
Parallelia is a first person puzzle game with non-euclidean geometry which tries to offer a less ordinary experience. Take a short walk through this world upside down, made in a minimalist style. Pay attention to details and try to find the right path.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Well, to begin with, the review is negative mainly because I'm stuck in one part, I've spent more than 1 hour touching all the buttons and doing the impossible without success, I don't know if it's a bug or what. There is a screenshot in the Steam discussions in case the dev or someone who has passed that part wants to help me. The game has no UI or configuration, ESC exits the game, does not save the game or anything, as simple as that. The game in that sense, feels like a project that didn't have enough dedication. And it is made based on an asset easily found in the unreal engine store: "Portals Blueprint". Despite all this, which sounds extremely negative, I enjoyed it (until I got stuck in the part I mentioned above). If I could play it to the end, I would recommend it, since the price is cheap.
Like Antichamber, but more frustrating and you can't save
We have Antichamber at home. ... antichamber at home. No saves, when you try to leave it crashes, you find progression accidentally etc. It has the tech but needs a lot of polish.
玩了五分钟,简单说下感受 刚进游戏时没有操作教程,没点游戏经验建议直接退款 没有设置功能,按了esc直接退出游戏 配乐有点manifold garden的感觉,玩法和艺术设计很明显是借鉴了antichamber 优化做得一般,往差了说,玩了五分钟cpu烫到起飞,往好了说,至少在我这台超低配电脑上坚持了五分钟 走路感觉在飘移 不能设置隐藏准星,截图受影响 在这种极简艺术设计下有波纹的水面显得很突兀 最离谱的就是这玩意没有存档,退了再进就得重来,吐了
内容は迷路探索パズル系のウォーキングシュミレータって感じ。酔いにくい私が何故かめちゃくちゃ酔った。 この難易度、長さでセーブ/チェックポイント無しにしているのならハマり系のバグがあるのは許されない。 たくさん必要とは言わない、せめて白黒世界から白線世界に変わったタイミングで保存されるべき。 落下が出来る穴にハマり登ることも降りることも出来なくなるバグがある。この一点だけでプレイの全てが無駄になったのでクソです。
permanently softlocked by rubbing up against a specific wall
While I went into this with high hopes The game feels very unresponsive, most of the puzzles I felt where solved by accident by me just bashing my head against things With later puzzles causing me to have no idea how to solve them. The art style could work but there is not enough visual feedback for some sections to work, especially the platforming. Over all, if this is someones first game, it is very good for the genre, tho I would take a closer look at the visual queue other games use
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