
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $1.7M and $4.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 83% | approximately $2.9M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏就像苏联一样,它有一个完美的理想主义的开局和一地鸡毛的结尾,你完成了无数英雄壮举但是它们最终化为泡影,并且在漫长的痛苦与折磨中让你通过切身体会理解你选择了一条不同于他们的道路(指卸载游戏)实在是世界上最正确的事情。 我绝不推荐这个游戏,但是我们必须假定西西弗斯是幸福的。
I really enjoyed the gameplay aspects of Pathfinder: WotR. I'm a big fan of the tactical RPG style of gameplay. I got some very heavy BG3 vibes from this game, which was pretty nice.Where this game really lost me was the characters, world-building, and dialogue. Seelah, one of the first people you meet, already rubbed me the wrong way. Her constant "quips" felt like they were cut and pasted from a Marvel movie. Lann, another early companion, was rattling off millennial-style, self-deprecating jokes. Finally, the part that rubbed me the wrong way was the forced DEI. I won't go into the nitty-gritty, but this ♥♥♥♥ was obviously shoehorned into the game. This does nothing to add to the experience of what could be a really fun game and an epic world to explore. It just comes off as tonally jarring and something that I can't or won't invest tens of hours into.I WANTED to like this game. I am a big fan of fantasy worlds, long RPGs, and fun combat. However, when real-world identity politics, poor jokes, and modern styles of writing are incorporated, the experience is negatively impacted. I got this game damn near free, so I can't complain that I didn't get my money out of it after three hours, but I don't think it will be worth my time.
The game is great for the first 18ish hours, at which point the load times, the bugs, and the pointless nonsense starts to stack up. Here are my complaints so far: 1. Time is meaningless. You can rest for 16 hours in the middle of a battlefield and the entire world will pause to let you rest up. While there is a consequence for resting too often away from camp, the game doesn't justify the use of a time mechanic at all. 2. The crusades are a complete waste of time. First off, the enemy armies are completely unbalanced. You can take a level 1 army and kill a level 3 demon army somehow, but cannot defeat a level 2 demon army. Secondly, the amount of time you have to wait to just hire new soldiers is ridiculous and impacts the morale of your troops too negatively. I eventually just turned it off. 3. Half the characters you encounter in Act 1 aren't completely voiced. You can occasionally hear their voices if you're resting in the middle of an area outside of camp, but I expected them all to be fully voiced. 4. The ranged combat is functionally worthless even if you are an archer class. You basically have to get 3 feats just to be able to hit something, and it takes 6-8 levels to get there but you still won't do enough damage. The penalties are applied even at 30ft away from a target, and if you are outside of that range you still cannot hit anything. Yet, you can be a mage and be able to beat up people face-to-face and still deal more damage with your fists than a monk zen archer can with either a bow and arrow or their fists. 5. Bugs. Not enemy encounters, but software bugs. There are just too many and not a single one is being patched. 6. Azanti Save Option is a prime example of text saying one thing and is either missing an important sentence or is misleading. Azanti says you only use one save file. It does not tell you that the save is deleted if your entire party dies. It functions as a hardcore save mode but a new player could be easily confused and lose 21 hours of gameplay because it didn't warn them what would happen if they died. This is not the only settings of the game which doesn't properly explain what it does or does more than what it says. 7. Turn-based combat is affected by your settings when you start but the story doesn't tell you what affects it. My first playthrough had characters only able to move or attack until they reached higher levels. This might be a bug, but it makes turn-based combat functionally useless because your characters can do more damage just letting the AI handle it. In that sense... 8. This game only functions flawlessly if you turn on all the automation. This implies a priority was put on the story, but the story itself is lackluster. In fact, it is quite linear. 9. Skill checks really only matter in conversations. If you fail a skill check outside of a conversation, such as failing to open a chest, your game will automatically spend 10 in-universe minutes unlocking it for you. Only when you use an apprentice lockpick can you suddenly never open a door or chest again. I'm told you can break a chest open but lose some loot, which makes no sense because you are not destroying the chest you're only breaking a lock. 10. There aren't enough Portraits. Even NWN came out with nearly 50 unique portraits that weren't used by NPCs. All the portraits available in Pathfinder are of characters in the game, either as NPCs you meet or as generals in the crusades. Yet there are not enough portraits for all characters and NPCS. The Silver Dragon is one example of a character that needed a portrait because it gives away the fact that portraitless characters are unimportant and will die soon. 11. Every load screen takes one minute minimum. Call it poor optimization or lack of imagination, but the development team went out of their way to make entering and leaving a house waste minutes of your time. Since you basically move around on a giant map for most of the game, you can find yourself entering many house-sized random encounter areas traveling between story locations which can sometimes have zero enemies to actually fight. My favorite parts of the game: 1. There are about 7+ ways to become a dragon in this game. It's actually the only reason I bought it. 2. Character class customization is on par with the actual Pathfinder TTRPG game even if the descriptions need work. 3. It reminds me of better video games based on TTRPGs.
