
Overwatch®, A FUTURE WORTH FIGHTING FOR! Overwatch® is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 or 6v6 battlefield brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 423.9Kreviews | 32% | #21 | $0 |
| Free | 252.2Kratings | 82% | — |
Engagement
Reviews
Themes across 3078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mmmmmmmm widow so hotttttt
Jeu sympa, beaucoup de perso avec leur gameplay distinctif, mais tous extremement limités dans leur gameplay à la fois. On tourne tres vite en rond. Marvel RIvals est beaucoup plus intéréssant je trouve. Peu de diversité dans les contenus et modes de jeu. Les tank ne tank pas, la plupart des heal le font mal. Les seuls vrais skin (et pas juste un changement de couleur) sont hors de prix.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #8, worst CN #86 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +1 more
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like tf2 more i sorry i just like pyro more and i like 2fort i think this type of class base shooter game can be better it just need to be make by a better company (and i never played this game i sorry not sorry) i give it a mix review
what the f is wrong with this game how it start me in 10 sex almost finished game and make me lose
2
我很懷念以前的時光,這遊戲剛出時大人小孩都愛玩,那時的我還是一位懵懵懂懂的小孩,每天回家打開電腦的第一步就是開啟這遊戲,玩著最帥氣的攻擊角色,也就是源氏,咻咻咻的迅影襲再加上那震耳欲聾的「竜神の剣を喰らえ!」讓我成為島田家的榮耀,但在某一天晚上,窗外正下著雷雨,閃電的光從窗戶照了進來,那時的景象成為我最無法接受的事實,就是被隊友辱罵我是島田家的區,憤怒不已的我想要證明我的實力不是區的,而是榮耀中的榮耀,而榮耀就是要用行動證明的,那時的地圖是花村佔領圖,我想都沒想直接首選源氏,在我認真的實力下我成功證明我不是島田家的區,打開TAB一看0-0-30,頓時天塌了,最後還是沒能得到隊友的認可,甚至還被他們問候雙親,一氣之下的我成功激發我的潛能打出了更為驚人的操作0-0-60,我看著自己的戰績被自己給氣笑了,而隊友的語言更加惡毒,年幼的我承受不起這樣的打擊便早早下線睡覺了,早起時我發現自己的雙親消逝了,我慌亂的找著自己的雙親並嘗試呼喊著,發現回應的只有是空氣又想起昨天隊友的詛咒,我咬牙切齒的流著憤怒的眼淚,怨恨昨天詛咒我的隊友們,突然我前方出現一個系統框,上面詢問的是是否要用看廣告的方式復活我的雙親,我想都沒想直接點了下去,被強迫看了一個一分鐘的廣告,結束時我雙親奇蹟的復活了,我才知道我覺醒了無限死嗎系統,只要每死一次我的超越手錶實力就上升,我意識到我是天選之人,要成為源神高手只差一步,我冷靜的打開電腦點下了那款遊戲,選了源氏並大喊「源神啟動!!」依靠著雙親絲亡系統我成為超越手錶高手,也是源神中的高手,所以名子叫做『擁有雙親死亡系統的我,只要看廣告就能復活雙親的能力是否能在名為超越手錶的異世界成為源神高手!?』。
Д р о ч ь
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its overwatch guys need i say more
Es como el LOL pero para otakus. Si tienen la oportunidad de jugarlo alchile no lo hagan El Match Making no está bien balanceado esta lleno de micro transacciones y tiene una de las peores comunidades
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10.6K | 43% | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |