
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Most likely between $148.2M and $420M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $247.1M |
| Xbox | $29.99 | 78% | — |
| PlayStation | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.96 on Steam · Russia (−57%). Compare 31 prices in 15 markets →
Reviews
Themes across 3888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Adorei o jogo, estou viciada
控えめに言って神ゲーです。あらゆるゲームの良いところを集めたようなゲームです。冒険も、パルと戯れるのも、探索も、工場作業も、すべてが楽しく、すべての人がはまるようにできているゲームだと思います。クリア後は未練たらたらの元カノのような存在になります。それくらいに楽しいゲームです。
Personally, I’ve got mixed feelings playing version 1.0 of Palworld. Despite being greatly addictive and engaging, this game still feels somewhat lacking and unfinished. To substantiate my point of view, I’ll put it this way: Pros of the game are indisputable, since it’s packed with multiple solid mechanics that will make you forget about any other titles for hours to come. Base construction is fun, catching pals and using them as workforce is even more fun, because the shrewd system of traits combined with limited number of pals that can be assigned to the base makes you think strategically at higher level of difficulty, especially when exploring mid- and late-game content. Also, it goes without saying that the overall design of the pals, aside from certain obviously inspired-by-some-particular-Nintendo-games elements, are superb (with few exceptions). Moreover, the world feels much more alive than in previous versions, and packed with ester eggs, secrets, references to other games and real-world cultures and so on. Thus, overall exploration, battles, base management, visible and feasible progression with every unlocked piece of tech feels extremely satisfying. Nonetheless, there’s a couple of downsides that may spoil the impression and make you keep wondering why such a great game still feels raw and unfinished. The first and most vivid one is the story, lore and their presentation. Players keep comparing Palworld with Pokemon series due to obvious reasons, and it’s quite understandable. But the approach to the presentation of the story in these two titles differs like a forest hut and a Disney castle: the Pokemon series has always been good at presenting characters, plot-important events, foes, legendary Pokemon and so on with cutscenes, well-directed dialogs (despite intentionally being stripped of any VA/VO), camera angles and so on; Palworld in this regard is a lackluster in more than one way: the story here – the main plot – exists, and that’s it. It’s hardly explained, most of the dialog is just poorly translated walls of text, and all the cutscenes in the game consist of intro/ending sequences, 8 presentations of the tower bosses (yeah, they look cool, but its senseless since this is the first and, probably, the last time players will ever see them, and their backgrounds, personalities and features are being buried under bland NPC responses, some text notes here and there, and that’s it). Main plot seems mostly like an afterthought than a driving force of progression, which means this very progression looks like this: players are not inspired by “I’m so thrilled! What’s gonna happen next! I want the continuation of the story!!! More cool characters and cutscenes!” emotional response but are mechanically pushed forward by inability to eliminate enemies in certain arears “Okay, Tower 3 Boss, here we go! Oh my, they trashed us good. We must unlock next tech tier level and craft new gun, armor and ammo. Let’s grind and roll! Once we gear up, we can go challenge Tower Boss 4 as well” and that’s it. As for the bosses, their difficulty varies greatly, but it’s obvious they’ve been designed to withstand assault of 2-3 players at least, which means there will be a huge problem to fight them solo. And this difficulty spikes will be getting more and more vivid, especially while exploring endgame content. Some Pals will get oneshot, and some will oneshot the player. Local balance still requires polishing for months, if not for years. Thus, as a conclusion, I must say that PalWorld is a combination of great ideas, solid gameplay core mechanics, fun sandbox gameplay, flexible multiplayer settings and extremely poor execution of everting plot-related, except for the presentation of Tower Bosses. At some point, the game gets grindy and boring and even entering endgame content stage won’t bring you enough satisfaction and motivation to progress further due to the lack of feasible story progression and plot mysteries to unveil. However, it still can give you hundreds (if not thousands) hours of fun sandbox gameplay and multiplayer shenanigans, where you can explore the overwhelmingly gigantic world of PalWorld to your heart’s content.
一点都不肝 真的
It's familiar and yet new. Lots of fun, 10/10 I recommend!
This is what Nintendo should've done a decade ago, I'm glad this company is finding success
love the game and 1.0 made it even better
Como um grande fã de Pokémon, que jogou desde as primeiras versões até as mais recentes, os remakes, os jogos fora da franquia principal, enfim, tudo que se pode imaginar, esse jogo me capturou de uma forma que fazia tempo que eu não experienciava. A impressão que eu tenho é de que os desenvolvedores ouviram a comunidade de Pokémon e implementou todos os desejos dessa comunidade neste jogo, propiciando por exemplo, batalhas muito mais dinâmicas. Promovendo a experiência que há muito tempo eu procurava, que era a do próprio anime de Pokémon. Palworld é um jogo de captura de criaturinhas, os famosos pals, que te ajudam de diversas formas diferentes, seja coletando recursos para você, levando você pelo mapa pelo ar, mar ou terra e batalhando ao seu lado. As batalhas em tempo real que permitem interação livre são viciantes, apesar de envolver construção de base e sobrevivência, ele traz esse tempero da captura dos pals e da convivência com essas criaturinhas fofas e divertidas. Estou completamente fascinado pelo jogo, como eu mencionei, fazia muito tempo que um jogo não me capturava dessa forma, eu passo todo o meu tempo livre jogando Palworld e não estou nem perto de terminar o jogo (coisa que eu não quero fazer nunca). Espero que os desenvolvedores lancem cada vez mais updates e mantenham o jogo vivo, porque ele é muito bom. Por fim, apesar de achar que isso jamais chegará na Nintendo ou na Pokémon Company, essas empresas deveriam descer do pedestal em que estão há tantos anos e passarem a ouvir os players da franquia, porque foi literalmente o que Palworld fez, ouviu o que a comunidade sempre pediu e implementou. Recomendadíssimo!
Trying to retrieve items after death is a never-ending punishment that makes the game very unenjoyable. Even in casual, continuously being one-shot by enemies is very annoying.
this game is mid, not good and its not bad