
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Most likely between $10M and $28.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 83% | approximately $16.7M |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm gonna recommend it because the story and RP elements are pretty good. Though I got some gripes and I wish I could mark it as mixed (TL;DR bullet point version will follow). Owlcat seems to have some issues with balancing encounters in this game as you're constantly fighting very high AC enemies and every enemy can attack you 3-4 times (Im playing on daring). The difficulty curve is also off as In the first act, I explored a POI and I ended up fighting 3 wights that were lvl 9. I was level 3 btw and I had played for like 5 hours at this point. Many times I enter a fight where the enemies are several levels above mine and have these crazy numbers in their stat blocks. For example: I got ambushed while resting and had to fight 3 plague bears that are lvl 11 (My party is lvl 5) and the bears have +22 to hit and can attack SIX TIMES in a single turn. Some quests are also tedious. In act 2 theres a quest to rescue some npc and you have to fight gargoyles. Thats fun and all but they spawn 3 of them every turn for like 4 turns. Combat goes from being fun to being a chore and enemies have ♥♥♥♥♥♥♥♥ abilities like passive damage reduction (basically ♥♥♥♥ you we're substracting 6 from all damage), every single enemy has resistance to elements (your spellcasters are useless) and everything has a debuff aura. Combat becomes a math problem and get ready to be severely punished for mistakes. TL;DR: The Good (RP and story) - Story is interesting - Choices make you feel like there there are actual consequences - The setting in interesting The bad (mostly the combat) - Combat is tedious and punishing. Enemies have excessively bloated stat blocks (+22 to hit and can attack 6 times in a round. It doesnt matter how high your AC is) - Enemies have resistance to almost everything so your spellcaster are useless - Heavy reliance on pre-buffing - Feeling of being lost on what to do as progress is sometimes locked behind super hard encounters for no reason Its based on 1st edition pathfinder so it gets overwhelming quick and I dont recommend for people not familiar with the pathfinder system. Its a shame
才几个小时就感受到这屎一样的解密。总是在战斗。连传送都在在塔塔开的路上啊。但是莫名其妙的一直想玩下去啊猫头鹰你给我加了什么好热。。
Отличная игра в которую хочется возвращаться!
There is a bug. It happens after Daeran asks player character out which happens automatically after I get back to Drezen. Then a cutscene asks whether to sleep or wake up. Either choice give any response and there is not way to close the cutscene. Reload the game does not solve the issue, it happens again when I enter Drezen.
Was having fun until "Blackwater" happen.
Игра нравится, но лично для себя я выделила пару моментов, которые хотела бы знать до начала игры. Во-первых, для меня оказалась оч душной тема с отдыхом при перемещении на глобальной карте. Задохлики пять шагов сделали и устали - надо отдыхать, еще два шага - и опять отдых. Плюс отдых на глобальной карте оказывает на тебя негативное влияние через "бездну", и надо бегать отдыхать полноценно в свой основной лагерь. То есть так, чтобы полноценно в 2–3 разных места сходить, - это жопоболь. Мб я что-то с прокачкой персов намутила, но у меня выходит невыносимая душниловка. Во-вторых, если вы не любите пошаговые бои формата "армия на армию" (тут будут в крестовом походе), то лучше потерпеть и всё-таки самому их пройти, а не автоматизировать. Потому что потом вы не сможете сменить автоматизированный варик на ручное управление. А крестовый поход под управлением ИИ будет очень тупо и медленно идти фоном. Выходит так, что я уже все побочки в доступных местах выполнила, основной сюжет вот-вот перекинет меня в следующий акт, а вражеский форпост всё стоит и не пускает выполнить побочку, для которой срок - текущий акт. Сидишь пердишь в ожидании.
Imagine Baldur's Gate 3's style of combat & traversing, but without animated cutscenes. It's pretty fun, definitely grab it when ya see it on sale!
The biggest and most in-depth CRPG I have played. The writing is good and the mechanics are solid. However, first playthrough will range about 100-120 hours. And the system can be overwhelming at times. Definitely designed to please a specific audience, they sure found it in me.
牛逼!!!
Pretty good