
Paranormal VHS is a horror game that features a VHS tape-inspired aesthetic. The game's story revolves around a popular vlogger who spends a night in haunted locations in search of paranormal activity. Brace for intense jumpscares.
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About
Paranormal VHS is a horror game that features a VHS tape-inspired aesthetic. The game's story revolves around a popular vlogger who spends a night in haunted locations in search of paranormal activity. Brace for intense jumpscares.
James is a vlogger of the channel Paranormal VHS, where he spends a night in some horrifying and abandoned locations where terrible events have happened. His equipment is just a VHS camera that allows him to record any paranormal activity.
His next vlog is to spend a night in the Crimson Hill Hospital that were rumors horrifying experiments were made on their patients and due to some recent mysterious events, the building is now abandoned and considered haunted.
Paranormal VHS is a dark psychological horror in the genre of Walking Simulator.
Immerse yourself in the game from the viewport of a VHS Camera. Special visual effects have been added to enhance the realism and make it one of the most authentic VHS camera experiences in a video game.
Get ready to be immersed in a world of fear and realism. Using the power of Unreal Engine 5, the game is created with a hyper-realism in mind which is enhanced by a VHS effect that creates a vintage aesthetic for a more terrifying experience.
Get ready for intense jumpscares!
Average time to complete the game: 110min
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Greek, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very,very scary game and nice horror story
The jumpscares made me scream out loud. The concept was vivid. The ending was wild. I'm not sure why the reviews were mixed. It had length. It had depth. It was a jumpscare/ez-puzzle game. You can't go wrong with it for under 10 bucks. Do I recommend it? Of course I do.
I enjoyed this game very much until the part where you go underground, the game got very drawn out. Otherwise had a great time, it had some good jump scares, would have liked to know more about the backstory than in the credits at the end. Here are some clips from my experience: https://www.youtube.com/shorts/S-RydzDnF-Q
Was streaming this game and i had a ♥♥♥♥ ton of jumpyscares F U who made this, but also what a ride! loveit
Loved it! Great story, loved the direction given because you can lost and would love to see a sequel. But! I need achievements! 9.5/10 on the pear scale.
i was thinking to myself today how much VHS games look bad and give me head ache because they look soooo bad but this game changed my mind. The frame rate is excellent and the graphics are really nice too, the torch could have been a bit brighter in the distance and the jump scares got me 4 times and the build of creep is good too! thanks devs - 7.5/10
I CANNOT STATE THIS CLEAR ENOUGH: DO NOT BUY. This game would have been bearable if it took half an hour, but through stretching out the lack of atmosphere, cheap jumpscares and the awful animation it was pure agony. What was even more surprising was the ending. Even in my wildest dreams i wouldn't come up with something this absolutely terrible. But to not leave it at all negatives, the date in the bottom right changed when it hit 12am irl! wow!
무서워서 방구 뀌다가 똥 지릴뻔
за 2 часа проходится спокойно, да есть скрипты, куда без этого, но тем не менее игруля неплохая:)
와 정말 재미있다 지하실에 내려간 후부터 미치게 재미있어요 꼭 지하실은 풀 플레이 하시길^^
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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