
Overwatch®, A FUTURE WORTH FIGHTING FOR! Overwatch® is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 or 6v6 battlefield brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 423.6Kreviews | 32% | #16 | $0 |
| Free | 252.2Kratings | 82% | — |
Engagement
Reviews
Themes across 2988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
and dey say
i hate 6v6 qp hacked
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #8, worst CN #98 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +1 more
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than marvel Rivals
best game ever
Worst matchmaking you'll ever see in any game. It's a forced almost 50/50 overall win rate, and most of your games throughout the day will be nothing but heavy losses because you'll be placed on a braindead team against very high ranked teams. Every now and then it will throw at you the casino-style addiction where you get a really good win or two to keep you playing, followed by tons of horrible games. Unless you have the patience to deal with it while being aware that the fun you'll encounter is minimal, or you are a gambling addict and itching for the same experience from a casino that will still cost you money, only then should you come anywhere near this game. This is also one of those games that makes you feel like the devs have never played their own games. Unnecessary and unfair changes are always being implemented, bad characters being made worse and overpowered ones being made better, or changes that nobody asked for. If they see something is being complained about, they will make it worse. But if they see something is being enjoyed, they will also make it worse. Or they'll completely ignore any and all issues that they know they can fix to make the game more enjoyable, and actually fun.
became a good game once again by cutting out the 2 out of the title
me playing the game doesnt mean i want to impart this cruelty onto others
TLDR - I used to love Overwatch, it's heroes , and it's story but today's Overwatch is an empty husk of what it could have been. I do not recommend putting significant time or money into this game and if you've never played it before please do not start now. - Activision Blizzard has demonstrated biblical levels of greed in the monetization of this game. I'll use only one example, A one hundred dollar cosmetic pack. - Overwatch (formerly Overwatch 2) has delivered on effectively zero of its promises over the last several years including any and all story content - The matchmaking is a complete hellscape in any mode - Several heroes are simply unplayable unless you learn every single niche interaction they have and even then you will still get abused by any newly released hero - Finally there's the endless cycle of recycled content, lack of rewards, and new ways to play being created then inevitably abandoned a year or so later
szkoda prądu ale lucio fajny
The content on the hub is more enjoyable then the actuall game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10.6K | 43% | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |