
Paladin Lias in the process of a hunt for bandits, awakened a special power, in order to seek the truth of this power, Lias began all sorts of adventures.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作
玩不明白,找了半天巴卢城找不到,攻略也没有
NOT SO GOOD
换汤不换药
게이머 편의성엔 신경쓴 점이 좋지만 ntr인줄 모르고 사서 너무 실망. 이런 스토리는 한심하고 싫음
不要直接关机会丢存档
一般,不过史低就10块钱,就这样吧。
垃圾,一直闪退
傳統回合制下的平衡取捨:評《聖騎士莉雅絲》的流程體驗與技術瓶頸 本作是一款標準的回合制 RPG 小品,透過「聖騎士」與「欲望世界」的強烈對比構建敘事。然而,技術層面的瑕疵與後期數值門檻的拉升,是體驗時不可忽視的問題。 1. 技術表現與流程建議: 穩定性疑慮: 程式運行存在不穩定因素,測試過程中曾出現異常強制關閉(當機)。鑒於回合制遊戲的進度積累,建議玩家保持高度的存檔頻率。 美術權重: 立繪與 CG 的精緻度處於同類小品的平均水平,雖具備 400 張以上的分差,但在感官衝擊力上相對平淡。 2. 遊戲性與結局設計: 難度與農度掛鉤: 雙結局的設計雖增加重玩價值,但「好結局」的達成條件過於嚴苛,導致後期出現大量的作業感與數值農度需求。 戰術多樣性: 職業組隊與隊友劇情的連動,是本作在玩法上較具誠意的部分,提供了一定的流派研究空間。 總結: 本作內容尚可,但技術穩定度與數值平衡仍有優化空間。推薦給喜愛傳統回合制且具備耐心的玩家。
ta bueno nose
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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