
Panzer Arena:Prologue is an experimental tank PvP game. Boost, drift and flip your way through any kind of terrain in order to destroy your opponents. Use several types of abilities and weapons and compete in multiple game modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Думаю гра повинна мати більше позитивних отзивів, гра звісно дуже гарна, та вайбова.
This game is definitely well developed. A bit barebones, maybe a bit boring, but it's worth checking out, as clearly some time went into it. One thing to note is that this isn't a prologue. Despite it's name, it doesn't seem to be an introductory game into a main game, it's just a experimental development sandbox for the developer to grow their skills, I assume. One thing I'd like to see added is some kind of visual indicator on which way the front of the tank is facing forward. It might seem obvious, but when you're constantly jumping around and doing flips and whatnot, it can be disorienting, and could very much help the player. Good luck on your development.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a real basic Unreal project bashed out in the space of (I assume) a weekend, a primitive PvP arena with asset flipped looking tanks and not much else going for it. Needless to say, it was a big flop here on Steam Direct, resulting in a PvP game with no players. Worse, this wasn't even intended to be the full game, just an advertisement for it. Why is there so much advertising spam from amateur developers on Steam? We want full games, not adverts! So, "Panzer Arena: Prologue" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Имба
Really fun. There is alot of potential here and i would happily pay 5-10 bucks for this if the dev would try and monetize this. Remarkably polished and smooth. Def give it a shot with a bunch of buddies.
非常好的休闲小游戏
sehr gute spiel
免费游戏,不错
server is dead no player already
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