
Panzer Arena:Prologue is an experimental tank PvP game. Boost, drift and flip your way through any kind of terrain in order to destroy your opponents. Use several types of abilities and weapons and compete in multiple game modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
у игры огромный потенциал, но разработчик не хочет делать обновления :(. В игру иногда захожу на 1 катку, 2. Если разработчик будет делать обновления я буду очень рад. Поднимите в топ чтобы разработчик увидел.
Вечно эти демки обрываются на самом интересном месте, оставляя после себя только недоумение и легкий зуд в кошельке - мол, ну купи уже полную версию, не будь жмотом, а вдруг там дальше шедевр в который я не поиграю... Если вдруг этот мой спич наберёт 50 лайков и 10 наград, я, как мужик сказал, так и сделаю: куплю наконец полную версию на распродаже, поиграю 100 часов, значок улучшу и реально пойду в церковь, поставлю свечку разрабам, чтоб они и дальше клепали крутые проекты, а не только дразнили нас кусочками. ╔╦╦╦╦╦╦╦╦╦╦╗ ╠╬╬╬╬╬╬╬╬╬╬╣ ╠╬╬█╬╬╬╬█╬╬╣ ╠╬╬╬╬╬╬╬╬╬╬╣ ╠╬████████╬╣ ╠╬█╬╬╬╬╬╬█╬╣ ╚╩╩╩╩╩╩╩╩╩╩╝
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Panzer Arena: Prologue — очередная вариация танчиков онлайн. Суть: ✓ демка, хотя полной нет. ✓ игроков онлайн тоже нет, но можно сыграть с ботами. ✓ физика и графоний для соло-разраба в целом норм. ✓ танчик один. ✓ карт мало. Как итог: для демки соло-разраба, в принципе удобоваримо. Хотя полной нет, и что-то мне подсказывает что и не будет. Играть в любом случае придется с ботами, ну или собирать свою компанию. На пару матчей сойдет, не более. 6 панзырей из 10 P.s: ну а как должен был бы выглядеть матч с живыми игроками, можно глянуть к примеру на видосе этого чувака: https://youtu.be/u96rRPHmfbo https://steamcommunity.com/sharedfiles/filedetails/?id=1276831459 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
超级神作,可惜没人玩。吊打市面上几乎所有开坦克小游戏。可惜可惜
Panzer Arena: Prologue deneysel bir tank PvP oyunudur. Rakiplerinizi yok etmek için her türlü arazide yolunuzu güçlendirin, sürükleyin ve çevirin. Çeşitli yetenek ve silah türlerini kullanın ve birden fazla oyun modunda yarışınabilirsiniz. Kontroller harika gerçekten.
Это отличный милый проект, как только я зашел меня встретило весьма необычное исполнение, довольно интерактивное. Даже несмотря на то что это пролог, тут все отлично и я могу рекомендовать к ознакомлению.
Имба
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a real basic Unreal project bashed out in the space of (I assume) a weekend, a primitive PvP arena with asset flipped looking tanks and not much else going for it. Needless to say, it was a big flop here on Steam Direct, resulting in a PvP game with no players. Worse, this wasn't even intended to be the full game, just an advertisement for it. Why is there so much advertising spam from amateur developers on Steam? We want full games, not adverts! So, "Panzer Arena: Prologue" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Думаю гра повинна мати більше позитивних отзивів, гра звісно дуже гарна, та вайбова.
Tank sürmüyorsunuz. Tank taklidi yapan araç sürüyorsunuz. Her şeyi geçtim niye silahlar bedava SFX kullanılmış ? onu geçtim neden tüfek sesi var amk tankta ? Kulede ki topun amacı ne o zaman amcıklar ???? Sesler kötü, araç kötü, sunucu yok
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Assetto Corsa | $88.7M | 172.4K | 93% | $19.99 |
| Wreckfest | $34M | 41.1K | 88% | $29.99 |
| Automobilista 2 | $14.4M | 15.7K | 92% | $39.99 |
| SpeedRunners | $7.6M | 22.8K | 95% | $14.99 |
| s&box | $6.5M | 9K | 59% | $19.99 |
| Super Battle Golf | $3.4M | 10.8K | 93% | $12.99 |