
Based on the best seller Paranoia, the story about Lingluo's college life will bring you to a world unknown. She pursues her music dream without knowing her life is about to be turned upside down. Losing her best friend and her confidence, she plunges into the depth of despair. What will she do?
Modeled estimate, not a reported figure. How we estimate →
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtube.com/watch?v=Qb7ToQTiq28&list=OLAK5uy_nJEyx-435U3u_4wGv2kQlWywm_WI3InJs&index=8&pp=8AUB
Paranoia: Deliver Me is not a game, it's a Choose-Your-Own-Adventure e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. This E-Book has been translated from Chinese into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. Paranoia: Deliver Me didn't appeal much to the people who own a copy of the E-Book, either. It has achievements, and they show us a very clear picture that the E-Book didn't really capture any interest from gamers. The most commonly and easily attained achievement is for reading the first chapter, trivial to get, but less than 27 percent of players bothered to get that far before uninstalling the E-Book. Hardly a success story, gamers just weren't all that interested in the E-Book. The poor quality of this E-Book is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak reader number was only 15 readers. This is a remarkably low number, and now, the only reader activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality E-Book is to be expected. So, should you buy this E-Book? Is this one of the best of the 100,000+ games on Steam? Paranoia: Deliver Me is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Recomendo
被揭开的谎言 失去色彩的现实 俯视那片离我远去了的天空 生命真实得无法忍受 在现实中我放弃了音乐向生活妥协 但在妄想我能永远永远的和你在这片彩色的世界里活下去
Paranoia: Deliver Me — это глубокая психологическая визуальная новелла, созданная по мотивам популярного китайского романа «Paranoia» за авторством Yuli. Сюжет рассказывает о талантливой студентке Линло, которая страстно мечтает о музыкальной карьере. Однако после трагической потери лучшего друга её привычная жизнь рушится: девушка погружается в глубокую депрессию и оказывается запертой в зловещей ловушке собственного разума. Игра отлично передает гнетущую атмосферу ментального кризиса и прогрессирующей паранойи. Геймплей приятно удивляет и сочетает классическое текстовое чтение, принятие важных решений и скрытые элементы менеджмента параметров, которые критически влияют на выживание героини и финал. Главным достоинством проекта выступает закрученный сюжет и сильный эмоциональный надлом персонажей, дополненный красивым аниме-артом. К сожалению, международный релиз сильно пострадал из-за качества локализации: английский перевод местами напоминает машинный, что усложняет восприятие истории. Тем не менее, для ценителей мрачных меланхоличных драм игра станет запоминающимся опытом за скромную цену.
[h1][b]🎮 Reseña de Paranoia: Deliver Me[/b][/h1] [h2]Resumen del Juego[/h2] Paranoia: Deliver Me es ese híbrido raro que se disfraza de Aventura/Indie con “Rol” y “Simulador” en la etiqueta… y termina sintiéndose como una novela visual con decisiones (o “decisiones”) donde lo importante no es ganar, sino sobrevivir al desfile de gore, violencia y fanservice sin que tu dignidad pida reembolso emocional. La propuesta: acompañas a una protagonista femenina en una historia con vibra anime, tonos subidos y momentos incómodamente explícitos. El “rol” está más en cómo interpretas tus elecciones y tolerancia al exceso que en construir un personaje con sistemas profundos. Y lo de “simulador” se siente más como “simulador de aguantar el cringe y seguir leyendo” que como una simulación con mecánicas complejas. Primera impresión: interesante, provocador, y con esa energía de “esto lo recomendó alguien y ahora tengo preguntas”. Eso sí: entrar es fácil… salir mentalmente ileso, no tanto. [h2]Lo Cuerdo y lo Paranoico[/h2] Lo Bueno: ✅ 📖 Narrativa tipo novela visual con gancho: si entras por historia y morbo, hay material. ✅ 🎭 Protagonista femenina con enfoque claro: el juego sabe qué quiere mostrar (para bien o para peor). ✅ 🏆 20 logros de Steam: perfecto para los que convierten el sufrimiento en checklist. ✅ 🩸 Tono gore/violento sin pedir perdón: controversial, sí; tímido, jamás. Lo No Tan Bueno: ❌ 👥 0 jugadores actuales: la soledad aquí no es ambientación… es estadística. ❌ 🎮 “Rol/Simulador” algo inflado: si esperas sistemas profundos, te vas a topar con texto y elección. ❌ 🔥 Contenido sexual y violencia: no es para todos, y a veces se siente más provocación que necesidad narrativa. ❌ 🧩 Rejugabilidad cuestionable: si el atractivo es el shock, el shock no se reinventa tantas veces. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Más lectura/decisiones que mecánicas: cumple, no sorprende.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]No es de “IA”; el reto es tolerar el contenido y elegir rutas.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Entre gore, violencia y momentos subidos, material hay.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estética anime funcional; más estilo que alarde técnico.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Intriga y polémica: engancha aunque a veces se pasa de intenso.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]La paranoia se sostiene bien; incomoda a propósito.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores; el impacto viene más del contexto que del efecto.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robar cámara; correcta, no memorable.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan como punto fuerte (y se nota).[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Enfoque muy específico; no parece querer abarcar más.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Como experiencia narrativa, debería ir estable en la mayoría.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Depende de cuántas rutas/decisiones quieras exprimir.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.1[/b][/td][td]Una experiencia cumplidora: polémica, intensa y algo inflada en géneros.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Paranoia: Deliver Me es un juego que sabe exactamente a qué público quiere provocar… y lo hace sin sutileza. Si buscas Aventura indie con vibra de novela visual, decisiones y una historia que no le teme a lo sangriento ni a lo sexual, aquí tienes una experiencia directa al grano (y a veces directo a la cara). Ahora, seamos malvados pero justos: que haya 0 jugadores actuales grita “esto no está en la conversación” y no precisamente porque sea una joya secreta. Aun así, 131 recomendaciones totales indican que, para su nicho, sí logró convencer a suficientes valientes (o curiosos) como para no ser un simple accidente digital. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con reservas: si te late la novela visual polémica; si no, huye antes de que te “entreguen”.[/i] Si te interesa una historia intensa, con estética anime y contenido explícito que no pide permiso, vale la pena intentarlo. Si buscas “Rol/Simulador” con sistemas profundos o una comunidad viva alrededor, este delivery llega… pero sin repartidor y con la puerta medio cerrada.
I wish I could recommend this game to english speakers. However, this is the equivalent of reading wattpad horror stories by middle schoolers.
I think there is something wrong with my game. (Or it's just a really dumb game with extremely few choices, and the only real ending is a game over end.) I just bought this game, and I got almost no choices. Just some weird random choices in the start, and about 3 choices afterwards. And the only choice that looks like it should matter is whether or not you go to the concert, and one answer leads to an eternal roundabout, and in the other you die. Is there any change in how the game goes based on the random decitions asking about jellyfish and mermaids and ♥♥♥♥? I had very high hopes for this game, but playing it was a big letdown.
我打了11个小时,其中最后的3~4个小时全部在无意义的刷刷刷第六章的数值,结果还是没过,一直卡在那里,恶不恶心?别说我为什么不去找攻略,没有!有也不同!同样的操作加的数值不一样,官方也不给配个具体数值表,就让我们玩家自己硬扣数值,我三个多小时全在这里你妈的刷刷刷!我来是看您们剧情的!不是他们的来浪费时间的!草!
Арты в игре красивые, но как-то всё очень скучно.... Сюжет в игре простой, но его так растянули, что спать хочется! В игре присутствует Китайская озвучка, и к ней можно привыкнуть. На все концовки выходить самому сложно, но хорошо что есть гайд. "Сексуального контента" я в игре не обнаружил, и сомневаюсь что тег в игре уместный. Из минусов: -Скучный сюжет -Сюжет сильно растянули Из плюсов: -Красивый визуал -Есть Русский(Сделанный через гугл переводчик)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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