NOT RECOMMENDED - 70 hours played I invested 70 hours in this game, reached Level 5, completed side content, and was genuinely enjoying it. Then I hit two critical bugs that ended my playthrough. First bug: The unique weapon Finnean disappeared from my inventory during a simple equipment swap. It vanished completely - not dropped, not in any container. I had to reload my save to get it back. That worked, but it shows the equipment system is unreliable. Second bug: After defending Defender's Heart, I needed to talk to NPC Staunton Vhane to progress the main quest. He never appeared at the tavern where he's supposed to be. I searched everywhere, researched the issue, and discovered he either died during the defense (without protection) or failed to spawn. Without him, I cannot access Blackwing Library, cannot find the Storyteller, and cannot progress the main story. This is a soft-lock. For the first bug I could reload. For the second bug, I'd have to restart the entire game. After 70 hours, that's not happening. These aren't minor glitches - they're failures in core systems like equipment management and quest progression. The game also has unclear quest design that makes Act 1 confusing even without bugs. The game has good combat and character depth, but the bugs are game-breaking and you can't trust the core systems to work properly. I cannot recommend it.
This isn't even the first time owlcat has been caught trying to do genuinely dubious things to their own fans and I really don't know what else to say except please ♥♥♥♥♥♥♥ stop forcing slop on the people who love your games jesus christ.
Esse é um dos melhores RPGs que eu já joguei. Parece que ele é baseado em um RPG de mesa de mesmo nome, mas como não o conheço tão intimamente não sei o quanto é uma tradução direta do livro e o quanto veio da mente criativa da Owlcat. O jogo tem muitos recursos, muitas possibilidades de builds, muitas classes, muitas raças, muitas armas, muita lore, muitas escolhas, MUITO TUDO! Parece que pegaram um livro de RPG de mesa inteiro, bateram em um liquidificador e entornaram o que restou disso em um SSD. O lado ruim dessa mistureba é que sua curva de aprendizagem pode ser tão desafiadora quanto a de um livro de RPG tradicional, dependendo do quão versado você e em sistemas de tabletop. > Uma coisa precisa ser dita: esse jogo foi feito pensando que você tentará quebrá-lo de todas as formas possíveis. Ele espera que você use todos os seus buffs, potions, talentos e skills em harmonia para obter o máximo de eficiência em combate. Se você for meio bobão como eu sou, certamente vai tomar um pau quando o jogo começar a mandar Balors em peso contra você. É sério, eu joguei na dificuldade "normal", e, se você tentar peitar os demônios maiores com a cara limpa, você sequer tocará neles, especialmente se sua maior fonte de dano for corpo a corpo. Enfim, enfim... Esse jogo é baum. Eu também gostaria de falar sobre como os personagens têm alma, como suas escolhas afetam o universo ao seu redor a longo prazo, a importância dos caminhos míticos, como criar personagens aqui é gostoso, o que eu gostaria que fosse diferente... mas, como eu disse, esse jogo é grande, minha primeira gameplay rendeu mais de 200 horas e comentar sobre cada coisinha que fiz transformaria essa recomendação em um artigo. Valeu cada centavo gasto nele.
