
Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.
Most likely between $25.4M and $71.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 96% | approximately $42.3M |
| PlayStation | $14.99 | 95% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.34 on Xbox · Türkiye (−63%). Compare 31 prices in 15 markets →
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have really tried to get into this game over the last year or so, but it felt like I needed to have the patience of a saint to want to play this. I really wanted to explore the story, and thought that once I got deeper in, I'd have the motivation to finish the game. Unfortunately, every game mechanic is so tedious and frustrating that it eventually diminished any remaining curiosity I had for the story and characters. Games are supposed to pull you in over time; this is the first game I've played that not only did the opposite but left me feeling like I wasted my time. I love exploration games. I do not like having to explore the same areas over and over and being hit with disproportionate penalties for failing to time something precisely or perfectly maneuver my ship.
Please hire a merc to hit me in the head who specializes in amnesia this is a call for help not a review.
I really wanted to love this game. All I knew beforehand that it had to do with outer space (which I love) and exploration. It seemed like a recipe for a good time, but alas, this game is horribly, horribly designed. I understand why others might like it, I suppose and I understand the mechanics were implemented with intent. But those mechanics are still horrible. The controls are unreliable , wonky, and this is officially the first and insofar only game that ever gave me motion sickness. My biggest gripe though is that this game constantly punishes you, even if you make "progress". There is literally no sense of reward or achievement. Each clue you unravel will simply go "oh, you thought I will give you meaningful info? HA, no, please go to this other location". Oh, and you might have to go to that other location over and over again because even if you manage your resources of oxygen and fuel well, the game will kill you in a set amount of time regardless. Literal morsels of a story that is too big and complicated for this, with no hook. No information about who you are, why you should do this, or why you should even care. Happy for the people who loved it, I will never play another minute of this torture.
통깡 왔다감
Overrated. It's a basic exploration game set in a tiny solar system in a 22 minute time loop with timed puzzles. The mystery is not that interesting, and the piloting is extremely basic. The game just doesn't respect the player's time. You unlock info, but that's the only thing that survives the end of the time loop. You can't save and come back to where you left off, you need to travel to the planets again and then redo all the stuff you did to get somewhere. The autopilot of the ship is quite bad and it has crashed my ship into the sun or a moon in more than one occasion. I love space exploration, I love mysteries, and I love puzzles, and Outer Wilds did not deliver in any of those aspects.
Every star carries within it the promise of collapse. It spends a lifetime suspended between gravity and light, until the universe whispers that even light must yield. The star returns its fire to the cosmos, yet it does not disappear. Time turns back toward the dawn, the same fire ignites, and another journey begins. Through the silence of countless endings, one traveler carries the memories of worlds that have forgotten themselves, searching for answers hidden among distant planets and ancient ruins. Every discovery feels like a message sent across time. Outer Wilds is not a story about stopping the inevitable. It is a story about curiosity and the beauty of seeking understanding, even when the universe itself is fading away. In the end, the greatest thing we carry forward is not the answer, but the journey that led us there.
[h1]Outer Wilds,一部歌颂好奇心的太空史诗[/h1] [b](这是一部绝对不能被剧透的佳作,所以确保你读到这些文字时已经通关了。)[/b] [hr]<剧透内容,不与展示>[/hr] [h2]“如果你掉进黑洞了会发生什么呢?”[/h2] 这句话在很多科普书籍里都被使用过,也成了我小时候浮想联翩的素材。 [strike]当然你在[spoiler]碎空星[/spoiler]可以非常轻易地得到答案(虽然很狼狈)。[/strike] (玩笑终止捏XXP) 当然,标题是通关后的说法。我第一次玩的时候,好奇心可没那么容易被满足( 可能是因为我一开始就往[spoiler]双星[/spoiler]跑了,各类错综复杂的地形和限时的探索让没怎么获得信息的我感到极强的挫败感,每次大概探索一个小时不到就乏了,完全没法get到点(开局[spoiler]黑棘星[/spoiler]的bro估计感受也差不多,但可能更刺激),所以最开始一个周我可能只花了五个小时来玩。 但之后,你在各个星球的角落认识了一个又一个挪麦人,看着他们前仆后继地献身科研,只为见识那些超乎想象的现象。所有哈斯超人都会不约而同地抛出同一个问题: [spoiler]眼[/spoiler],是什么? [spoiler]眼[/spoiler],在哪儿? (就像挪麦人一样) [b]就此,才算真正开始了OW。[/b] 然后,我发现自己很忙,原本打算去[spoiler]深巨星[/spoiler]看看,却被[spoiler]量子卫星[/spoiler]吸引兴趣,不信邪地硬撞上去,然后一次次[spoiler]扑个空[/spoiler];一会儿想着去找[spoiler]瑞拜克[/spoiler],一会儿又想去见见[spoiler]传奇费尔德斯巴[/spoiler]…… 探索欲被单线程的哈斯人能力限制而着急,众多想法同时喷涌出来,这也是“涌现”式设计的魅力,你会想到又无数种点子,然后付诸行动,随后游戏会以各种方式回应你,极大的满足你的好奇心。 “诶?如果我[spoiler]掉进太阳[/spoiler]会怎么样?::D” “诶?如果我[spoiler]强行往白洞冲[/spoiler]会怎么样?::P” “诶?要是我一直[spoiler]远离太阳[/spoiler]会怎么样?[spoiler]超新星爆炸跑不过我你信不信[/spoiler]::з” 这个世界只是在遵循自己的规律,不会迎合任何人,只是静静地等待你去发现。 太空歌剧般的探索,同时又有各类巧夺天工的极具想象力的自然科幻现象,并将各种谜题的知识藏匿于这些景观,让我沉浸其中。 当然,最核心的还是挪麦的历史。 [spoiler]挪麦人是来自太阳系外游牧民族(虽然不知道他们吃什么),由多个家族构成,把探索视为高于生命的事。一次偶然,艾斯科尔船长截获了一个比宇宙本身更古老的信号——它来自“宇宙之眼”。他不愿错失,当即下令跃迁,却被黑棘星的空间陷阱捕获,飞船解体。幸存者坠落在碎空星与余烬双星,重建庇护所后继续寻找眼,却屡屡失败。 直到碎空星核心的黑洞带来意外发现:从白洞出来的时间,早于进入黑洞的时间。这个时间差成了灰烬双星计划的基础——用轨道探测炮随机发射探测器,借黑洞回溯二十二分钟,循环穷举,直到找到眼,然而太阳站未能激发太阳,使得计划无限期推迟。 随后彗星“闯入者”带来幽灵物质,几乎杀死所有挪麦人,计划就此沉睡。[/spoiler] [spoiler] [b][i]眼会不会想要我们帮它做点什么?它是不是需要我们? 也许不一定非我们不可……[/i][/b][/spoiler] [spoiler]直到哈斯人进入太空时代,太阳已然步入末期,超新星爆发提供了计划所需的能量,才被自动激活,“我”也因此被选中,进入了循环。 同时,探测器在无数次循环后找到了宇宙之眼的坐标,在不知不觉之间,“我”继承了挪麦人的事业。 在无数次死而复生后,我掌握了那些知识。 我知道了灰烬双星上迁跃塔的宏伟。 我摸清楚了深巨星反常的龙卷风和诡异的电核。 我了解了量子成像、量子纠缠和第六位置法则,登上了量子卫星进行了朝圣。 最后,我进入了灰烬核心也拜访了飞船……[/spoiler] [h3]在所有的一切结束之前,我选择回家一趟。[/h3] 或许是因为仪式感,也可能是别的情愫,当我决定[spoiler]前往眼的那个循环[/spoiler]之前,我又和村子里的所有哈斯家人们以及另外五位OW探险队成员完整地对话了一遍(还和他们一起吃了烤棉花糖)。 我真的很喜欢天亮时候的BGM。 除了[spoiler]切特和加布罗[/spoiler],其他的所有人都对[spoiler]太阳即将毁灭[/spoiler]这一事实一无所知,或许是悲哀或许是一种幸运? 但只要那份温馨还在,一切都算和平安好。 关于眼之回响DLC: 剧情: [spoiler]鹿人文明诞生于一颗贫瘠行星,因探测到宇宙之眼的信号而燃起对真理的狂热(是比挪麦文明还要古老的文明)。他们耗尽母星资源修建外星站,又因崇拜眼而建造祭坛,随后驶向太阳系。 然而先知从影像中解读出真相:宇宙即将走向灭亡,而观测眼是关键。恐惧化为愤怒,他们烧毁祭坛,派出飞船屏蔽眼的信号,掩盖真相,转而研究虚拟现实以求生存。为销毁证据,他们烧掉研究幻灯片,却将其备份进虚拟世界的禁忌档案馆。 幽禁者不满族人怯懦,趁他们进入虚拟现实时解除了屏蔽,倾向求知而非苟且。事发后,他被囚于棺材,永世沉睡。 剧情上确实使得一切闭环。[/spoiler] 不过我不满的是虽然进入[spoiler]外星站[/spoiler]的瞬间很震撼,但随后我只能在一个[spoiler]里外世界[/spoiler]大型箱庭里进行大量的锁钥解密,[spoiler]幻灯片[/spoiler]的提示也具有极强的针对性,人为设计即视感过强,反而失去了本体那种自然规律知识锁的感觉。 [spoiler]鹿人[/spoiler]的形象又太同质化,感受不到挪麦人那么鲜明的塑造(也许也是图像化叙事的缺点之一)。 而且也有绝大多数人吐槽的恐怖追逐内容,由于我基本没玩过恐游(当然也因为我本身就讨厌恐游那样的体验),所以我一度只是觉得制作组用经典恐游模板来拖时长。 但我忍着不适通关,随后见到[spoiler]幽禁者[/spoiler],我对于恐怖元素的见解也发生了不少转变。 我回想起了一个挪麦人说的话: [spoiler][i][b]其实谁也没有恶意,宇宙如此,我们也是一样。 ——所莱内姆[/b][/i][/spoiler] 恐怖并不是一种整蛊玩家的手段,而是一种感同身受的表现形式。 [spoiler]一个文明因为好奇而不断走向未知。 一个文明因为恐惧而不断封闭未知。[/spoiler] 也许作者是用恐怖元素来让我能够和[spoiler]鹿人文明[/spoiler]对于[spoiler]眼[/spoiler]的恐惧感同身受(当然,这效果相当显著),同时你也能从[spoiler]鹿人[/spoiler]对你的阻拦中看到他们的害怕。 你害怕他们的同时,他们也在害怕你知晓真相。 而且当我知晓一切之后,反而觉得[spoiler]鹿人前辈[/spoiler]还挺呆萌(有懂的吗?) [h3]一件艺术品绝对不是完美无瑕的,但它绝对是不可多得的,而星际拓荒就是有着独属于它的的魅力和体验,以至于至今难以复刻。[/h3] 这个世界没有目的,它也不会给你答案,但它会给你一条路,去满足自己的好奇心。 最后,我只想和[spoiler]来自三个不同文明的[/spoiler]朋友们吃着烤棉花糖、奏响乐曲,然后一起迎接宇宙的垂暮 ::D [b]敬充满好奇心的各位![/b]
Genuinely one of the best experiences I've had in any game ever. Absolute must play.
首先,Outer Wilds 绝对是一个质量极高的游戏,但我强烈建议你看完这篇文章再做购入考虑 先说结论,星际拓荒很优秀,很独特,但它只适合小部分玩家,千万不要看着好评多就入手了 一:关于游戏玩法 Outer Wilds 是一个典型的“知识锁”游戏,说得通俗些,游戏里没有任何养成系统,你的角色性能从始至终不会有半点提升,相反,游戏由知识驱动——你需要探索并收集知识信息,随后利用这些东西,探索新的区域,并收集新的信息,知识,就这样一环套一环,并最终解开一切问题 同时,游戏本身是没有多少引导的,好在游戏内置了一个系统,会罗列并概括你已经获得的信息,不至于忘了东西 二:关于游戏劝退的地方 1.我们前面提到,星际拓荒是由知识驱动的,所以本游戏非常考验你的洞察力和耐心,但凡漏掉一点线索,都可能导致卡关 2.游戏是太空探索题材,本质上讲,你在不少时候都是在无重力环境下游玩,这极其考验玩家的方向感,如果你晕3D,这个作品大概会不太适合你 3.游戏微恐,可能涉及到少量惊骇的时刻,不过我觉得大部分玩家应该都能接受 三:如果决定入手,那你一定要注意以下几点 1.不要被剧透(这点是最重要的),在真结局前,你一定要避免观看该游戏的二创,解说等等,也不要参与该游戏的讨论,因为游戏由知识驱动,被剧透,也就很可能无意间学会这些知识,而提前掌握任何知识,都会对游玩体验造成毁灭性打击。同理,你也应当尽可能地独立通关,就算实在没招,也只能去查找那些明确标明“无剧透”的攻略 (这也是为什么,Outer Wilds 的体验不可逆,玩完一遍开多周目就没意义了) 2.刚开始玩的时候,不要一股脑的开飞船上太空,我建议先把母星上自己的村寨探索一下,多和村民互动互动,这些流程会间接地帮助你了解一些基本知识 3.如果卡关,多想想:手上的道具(信号枪,侦察兵......)能不能派上用场?这颗星球的性质能不能加以利用?会不会是当前缺少了知识,得先去别的星球探索才行?总之,勤思考不会错 统而言之,一定要谨慎购买,这个游戏门槛不低,如果你真的下定决心,那么祝你有一个完美的游戏体验!
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