
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Most likely between $148.2M and $420M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $247.1M |
| Xbox | $29.99 | 78% | — |
| PlayStation | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8/10
I beat tons of creatures into submission, then capture them and have them make me rich. This is my reparations.
P0k3mn could never.
super
.
It is SO worth it to get this game! Played ever since the alpha. It got boring kinda fast back then. but now on 1.0 it is MUCH better. it feels complete, feels amazing. plays amazing. barely any bugs and many great moments of play. more fun with friends of course but really great solo too. Hope they make it even better as time goes by.
good
ARK but actually relaxing.
Palworld has great gameplay and feels surprisingly smooth. The movement is responsive, and traveling around the world is easy and enjoyable. You rarely get stuck on the environment or have problems moving around your Pals. It is a really fun mix of base building and monster collecting, but the addition of weapons and action-focused combat makes it feel different from other games in the genre. All of these systems work well together and make the game very entertaining and addictive. It also runs surprisingly well on the Steam Deck, which makes it a great game to play both at home and on the go. Overall, Palworld is a great game. It runs well, the gameplay feels polished, and I have encountered very few bugs.
1.0更新之后各种严重影响游戏体验的BUG多如牛毛,各种各样的工作台炉子宝箱前来回踱步,就是不干活,再就是远古系列的工作台产物跟不上帕鲁工作速度,搓完了产物才慢慢出来,那我帕鲁拉工作等级和速度的意义在哪里?还有的帕鲁开完箱子之后收不回来只能切换出战帕鲁;雪山高难塔主boss之前版本隐身十秒钟,这个版本打一半直接全程隐身无敌,注意是持续到结束;还有波鲁杰克斯和一些挂后台的帕鲁技能有时候完全不触发的bug,目前还搞不清楚是怎么触发的这个bug;飞行帕鲁击杀后掉落物卡在半空缓缓落地,必须慢慢等它落地才能捡起来;古代配种机上一组的蛋没拿出来,新一组放进去再拿蛋出来,就会不孵蛋,得重新把上一组帕鲁放回去再拿出来;还有服务器玩久了之后延迟高到爆,必须重启服务器或者玩家自己装mod清理内存;正式版游戏内容是多了,但是各种各样以前没见过的bug、优化差也跟着多起来,这么多问题上线前到底有没有做过测试?这几天到底更新了什么?还是说赚了米优先去度个假?