My large hour count in this game is because I like fantasy RPGs and because I typically leave the game running even when I'm not playing it. Having said that, I wouldn't recommend this game (or Pathfinder: Kingmaker) for players that are looking for an epic romp through a fantasy world. The developers of this game seem to sadistically want to punish the player if they don't have forehand knowledge of what each encounter is going to be before they encounter (and there are a lot of encounters) or if you're not a nerd that mix-maxes and spends hours on creating a character/party that will out-nerd all other nerds. This is not a Larian game. If you're not one of those aforementioned nerds who knows the whole story line than you will get killed. Repeatedly. Along with every member of your party. If that's your idea of recreation, then you do you, But for players that are just looking to have an adventure akin to a great fantasy novel, you won't find it here. The games good moments, of which there are many, are overshadowed by the poor design that revolves around endless combat.
Культисты напали на таверну и сожгли положительный отзыв А вообще, игра супер мега душная. Триллионы триллиардов парамертов, каждый отвечает за два других. Кучи персонажей, сопротивлений, иммунитетов. И все это надо учитывать каждый ход каждого боя за каждого из 6 персонажей. И этих боев в игре - это ♥♥♥♥♥♥. За каждым врагом по 10+ врагов сидит, которым специально раздали сопротивления к самому распространенному урону в игре, чтобы тебе слишком легко не было. Неадекватный скачки сложности. Можешь играть хоть на самом маленьком уровне сложности, когда враги в 99.9% случаев будут промахиваться по тебе, а любой их урон будет резаться в 10 раз и у них отключены криты. Будешь играть 10 часов к ряду, а потом держи врага, которого ты физически не можешь пробить. А он тебя ваншотает. Да, даже с порезанным в 10 раз уроном. А потом опять 10 часов легчайшей игры без какой-либо сложности.
[h3]Душно, но очень хорошо.[/h3] [b]Полагаю, что спустя 500 часов, я, наконец, заслужил право написать обзор.[/b] Предупрежу сразу: это прямо [b]хардкорная старая пошаговая RPG[/b], несмотря на относительно недавний выход. Если ты не готов разбираться в этом мире, читать великую китайскую стену текста, изучать механики системы Pathfinder, которые иной раз ставят в тупик даже игроков в D&D — не стоит сюда приходить. Скорее всего, впустую потратишь несколько вечеров и разочарованно снесёшь игру. Остальным [strike]маньякам и шизам[/strike] — добро пожаловать! Здесь вы найдёте: • [b]Громадный простор для билдостроения[/b], ограниченный только фантазией; • [b]Тонны лута[/b], расширяющего возможности предыдущего пункта; • [b]Испытания[/b], которые даже не на самой высокой сложности заставят вспотеть; • [b]Непростые товарищи по команде[/b]. Каждый со своими загонами и уважаемыми ветками личных квестов. [spoiler]Можно трахать суккубу![/spoiler]; • [b]Вполне сносный сюжет[/b]. Да, он про крутого супергероя-избранного, но написано всё равно неплохо. К тому же, не обязательно быть ангелом — ты можешь передумать, стать [spoiler]королём зергов и вместо спасения всех скушац[/spoiler]; • [b]Крестовый поход[/b]. Так тут называются ностальгические брожения фигурками по глобальной карте с битвами в стиле Героев. Всё, как мы любим: строим домики, собираем ресурсы, вербуем бойцов и потом взрываем демонов стаком из 700 лучников; • [b]Дарк Фэнтози[/b]. Как повелось, кровь-кишки-гомно, серая мораль, выборы и всё такое. Мне такое заходит, а ты смотри сам. Про минусы кратко: не самая современная графика, баги (не критичные), долгие загрузки и небогатый саундтрек. Однако лично мне эта местами неказистая и шероховатая игра понравилась больше, чем легендарный Baldur's Gate 3 — вот и думайте. Совокоты знают своё дело, чо тут скажешь.
If you enjoy RPGs with rich storytelling, strategic combat, and plenty of freedom to shape your adventure, this game won't disappoint