
Overwatch®, A FUTURE WORTH FIGHTING FOR! Overwatch® is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 or 6v6 battlefield brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 423.4Kreviews | 32% | #16 | $0 |
| Free | 252.2Kratings | 82% | — |
Engagement
Reviews
Themes across 2948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I download the game, I regret, I delete the game.
everyone on this game claims that they are so good, but when you get in a team with them they are hot ass. I loved this game 2016-2020, but it is just infested with g4y people playing this game with one hand.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best JP #7, worst CN #98 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +1 more
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Congrats blizzard for losing a returning player to your game, how come requiring a post paid number still not being addressed? This proves that I'm not bothering playing this game anymore because of that issue. Big L.
removed for inactivity before even loading in 3 times, only happens in quickplay
Made me reevaluate my sexuality good game
めちゃ面白いゲームです。 キャラ含め全体的なゲームデザインが秀逸です。 しかしランクマに関する以下の2点については問題があると感じました。 ①ブロンズ~ゴールドまで1勝1敗(勝率50%)あたりのポイント増減がほぼ±0であること ※私はゴールドまでしか経験がないためプラチナ以上がどうなっているかは分かりません ②連敗するとポイントの内訳に「連敗傾向」とつく ここからは上記2点について具体的にどう問題なのか記載します。 ・①は他のゲームと比べてポイント配分が厳しすぎると思います。 例えばマベライではゴールドまでは1勝1敗で+が当たり前、なんなら3回に1回負けが無 くなるように敗北保護がついています。(これはこれで緩すぎると思いますが) OWももう少し初心者から初中級者までに優しいポイント配分にしても良いのでは? ・②に関してはシンプルに必要性を感じませんでした。 負け込んでる人を煽っているとしか思えないシステムです。 運営さん、プレイヤーに何か恨みでもあるの? 以上が問題と感じた内容でした。 特に①についてはポイント配分を少し緩めるだけでランクの上がり下がりを楽しめるようになる気がするので、すぐに変えてほしいところです。
♥♥♥♥♥♥♥ hate this ♥♥♥♥♥♥♥♥ how do i kill the devs
bad :3
longest toxic relationship ever
Bad game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 61 | 66% | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |