
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $1.3M and $3.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 83% | approximately $2.2M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 Fortsetzung
Act 4 is complete garbage design wise and pacing wise. It's bloated and crappy mechanics. I hated it so much that I think I am just done with the game. I don't even want to try and progress anymore because of how dreadful this act is. Owlcat did NOT cook with this hopefully they learn with their next pf game if that ever happens cause apparently Warhammer was higher on the priority list
Feels like a second life
Amazing game, I think the character creation screen has a terrific number of classes, subclasses and options. That alone makes me feel like this game worth buying, specially if you like RPGs in general (and if you are a game master of TTRPGs? You'll definitely be glad to buy it and check it out from the game UI, even if you don't play the game). With that being said, playing this game is not as intuitive sometimes, because 1: Pre-buffing before a fight is 100% the META for tough fights... and as a TTRPG game master myself, I don't like the idea of such pre buff spells being that decisive, even if DnD 3.5 is awesome as hell. 2: Often when you level up, you are thrown into many options filled with some sneaky traps, this is a relevant point to me because, unlike a TTRPG where the game master can find ways to tweak the difficulty and monsters to make weaker characters shine, here the game system is absolute, so you need to have a good sense of objectivity in mind and maybe even study beforehand what traits and attributes you'll be picking for each character level. For example, it may be the case that taking an ability for 100% accuracy shot for your archer character is not optimal at all if your character class is more focused on multi attacking than single shot! 2.5: Not only that, but you need to understand if you'll want to go for purely mathematical optimal choices (which can be tiring to capitalize on) or simply good choices that gives you better quality of life (QoL) and ease of play. For example, you can get an amazing Hex ability to one of your starting characters, but that Hex is only that amazing if you play the game more defensively rather than rushing the enemy. Meanwhile, if you play the game with human instincts, looking to kill enemies fast when you smell blood, you would have been much better off taking a Hex that improves armor class (that can be combo-ed with a ring that further increases armor class if that hex was taken) rather than the mathematically best choice. So keep that in mind when leveling up, (and also, I think most players will lean into taking the strong Outflank feat which is just as intuitive as it is optimal). 3: Despite the multitude of options, if you play the main campaign you'll definitely benefit more if your main character has good Strength for better hoarding (as loot weight is a strong factor), and Persuasion as one of their skills (as there will be many persuasion rolls that can only be taken by your main character in the story).
one of the best crpg's
顶级
玩了快200小時 還沒破關 等我破關 我再來改留言
Muito Foda!
非常优秀的游戏,感觉战斗方面比较难懂,但剧情非常棒
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