
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Most likely between $148.2M and $420M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $247.1M |
| Xbox | $29.99 | 78% | — |
| PlayStation | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.96 on Steam · Russia (−57%). Compare 31 prices in 15 markets →
Reviews
Themes across 3888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
un chikipi re culiao me gasto 50 bolas y lo mate , y un legendario cayo a la primera
Palworld is a Adventure game that mix elements of survival and monster capture games like Ark and Pokemon and a pitch of automation, that itself is not bad, mixing stuff that works and make them work together is tough. The concept itself alongside the big world and creatures is what it hook me Visuals, it goes to a cartoonic 3d style, not realistic, and that is ok, they wanted to sell live creatures with their animations, expressions and designs, it worked because the pals feel alive and can do something more than just fight, thought some shadows can look weird in some pals and if you do a closeup, the texture on them can be weird sometimes Music, On this, I am honest, it needs background music when no fights are happening, I know they wanted ambience but a area song could had been good too while working on your base. The ones it has are good but you may ignore them a bit since you are busy with the fight Gameplay, Well, the important part, it plays well for me, already know how to play Ark and pokemon, so this was not different for me, even on early access, I was comfortable on the game, no issues on it, and not boring either thanks to the survival and building alongside the pals, it makes it less of a time waste and allowing more exploration of the world while your base works in resources. A adaptive difficulty that can modify when ever you want and make it as easy or hard you want. Pals, ok, about them, I think they are a great idea for working and fighting, giving each one affinities and improve them makes it that you don´t have to focus in a meta or tier list or anything to win the game, you can keep a early game pal and make it work tilt the end(I did that with my little Vixy). There is metas but for different tasks and needs, but in the end, you can use your favorites on the adventure. Now, to compare to the obvious... yeah, they are not pokemons, they can use a similar art style but they are not pokemons, all the drama on the early access was so dumb and the people only wanted attention and trying to be a vigilante on social media, the big difference is that, on pokemon, there is a strict meta and you can only use and raise the good ones for competitive(Incineroar or Gholdengo) and the rest are not viable(lack of flexibility). Unless you play the story and thats it, where you can use your favorite ones of the region/generation and win. Aside of that, what more can you do with pokemon aside of fighting, nothing really, just watch them and play minigames. In palworld, yes there is meta and builds to do some works and gather resources, but nothing is stopping you to ignore it and play with what you want and raise the strongest chicken or lamb you can make and kill a legendary with it. In the end, I recommend Palword if you want to play something different to Pokemon or that you are bored on it but still want a monster capture game and maybe it can be a start to find other oscure monster capture games.
More fun then I expected. I take a bit slower by reducing exp earned as you level way too fast. But that is my playstyle. Overall, fantastic base design, every character their own animation, and base building is simple enough to be fun. Be aware this is more a base and production game over a fight game. You are constantly upgrading your base to improve your capability to get better pals and so on. It is a grindy game because of that. For perfection expect dumping lots of hours breeding and getting the perfect combination of pals and skills. World design is... massive! You will be spending hours traversing, but there are fast travel points. Dungeons, bosses, world events, all really good. Survival...? What survival? You have to try hard to let yourself die. They make the survival aspect so easy you forget about it by 10 minutes in. You can always crank the difficulty to max just to try and feel like there was supposed to be a survival aspect of the game.
我不是生存建造类玩家也推荐游玩,好评都给了就不夸了,直接说不足吧。一开始需要帕鲁矿碎块的时候我的认知里只有石头,后来我知道了帕鲁矿碎块,他又需要金属矿了,我终于金属矿自由了,他跟我说需要帕鲁金属矿,后面依次类推六棱晶矿、烈阳金属矿、红珊瑚矿。即便有了可以快速采集大量矿资源的等离子切割器,你还是得亲力亲为,而且六棱晶矿需要铬铁矿,红珊瑚矿需要钓鱼或者肢解凉晶鲸(打或者抓凉晶鲸也可以就是太少)。 再来说和矿相关的二次加工品,石头加工成帕鲁矿碎块,金属矿加工成金属锭,帕鲁金属矿加工成帕鲁金属锭,中间还有精炼金属锭和塑钢,然后是六棱晶锭、烈阳什么锭、红珊瑚锭。与此同时你的炉子也要不断拆了造新的。我个人觉得这太繁琐,少一些这种流程会比较舒适,对想追求一劳永逸的我来说,这些流程让我局促和焦虑,总觉得现在的只是暂时的,迟早还要更新换代,所以到中期开始玩的很坐牢很焦虑很枯燥。 稍微说点好的,缝的不错,在此之前稍微有点任豚属性,玩了以后打破了对任天堂那点本就不多的滤镜。玩法没有专利,真正吸引玩家的是游戏创作者保持进取的创作态度,这个进取不一定非得是突破性的创新,愿意去缝合并且缝出自己的特色也是一种进取,至少创作者投入了些许的勇气和思考试图去制造不同哪怕手法拙劣。以前勇于创新的屠龙少年最后也会成为恶龙,然后组织法务部建立自己的护城河与壁垒维护自己的地盘,但如果游戏业都这样,那么有意思的游戏就会越来越少直至枯竭。 基于此,哪怕我前面说了那些不好的点,哪怕这个游戏我也就止步于100小时出头,幻兽帕鲁1.0正式版在我这也足以称得上是今年的年度最佳。
好玩好玩
yens henlo this is very god
what a great game.
:) :)
its awesooooome
when can I ♥♥♥♥ my pal?