
Discover a welcoming world in Palia, a free-to-play fantasy life sim adventure where you can craft, explore, and create the life and home of your dreams. With nearly endless ways to make Palia your home, you’ll find relaxation and joy in every corner of this vibrant, heartwarming world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Discover a welcoming world in Palia, a free-to-play fantasy life sim adventure where you can craft, explore, and create the life and home of your dreams. With nearly endless ways to make Palia your home, you’ll find relaxation and joy in every corner of this vibrant, heartwarming world.
Dive into a world rich with adventure and lore. Complete quests that reveal the secrets of Ancient Humans, deepen your connections with Palia’s Villagers, raise adorable animal companions on your Ranch, and help shape the story around you.

Design your ideal space with near limitless possibilities! Craft items, place Building Blocks, and landscape with Yardwork Decor to create a home that’s uniquely yours, both inside and out. Display your creativity and join Home Tours to get inspired by the community's incredible designs.

Step into the Royal Highlands, a sprawling region surrounding the ruins of an ancient palace lost to time. Meet new Villagers, encounter unique flora and fauna, and uncover long-forgotten secrets hidden across these beautiful, sun-kissed lands.
Meet your very own horse and journey side by side across Palia’s gorgeous landscapes where every mounted adventure becomes faster, farther, and full of possibilities.
Explore a dense, magical forest filled with surprises around every corner. Discover new artifacts, creatures, insects, and more when you unveil Elderwood's mysteries with friends.

Palia changes and evolves throughout the year with seasonal updates and celebrations. Each season brings new adventures, Bulletin Board quests, community events, progression paths, and surprises to enjoy with friends. Between fall and winter to spring and summer, there’s always something fresh to enjoy that will keep you coming back.

Grow meaningful relationships with lovable Villagers or team up with fellow adventurers for unforgettable journeys. Chill out by collecting and trading irresistibly adorable Plushies, Potato Pods, and Stickers, fostering friendships one collectible at a time.
Wander through Kilima Valley, Bahari Bay, the Elderwood, and the Royal Highlands to gather rare insects, forage for ingredients, and enjoy the scenic beauty of Palia. Tend to your home plot, nurture your garden, and live your dream life.

Whether solo or with friends, Palia is a place where you’re always welcome. Discover a cozy community filled with new friends, enchanting magic, shared adventures, and endless charm.

