
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Most likely between $2M and $5.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 95% | approximately $3.3M |
| Nintendo | $9.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finally got around to experiencing this horror visual novel and i was not disappointed! Its not my usual genre but the story had me hooked all the way through. Its puzzles sometimes had you really think outside the box for solutions and remembering key details which kept things interesting. Cant wait to see what The Mermaids Curse sequel holds in store!
超よくできたゲーム。 ・テーマがいい。 都市伝説というか、昔ながらの奇妙な小話をうまく繋げて興味を引く内容。懐かしさがある。 ・操作性ヨシ。 会話のログや情報はいつでも見られる。調べた所や選択肢に選択済のマークが出て覚えやすい。 ・ストーリーの進み方もわかりやすい。 選択肢によってはそこで終了となる場合も、その情報が他ルートにおける答えになっている。チャートのやり直しも細かく分けてある。 ・その他 時代背景は高度成長期の後~昭和末期かな?スマホやネットが無い時代に、人が足を運んで1つ1つ情報を集めるので、謎を究明していくアナログさが好みです。
very spooky but amazing game and the art is soooo beautiful
[h1]游戏全结局通关评价: [/h1] [b]一切都是命运的安排,百年宿命恩怨在此终结。 令人印象深刻的叙事结构,采用附身多角色视角交织的手法讲述几个事件,从每个角色角度逐渐理解本所事变的起源。 故事回溯玩法打破四面墙,“精神”与角色的互动让人眼前一亮。 -当最终所有线索汇聚一起时的假结局让人觉得突兀,对仅凭隐晦提示才能解锁真结局的这种方式不太认可。 PS:个人认为飞白肥皂的所有人纯酱油。 PS:世界上根本不存在什么所谓的“复活秘术”,希望大家珍惜当下生命,脚踏实地的生活! [/b] [h2]极品:9/10 [/h2]
真正的咒术回战
This game is amazing!! The puzzles really get you and make you think outside the book! I highly recommend this game for anyone who is looking for a good puzzle and a great plot!
剧情和人物不喜欢,部分人物价值观扭曲却被美化
神了。。。急需一个没玩过的脑子
打到最后想振臂高呼还我钱来,但是由于前面的剧情铺得不错再加上个人角度比较喜欢夫人的线,所以忍耐了此等虎头蛇尾之作。午夜梦回的时候还是觉得卖太贵了,遂有此一回评。
I keep reading the title as Panoramasight and Honjo and Hojo. Despite these glaring problems that are clearly the games fault and not mine, I think its very very well done.