
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
Most likely between $42.6M and $120.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $71M |
| Epic | $24.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.32 on Steam · Russia (−79%). Compare 16 prices in 15 markets →
Reviews
Themes across 1987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game. I played the base game with no DLCs for the first couple hundred hours. Finished it, and immediately started playing another game. Decided to buy the "Spaced Out!" DLC, and later on all other DLCs. This enriched the game even more. It has great mechanics, that take quite a while to master, but the payoff is very good. So nice to explore new planets, and find interesting sollutions all over the grid. I used AI at the begining to help me decide what to take from the pod. That mechanism of a freebee every three cycles is so unique and tasty, it's not the only factor of randomness, but is so good at changing your playthrough a lot. I couldn't recommend this game enough. It is so much fun. Most DLCs you can pass on, but "Spaced Out!" is like ONI 2. Don't give up on that.
玩进去依然是非常上头好玩的游戏 作为一部有些硬核(实则魔幻)的作品 在前一百周期中玩家都会不停的去发现问题 注意,不是像很多殖民模拟一样在某一波次中会有敌人来袭那样遇到问题 而是在推进过程玩家会逐渐意识到自己做出的发展规划会带来怎样的问题 电力、水管、看上去很吓人实际上没什么威胁的病菌,以及萌新杀手——温度。 为了解决问题玩家往往需要寻找平衡,让基地能够不偏不倚地发展 我觉得初期玩家需要去抄一些模块,比如水门液冷一类在今天几乎是基础设施的存在 但最重要的在于玩家能够意识到自己所做的工程会造成什么影响带来什么收益,每项操作之间能否达成平衡。 这样的发展也是本游戏的乐趣所在吧。
其他方面没有问题,就是有点浪费时间
硬核,相当硬核
This is not the game i was looking for. i like survival games but this! this is completely different with lot of small texts which are hard to read for me and not any guide on how to do it. at least there should be some type of small guide or tutorial play. how i don't know if there was a guide/tutorial like that or not but i didn't see it which means even if it is there then a casual games, like me couldn't see it. sure game could be best as per other reviews, but it's just not for me.
I was very lucky to finally pull myself away from this game. Despite its deceptively simple appearance, Oxygen Not Included is an incredibly complex and distinctive Factorio-like game that can easily consume hundreds of hours of your life - and the playtimes in the reviews certainly seem to confirm that. I had tried to get into it several times before, but it always felt a little slow and tedious to me, with some survival mechanics thrown in. Then, on my third attempt, something finally clicked. It completely swallowed an entire week of my life, and only now have I managed to break free. It all starts innocently enough. You just pump some water around. Then you notice that you now have polluted water, and apparently you need to do something with it. So you go to the wiki or YouTube, figure out how it works, build a filtration system, and then discover that it does not quite behave the way you expected, so you build something more complicated. Then you realize your power is being used inefficiently. Back to the wiki. Back to YouTube. Then different gases start appearing around your colony. You try to come up with your own filtering system, it does not work, so once again you go and learn how it is actually supposed to be done. Eventually you are separating gases into different reservoirs and building extra processing just to make sure nothing gets stuck anywhere. Then you discover that different plants require different environmental conditions. Back to the wiki again. Then radiation unlocks. And that was roughly the point where I realized that this incredibly engaging engineering puzzle was slowly turning into a job. The worst part is that even after you stop playing, your brain keeps playing for you. You lie there thinking about how you could have routed the pipes better, optimized the power grid, or rebuilt some system in a cleaner and more efficient way. Is that cool? Absolutely. Do I have enough time to keep doing it? Unfortunately, no. My main criticism is that the game explains a huge number of its mechanics only on a very superficial level, and more importantly, it often does not explain how you are actually supposed to use them in practice. As a result, a significant part of the experience becomes a very entertaining form of external research: read the wiki, watch a video, understand the system, go back into the game, and try to build it yourself. If you are smart, maybe it all works on the first try. If you are a dumb grown man like me, it takes a little longer than you would probably like. At some point I realized that I would also need to rebuild parts of my wiring and properly optimize the power grid, and that was where I finally decided I had had enough for now. Not because the game became bad, but because I would still like to have enough free time to play other games too. So in the end, I am a little disappointed that I probably explored only a small fraction of what Oxygen Not Included has to offer, and I doubt I will return to it anytime soon. I genuinely envy the people who have enough time to fully learn and master this game. And I would still absolutely recommend giving it a try. If you enjoyed Factorio, there is a very good chance Oxygen Not Included will completely consume you as well - and it may not let go for a very, very long time.
화장실 만들었는데 왜 물위에 볼 일을 봐서 오염시키냐..?
Started a colony. I forgot what my characters' traits even were but research was slow. They were peeing everywhere, and there was that looming black smoke somewhere on the right. My water supply was slowly but very surely turning green. Eventually learned about priorities, scheduling, plumbing and ventilation. My colony was still miraculously surviving, but I felt overwhelmed trying to save them. I created a new colony. Started looking up guides. Read through wiki. Was honestly getting the hang of it and I thought I could finally pat myself on the back. Then I accidentally dug up a volcano. There were also materials by said volcano, and the duplicates were trying to get to those materials for storage (I didn't even tell them to). For some weird reason, didn't even check up on temperature. Until it was too late. My hospitals suddenly started to get full, and nearby equipment was melting. Eventually realized I still can't have that pat. But I decided to stick with this colony. The cycle before I dug the volcano was still in the save option so I reloaded that save file. Had to say goodbye to Bubbles though- I had hastily picked her after volcano was dug up. I thought her 'medicine' trait could help. Anyway. I decided to not dig the volcano just yet. Had to cancel all the dig tasks near it. But now I have another problem. My power was shutting down. Coal was running out fast. I picked another Bubbles, but she's good at husbandry this time. Hopefully the Hatches can save me. Otherwise..... I think I might really have to dig that volcano. Overall- the game can be a bit "stressful". But somehow, seeing them duplicates' eyes lighting up and clapping whenever a research is done, or just being happy receiving a new hat (blissfully unaware some part or another in the colony is failing real hard and real fast), I feel compelled to not give up.
Biggest problem with this game is how addictive it is
好玩,就是有点难玩