
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $1.7M and $4.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 83% | approximately $2.9M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ou é isso aqui ou crack, escolha a sua droga
One of the best CRPGs for the 30+ crowd. Pathfinder: Wrath of the Righteous is a game I can see myself replaying for years. The replay value is incredible, and the sheer complexity gives you a ridiculous number of ways to build your character, party, and playstyle. The companion stories are another huge strength. They are well-written, memorable, and give you plenty of reasons to care about the people traveling with you. My biggest complaints are mostly about the systems around the otherwise excellent RPG experience. Pre-buffing before difficult encounters can become tedious, especially when you have to spend a long time setting everything up just to be properly effective. Buff durations can also feel too short. The crusade system is a cool idea, but I think it needs a more robust management system. In particular, late-game morale can become a problem when you're moving around the world map, sometimes without meaningful ways to recover it. Despite those issues, I had a fantastic experience with WotR. It's deep, ambitious, philosophical, and packed with content. If you enjoy complex CRPGs and don't mind investing serious time into learning the systems, this is absolutely worth playing. Highly recommended.
Really wanted to like this. It's definitely up my alley. But I just couldn't bear with the game's dialogue. The broader narrative seems like it could be interesting, and the characters are fine conceptually. But the writing here has huge variance in its quality. Sometimes it's fine, but other times, particularly when it comes to spoken dialogue between characters, it reads like a rough draft for a YA novel. Or an incomplete English translation, which is more specifically what I assume is at issue here. This doesn't seem to bother some people, but if quality of prose is critically important to you, you may want to watch someone else play for a bit and read some of the dialogue yourself before making the plunge.
Added a dumb launcher to their games. Even though they said you could disable it, it still runs in the back ground.
Esse é um dos melhores RPGs que eu já joguei. Parece que ele é baseado em um RPG de mesa de mesmo nome, mas como não o conheço tão intimamente não sei o quanto é uma tradução direta do livro e o quanto veio da mente criativa da Owlcat. O jogo tem muitos recursos, muitas possibilidades de builds, muitas classes, muitas raças, muitas armas, muita lore, muitas escolhas, MUITO TUDO! Parece que pegaram um livro de RPG de mesa inteiro, bateram em um liquidificador e entornaram o que restou disso em um SSD. O lado ruim dessa mistureba é que sua curva de aprendizagem pode ser tão desafiadora quanto a de um livro de RPG tradicional, dependendo do quão versado você e em sistemas de tabletop. > Uma coisa precisa ser dita: esse jogo foi feito pensando que você tentará quebrá-lo de todas as formas possíveis. Ele espera que você use todos os seus buffs, potions, talentos e skills em harmonia para obter o máximo de eficiência em combate. Se você for meio bobão como eu sou, certamente vai tomar um pau quando o jogo começar a mandar Balors em peso contra você. É sério, eu joguei na dificuldade "normal", e, se você tentar peitar os demônios maiores com a cara limpa, você sequer tocará neles, especialmente se sua maior fonte de dano for corpo a corpo. Enfim, enfim... Esse jogo é baum. Eu também gostaria de falar sobre como os personagens têm alma, como suas escolhas afetam o universo ao seu redor a longo prazo, a importância dos caminhos míticos, como criar personagens aqui é gostoso, o que eu gostaria que fosse diferente... mas, como eu disse, esse jogo é grande, minha primeira gameplay rendeu mais de 200 horas e comentar sobre cada coisinha que fiz transformaria essa recomendação em um artigo. Valeu cada centavo gasto nele.
No time to play this, but I never liked launchers. So here's my review! No one likes launchers so stop with the bs to force adds and possible data collection.
