your build work flawlessly—turning a seemingly unbeatable boss into a pile of pulverized pixels on high difficulty—is an intellectual pleasure that very few games can provide. But the true stroke of genius—the element that elevates this installment above the previous *Kingmaker*—is the Mythic Paths mechanic. You’re not just the leader of a crusade: you’re literally ascending to a higher form of existence. The game lets you choose whether to become an Angel of Vengeful Light, a Furious Demon, a Trickster who manipulates reality with irony, or even an immortal Lich leading an army of skeletons. This isn’t just an aesthetic choice or an extra skill tree. The Mythic Path rewrites the plot, changes the dialogue, unlocks unique companions, and radically alters the way the world reacts to you. It’s the highest level of “roleplay” and power management ever seen in a CRPG. Owlcat Games decided to go all out, incorporating a full-fledged Heroes of Might and Magic-style strategy mode into the RPG. Managing the Crusader armies, moving troops across the world map, recruiting paladins and generals, and fighting tactical grid-based battles can initially be disorienting and disrupt the flow of the game. But once you understand the mechanics, this mode gives the game an immense sense of epic scale: you truly feel the weight of command and the responsibility of repelling the invasion from the Abyss. Behind the daunting mountain of statistics and dice rolls lies an incredibly mature and profound story. The tone is dark, dramatic, and at times distressing, yet permeated with flashes of brilliant humor. The companions are portrayed with rare intelligence: from Daeran’s psychological complexity to Seelah’s fervor, to Nenio’s delightful and chaotic madness, and Arueshalae’s redemption. The dialogue is dense, rich with moral nuances, and the companions’ personal quests force you to grapple with the concepts of faith, corruption, forgiveness, and sacrifice. You grow attached to them precisely because, in the midst of an apocalyptic war between angels and demons, they remain beautifully and fragile human (or elves, or succubi). Pathfinder: Wrath of the Righteous is a titan of role-playing games. It’s immense, multi-layered, and at times punishing, but it rewards every single hour invested with an off-the-charts amount of content, epicness, and gameplay satisfaction. 82.5 hours are just the beginning of an extraordinary journey in which you—and you alone—decide whether to save the world as a saint or condemn it as a monster. A must-buy for anyone who considers themselves a true connoisseur of classic RPGs.
优点:文本质量高,量大管饱。道途系统别具一格,每个道途不仅决定了故事走向,还有相应的一整套技能树(不同道途的技能有强有弱,但都非常RP),邪恶道途和善良道途的区分度还有内容丰富程度都很高(点名批评BG3的恶线),非常适合RP爱好者多周目。队友都很有个性,人物立体且逻辑自洽,没什么媚宅或说教性的kitsch,能感受到创作者的艺术追求。职业、技能、法术都极其丰富,即时制/回合制可以灵活切换,只要别死磕不公平难度所有职业都能搭建RP且好用的构筑,这游戏不玩多周目简直暴殄天物。音乐也非常棒!尤其是各个道途的主题曲,曲风超级适配各道途风格而且好听。 缺点:创作者对伟光正NPC有一些微妙的敌意?对原模组有部分让人胃疼的魔改。别碰这游戏的解谜,哪怕是一周目我也强烈建议装上百宝袋和puzzle skip,我从未见过这么多这么难还这么枯燥的游戏解谜!求求你猫头猫扬长避短别做解谜了!天杀的谜宇我照着攻略都花了三个多小时才通关!!另外,游戏平衡性做得一般,核心难度以上前两章打得极其痛苦,不毛经验的话很难做成就。地图堆怪严重,我作为回合制爱好者都经常打到失去耐心不得不切换即时制。 总而言之,优缺点都非常显著的一款游戏,但瑕不掩瑜,依然是个人最爱的游戏前三。
好评的缺失亦是一种好评
为难而难,已读剧情不能跳过,NPC战斗动画不能加速,初见杀严重,战斗轮冗长(比我跑团的时候还要长),除了人物剧情尚可及世界观符合pf以外没有任何优点。不推荐游玩
It feels pretty overwhelming as it took me 45 mins just to create or just figure out what class I wanted to build lol . Very fun for the first part of the game but I am not done so I will update when I am farther down , but it gets a 10 out of 10 for the first part for me !
唯有灵使能让包括自己在内的全部人都满意,其它的道途都会留下遗憾。虫道是灭世最强的的道途
Great game but you got to be prepared to put the work in to learn it and stick with it all the way to the end. Don't buy this game if your not willing to be confused for a few hours.
fun
The game has performance problems and the excuse that it is running on some old engine that the developer does not wish to optimize is lame. Stopped playing because of this reason.