
Paladins is the ultimate fantasy team-based shooter experience, with over 50 customizable Champions fighting in 5v5 action across a diverse Realm of modes and maps!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dying game with no new updates. but the best hero shooter ever. used to play this when i didnt have enough money for overwatch lol
we still talk about you.
amazing class balances and fairly easy learning curve
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Turkish, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD GAME THATS FREE
I love this game if there are no devs how do i go about aquiring the rights to own said game so that I can get devs back in and involved.
Oh my beloved... First fps U have ever played, first game I fell in love with. Tho it will always have a special place in my heart, bad development/management decisions made this game lose a big part of its player base very early on. This is, in my opinion, a big reason as to why this game never really got main stream. However it still is one of the best hero shooters out there and a misunderstood gem. I hope it will one day be revived.
this game has been amazing always, to bad develop team decided to stop working on the game.
Тёплые воспоминания, но дело было в компании)
For anybody looking to try this game in 2026; Do it. We will not let this game die. We are still here.
This game will always hold a special place in my heart. If you're looking for a fun FPS that an older PC can handle, this is the one. Please do not let this game die cause the devs decided it wasn't worth their time anymore. Plus, it's free, so even if you don't like it, it isn't like you wasted your money. Nothing to lose.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.