入手只花了50块,我就不打差评了,这条好评纯粹是给爱酱的。如果你看完还是想玩正义之怒的话,那我只能祝你成功。 不是CRPG老玩家老资历,建议只买本体,别买dlc。 不开修改器,我200小时打完一周目的整体感受就是坐牢,剧情确实不错,量大管饱,(友情提示只有最关键的剧情部分有配音)人物队友塑造和可攻略角色的恋爱线写得也很好,但是战斗系统就是一坨屎。没有像神原2,极乐迪那样能和场景里的物品自由互动的功能。(主流平台上攻略少,基本都是早期攻略)圣教军模式和解谜系统确实很烦人,但只要去找攻略基本都能解决。 我最不满意的主要是bd。职业构筑选择特别多,太多了,多到离谱啊,这并不是一件好事好吧,有30多个职业,一个职业的细分有七到八个子职,一开始我还有耐心一个一个看职业的介绍,看到后面我真的崩溃了,真的有人能把所有职业都体验完吗。角色扮演和职业构筑,要把它做成游戏就要考虑可玩性,不要一股脑的全堆上去,有多少玩家能把所有职业体验完整,再说了,哪里有体现不同职业的特殊性了吗?只有道途的选择会影响对话选择的不同。职业扮演的趣味性为零。都有道途这样的设定了,还有必要设计这么多的职业吗?每次升级加点的时候,都要卡顿一下,点一下卡顿一下展开一个职业卡顿一下,更别说一次升级还要升12个角色,你知道这有多痛苦吗?我真的想细致地构筑每一个角色,但是最后只能去抄强力bd作业了。然后每次升级又要选择专长又需要选择法术书,看到那些秘密麻麻的字和介绍我就要崩溃了。估摸着有120个专长,还有不同的先决条件,你是怕我会玩的开心还是怎么的。还有武器系统烹饪系统抄卷轴系统防腐化系统扎营系统,真的太有代入感了吧。 dlc午夜群岛真的是堆怪堆到极致了。大量的堆怪里面有一小部分剧情,这个dlc就是由堆怪组成的。没玩过此游戏的玩家可能不理解堆怪堆到有这么多玩家骂的程度是种什么概念。平均一个中型地图主角小队6个人要打五十多个小怪,一个大型地图要打差不多一百多个小怪。最重要的是每一个小怪血量都不低,不能做到一刀秒一个,前中期更不能做到放大范围法术速秒。 本来想打完正义之怒再打行商浪人,一周目打完力竭了。我连Fgo都坚持玩了九年,我还以为这世界上,已经不会有什么游戏能让我如此煎熬了。 致敬最不爱堆怪,最不爱解密,最不容易迷路,最不空旷地图,最少bug的正义之怒。
I really enjoyed the gameplay aspects of Pathfinder: WotR. I'm a big fan of the tactical RPG style of gameplay. I got some very heavy BG3 vibes from this game, which was pretty nice.Where this game really lost me was the characters, world-building, and dialogue. Seelah, one of the first people you meet, already rubbed me the wrong way. Her constant "quips" felt like they were cut and pasted from a Marvel movie. Lann, another early companion, was rattling off millennial-style, self-deprecating jokes. Finally, the part that rubbed me the wrong way was the forced DEI. I won't go into the nitty-gritty, but this ♥♥♥♥ was obviously shoehorned into the game. This does nothing to add to the experience of what could be a really fun game and an epic world to explore. It just comes off as tonally jarring and something that I can't or won't invest tens of hours into.I WANTED to like this game. I am a big fan of fantasy worlds, long RPGs, and fun combat. However, when real-world identity politics, poor jokes, and modern styles of writing are incorporated, the experience is negatively impacted. I got this game damn near free, so I can't complain that I didn't get my money out of it after three hours, but I don't think it will be worth my time.