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 58reviews | 97% | — | $0 |
| Free | 7.5Kratings | 74% | — | not modelled |
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is fun, cozy, pretty and peaceful. it's actively maintained with kind and thoughtful community staff, with an active and collaborative community, i enjoy it and continue playing it, there is a lot of freedom in how you can play. but its current direction is trending towards increasing prioritisation of monetization, slowly pushing the line further and further. every patch, every new feature - and multiple existing features - don't work for up to weeks or months, including premium ones that people pay RLC for (not an exaggeration). these often render large parts of the game completely unplayable or ruined. they do not prioritise bug fixes or remediation of these issues even if they break entire skills, such as ranching, which has been released for a year now and is still broken in almost every aspect, despite diligent reports from the community. the community are left to figure things out for the rest of the playerbase via rigorous testing that anything communicated by the game is even accurate. they prioritise churning out new premium content onto these non-functional mechanics. to emphasize, they routinely release and sell products at price tags in excess of $30-70, that do not work, and if they do fix them, it's rare and never quick. original game mechanics do not get fleshed out, i.e. villager relationships. this latest patch they explained they are releasing $72 of purchasable storage upgrades (which are also broken) in exchange for the content drop of the ability to have eyebrows for free, which is egregious. it's not a good time to pick up the game, but i post this in the hopes that it changes course!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best MX #71, worst CA #95 · 8 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pay to win game, ♥♥♥♥ that ♥♥♥♥. $100 American dollars for storage. L Devs.
I played Palia when it first launched years ago both on their launcher and Nintendo Switch. The game was fun and most of the monetization was focused on cosmetics. I decided it was time to return and see what new stuff had been added and was immediately turned off by the aggressive monetization. What was once a market full of outfits is now the bulk of the game. Animals, outfits, skins... just about anything you'd want earn through play and progression is now hidden behind some form of a paywall. This isn't inherently a bad thing but the price of entry for a single outfit can often start at around $15. Honestly at that price I can buy a different farm sim style game and have all the fun I want. I even tried to get my friend to play with me and we both were like "this feels like a single player game that is online" so it's not even a good multiplayer game.
After many hours in this game I can no longer support it. Preying on players after promises of not monetizing anything outside of cosmetics. Incredibly disappointed with the direction the studio is taking the game. Anyone just getting into or coming back to the game will be riddled by the same unfixed bugs, and a storefront pushing basic quality of life improvements for real money.
Negative monitization practices that just get worse and worse with every update. Used to be a great game, but devs are more concerned about penny pinching their player base than expanding the game with real content. Ads are even placed on the loading screens and obstruct the screen.
I got this game and have many hours on it. I was hooked for a month straight. as of June 2nd update, I have been unable to play my game and don't think I will bother to try and fix it with their recent updat of putting storage behind a paywall, which they said they would never do such a thing or become that kind of game. Game was great until you got greedy.
Glitchy and every cool thing is locked behind a paywall. I get its a free game but like dang there are no ways to get a pet without spending money. I mean its alright for a free game but just my opinion
Not Recommended Before I’d even properly got into the game, Palia was already lecturing me with its “Village Values”. You get stuff like: “We, the players, will work to uphold a welcoming, tolerant, and inclusive community, and reject racism, sexism, homophobia, transphobia, ableism…” And honestly, I’m just tired of this sort of thing. I’m here to play a game. I don’t need to be given a diversity and inclusion speech before I’ve even started. I don’t need to be told what values I’m expected to uphold, what kind of community I’m expected to help create, or how I’m supposed to behave beyond the obvious. Just have normal rules. Don’t harass people. Don’t cheat. Don’t grief. Don’t abuse people. Don’t be a ♥♥♥♥. That covers it. Instead, it’s written in this weirdly forceful, patronising way where it’s “we WILL do this”, “we WILL uphold that”, followed by all the usual modern buzzwords about tolerance, inclusivity and identity. Then it gets even more patronising: “We believe in second chances and giving people the opportunity to learn to be better.” Learn to be better? I’m a grown adult opening a video game, not a naughty child being sent to the headteacher’s office. Then there’s: “We believe in supporting our neighbors through their hard days as we know they will support us through ours. Above all, we choose kindness.” Again, why am I being told this? If someone wants to make friends, support other players and become part of the community, brilliant. If someone just wants to log in, gather resources, build a house and keep themselves to themselves, that should also be completely normal. A game doesn’t need to tell me what kind of person I should be. Then, before I’ve even properly played, there’s an entire Consequences section explaining that breaking these “Village Values” can result in losing communication features, being excluded from events, being suspended from the game, or even potentially losing access to future Singularity 6 services. Why does a brand-new player need to be hit with all of that? Have a Terms of Service. Have moderation rules. Enforce them when needed. Every online game does. I don’t need to arrive in a cosy MMO and immediately be handed what feels like a mixture of a corporate diversity seminar, a school behaviour policy and a disciplinary procedure. Call it woke, DEI, progressive, whatever label you want. I don’t really care what people call it anymore. I’m just tired of being preached to and patronised by entertainment that I’m using specifically to get away from this sort of thing. And before someone deliberately misses the point, no, I’m not saying racism, harassment or abuse should be allowed. I’m saying you can ban bad behaviour without lecturing every new player about how they need to “learn to be better”, “choose kindness” and uphold your prescribed set of community values. I wanted to play a cosy MMO, gather resources, build a house and switch my brain off for a bit. Instead, one of my first experiences was effectively being handed the gaming equivalent of an HR induction and employee conduct handbook. That completely put me off. Uninstalled and put straight into my Not Interested list.
i loved this game... but.... i can't recommend it. ever since they started putting out bundles, it's all they do. we get so few story updates. it's all bundles, plushies, farm animals, outfits. what's the point? just make a dress up game, yall. like, seriously, this has been getting worse and worse. there's more and more bugs, stability is always up and down, it plays like ♥♥♥♥ on the switch. i'm really disappointed. this is well and truly turning in to a sims 4 mess
It was just a year or so ago that I came across Palia and introduced all my friends to play it with me, initially thinking I'd spend several hours on the game and for awhile I did have plenty fun with it despite its bugs and glitches. Eventually, I fell out of the game and stopped thinking about it until semi-recent. I booted up the game and it was completely broken, the UI was messed up and I couldn't load into the world at. all. no matter what I did. So fast forward to even more recent, I try Palia again. Thankfully everything's working in terms of UI and the world not falling out of itself- and the updates to the UI were quite nice but I noticed the cosmetics were increasingly expensive to a degree that I genuinely couldn't ever justify? Granted sure, they're cosmetics they're not a requirement to play the game but it felt very unfriendly? I tried looking for anything cute or cool that was free or on the cheaper end but nothing caught my eye. Either way I tried to get into the game to play it again and just wasn't feeling it- while the world loaded in it was evident that the game was still extremely buggy. Fast forward yet again to today, I learn they're now monetizing storage which is arguably p2w and generally just not a good move tbh. This game feels so lifeless, it feels like all the focus goes into the expensive cosmetics with everything else just left alone because the gameplay itself isn't making the profit. I don't necessarily disagree with the concept of paid cosmetics but the way they're implemented here feels dirty amongst the piles of other issues like bugs & glitches and their reversal of promising to not paywall core elements of the game (such as storage) It's really quite unfortunate because the first time I experienced this game, there was a real sense of community and fun to it. I didn't get much of a chance to enjoy it as much as I think others have- and there are the positive reviews for those experiences but given the business practices I feel inclined to say something. especially if there's any chance of changing the course of this games development into something enjoyable for players but that's extremely hopeful thinking. Either way I really just can't recommend it as it is and I'm honestly irritated for the greater community because whether or not they pay for these things and are ok with that- its still just not right to them. whether they mind it or not that's just how I feel.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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| $0 | 0 | — | Free | |
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