
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $1.7M and $4.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 83% | approximately $2.9M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playing Pathfinder WotR is like spending hours preparing an elaborate, exhausting recipe from scratch—you're sweating over the stove, second-guessing every step, and wondering why you didn't just order takeout—but the moment you finally take that first bite (or make the perfect Squad), the sheer deliciousness makes every ounce of effort feel absolutely justified.
Um dos meus CRPGs favoritos, amo de paixão
its good
ok.
It's just like playing Pathfinder, but with the occasional sudden burst of inexplicable, horrible sadism from your DM. So... just like Pathfinder. Has some weird jank that took me a while to get used to, and 'Buff-finder' is really not optional, but WOTR still stands as a shining example of what CRPGs CAN be, to me. The audacity required to make a 1-20 game, while most tabletop campaigns don't even make it that far, is worthy of respect. That's before accounting for the insane variety and reactivity the game has. It turns out there IS an alternative to the modern 'Wide as an ocean and deep as a puddle' approach to game design. What a blessing.
Тута есть всё шо я лублу в видеоиграх, хорошие диалоги с вариативностью, сюжет с вариативностью, ролевой отыгрыш мэйн персонажа В силу этих плюсов появляется желание закрыть глаза на каловые, душные моменты, по типу управления крестовым походом и математика с некоторыми варианта сюжета, для которых нужно набивать невидимые очки прогрессии Но эти минусы эсть, так что наполовину кал
食肉晶簇我恨你
好玩
战斗太抽象,即时模式蜜汁走位各种暴毙,回合模式拖沓到崩溃,怎么看都是crpg糟粕集大成者,遍地垃圾,背包动辄超重,bd看起来多但实用的少,前期便秘吃屎,碰到天克的一点办法没有,背包里一万个没屌用的卷轴,有用的法术全tm在书里除了读档别无选择。中期好不容易支棱起来了还得浪费时间打一个丐版的英雄无敌(圣教军模式),只能说猫头换IP是对的,dnd和pf规则还是只能留给桌面,原封不动搬到电子游戏里很不适合当代电子游戏的节奏,除非肯下大魄力改(像行商浪人那样)
I love how the character creation is just an entire game on its own