The game is great for the first 18ish hours, at which point the load times, the bugs, and the pointless nonsense starts to stack up. Here are my complaints so far: 1. Time is meaningless. You can rest for 16 hours in the middle of a battlefield and the entire world will pause to let you rest up. While there is a consequence for resting too often away from camp, the game doesn't justify the use of a time mechanic at all. 2. The crusades are a complete waste of time. First off, the enemy armies are completely unbalanced. You can take a level 1 army and kill a level 3 demon army somehow, but cannot defeat a level 2 demon army. Secondly, the amount of time you have to wait to just hire new soldiers is ridiculous and impacts the morale of your troops too negatively. I eventually just turned it off. 3. Half the characters you encounter in Act 1 aren't completely voiced. You can occasionally hear their voices if you're resting in the middle of an area outside of camp, but I expected them all to be fully voiced. 4. The ranged combat is functionally worthless even if you are an archer class. You basically have to get 3 feats just to be able to hit something, and it takes 6-8 levels to get there but you still won't do enough damage. The penalties are applied even at 30ft away from a target, and if you are outside of that range you still cannot hit anything. Yet, you can be a mage and be able to beat up people face-to-face and still deal more damage with your fists than a monk zen archer can with either a bow and arrow or their fists. 5. Bugs. Not enemy encounters, but software bugs. There are just too many and not a single one is being patched. 6. Azanti Save Option is a prime example of text saying one thing and is either missing an important sentence or is misleading. Azanti says you only use one save file. It does not tell you that the save is deleted if your entire party dies. It functions as a hardcore save mode but a new player could be easily confused and lose 21 hours of gameplay because it didn't warn them what would happen if they died. This is not the only settings of the game which doesn't properly explain what it does or does more than what it says. 7. Turn-based combat is affected by your settings when you start but the story doesn't tell you what affects it. My first playthrough had characters only able to move or attack until they reached higher levels. This might be a bug, but it makes turn-based combat functionally useless because your characters can do more damage just letting the AI handle it. In that sense... 8. This game only functions flawlessly if you turn on all the automation. This implies a priority was put on the story, but the story itself is lackluster. In fact, it is quite linear. 9. Skill checks really only matter in conversations. If you fail a skill check outside of a conversation, such as failing to open a chest, your game will automatically spend 10 in-universe minutes unlocking it for you. Only when you use an apprentice lockpick can you suddenly never open a door or chest again. I'm told you can break a chest open but lose some loot, which makes no sense because you are not destroying the chest you're only breaking a lock. 10. There aren't enough Portraits. Even NWN came out with nearly 50 unique portraits that weren't used by NPCs. All the portraits available in Pathfinder are of characters in the game, either as NPCs you meet or as generals in the crusades. Yet there are not enough portraits for all characters and NPCS. The Silver Dragon is one example of a character that needed a portrait because it gives away the fact that portraitless characters are unimportant and will die soon. 11. Every load screen takes one minute minimum. Call it poor optimization or lack of imagination, but the development team went out of their way to make entering and leaving a house waste minutes of your time. Since you basically move around on a giant map for most of the game, you can find yourself entering many house-sized random encounter areas traveling between story locations which can sometimes have zero enemies to actually fight. My favorite parts of the game: 1. There are about 7+ ways to become a dragon in this game. It's actually the only reason I bought it. 2. Character class customization is on par with the actual Pathfinder TTRPG game even if the descriptions need work. 3. It reminds me of better video games based on TTRPGs.
Game has been out for almost half a decade, but the developers apparently can't or won't fix bugs preventing core features of some classes from functioning as intended. Magus is basically unplayable as a result of Spell Combat being turned into a toggle that A: doesn't let you attack before you cast your spell (like a Magus explicitly can on paper), and B: arbitrarily refuses to function even if you cast the spell first. This took like ten minutes of actual gameplay to discover, and I am not looking forward to experimenting with all the other class options in the game in order to find one that will actually function as expected. The UI is also poorly designed for turn-based combat, and at first glance seems to be fairly obviously intended to be friendly to RTP gameplay, with turn-based mode being stapled on as an afterthought. Despite technically having a turn-based mode, the game seems to be designed to emulate the feel of Baldur's Gate 1 & 2 much more heavily than the actual Pathfinder TTRPG.