
Path of Light is a stealth adventure game following the journey of Lumi, a little robot seeking to reclaim his town's stolen light. Escape enemies, solve puzzles, and navigate obstacles to ascend the Forgotten Chapel.
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About
Path of Light is a stealth adventure game following the journey of Lumi, a little robot seeking to reclaim his town's stolen light. Escape enemies, solve puzzles, and navigate obstacles to ascend the Forgotten Chapel.
As Lumi progresses upwards through the Forgotten Chapel, he unlocks a total of four unique abilities to aid in his escape.
Explore four shadowy levels, each with a unique theme and new threats for Lumi to evade.
Remnants of the world's past are scattered around the Chapel, find them to learn about the past and present inhabitants of this darkened place.
Genres
Stats
Languages: English
Engagement
Reviews
Рекомендую!
скучно ♥♥♥♥♥♥, песня частушки от сектора газа и то лучше, прошёл за 30 мин, поч у меня 108 мин в ней потому что я часть времени афк стоял
Feels like a kiddo version of little nightmares with an awkward 3rd person camera lock. The UI is gigantic and unnecessary. The flash ability is basically worthless as you can be on top of an enemy in crawl and they wont see you. The worst part is the not being able to continue and being forced to start over. 80 mins in and more than likely at the end but I don't care enough to start over as I lost interest.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Really good game, I got only one thing to report which isn't game breaking at all. You can still move and use abilities during the credits.
Nice!!!
The art style is gorgeous! I want Lumi as a plushie
Das a good game right there, doesn't take long and is fun to play, good lore too!! A+
Path of Light has its flaws: controls aren’t very responsive, movement feels limited (you can’t drop while crouching), joystick sensitivity can’t be adjusted for faster aiming, and using the flash to blind enemies is hard to time. Performance on Steam Deck also dips in some areas. That said, the game is absolutely playable—and more importantly, it has soul. The hand-drawn art in books and on walls is charming, and the atmosphere kept me engaged. For a student project, it’s impressive: I didn’t encounter any critical bugs, and I was never bored during the playthrough.
Wonderful UI, great environmental story telling, interesting story
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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