
Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.
Most likely between $25.4M and $71.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 96% | approximately $42.3M |
| PlayStation | $14.99 | 95% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.34 on Xbox · Türkiye (−63%). Compare 31 prices in 15 markets →
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Esta canción es nueva para mí, pero me siento honrada de formar parte de ella.[/h1] [i]Outer Wilds[/i] ha sido toda una experiencia, y aunque he experimentado alguna que otra dificultad por el camino que ha afectado a mi disfrute, la atesoraré con cariño, puesto que ha logrado hacer que perseveré en la experiencia de juego. Creo que lo más disfrutable del juego, es la libertad que promete a cualquiera que se aproxime a él a ciegas, ya que se nos libera en un sistema del solar del cual tenemos mucho que aprender, y se nos permite aventurarnos en su plenitud con libertad total. A lo largo del juego deberemos aprender las reglas de planetas, satélites, estrellas, naves e incluso del mismo espacio si queremos sobrevivir, desde distintos niveles de gravedad, a otros elementos singulares de cada planeta. No hay dos lugares iguales, ni dos partidas idénticas. La inmersión que consigue es sobrecogedora, y resulta realmente difícil no quedar atrapada en cada pequeño descubrimiento que hace que nuestro conocimiento sobre el cosmos se vaya ampliando. Es de esos juegos en los que te puedes quedar jugando en bucle, sin saber como dejar de jugar. Para mí el [i]peak[/i] ha sido la jugabilidad, el adaptarnos a las reglas y particularidades de cada nuevo escenario sirviéndonos del limitado pero creativo abanico de herramientas que se nos otorga al comienzo del juego. Enfatizo que este juego lo mejor es jugarlo a ciegas, e intentar resolverlo todo o casi todo por nuestra cuenta. Si tuviera que sacarle punta a un par de aspectos del juego diría, que por un lado he echado de menos alguna clase de doblaje a la hora de hablar con los personajes, incluso algún sonido gutural hubiera válido, ya que se siente algo vacío al hablar con ellos, pese a sus carismáticas personalidades. Por otro lado, hay un puzzle en concreto, que se me ha hecho especialmente inaccesible [spoiler]el de las medusas[/spoiler], en el que ni aun con todas las pistas, se me hubiera ocurrido jamás la solución, y me disgusto ligeramente. La mayor parte de los puzzles, son muy satisfactorios de resolver pero justo ese no. En adición a esto, creo que el juego puede ser poco accesible en un comienzo, ya que se nos explica entre 0 y nada, lo que tuvo como consecuencia en mi caso, que borrase una partida con casi 9 horas de progreso, debido a un mal entendido con las opciones de "nueva expedición" y "continuar expedición". Finalmente, creo que el juego se beneficiaría de ayudar al jugador a completar el diario de la nave, por ejemplo [spoiler] no tiene sentido que un mensaje que ya hemos leído en el bucle anterior por completo, permanezca iluminado, más aún teniendo en cuenta que vamos contrarreloj muchas veces [/spoiler]. Resumiendo, un juego bastante redondo, con una jugabilidad entretenida y desafíante, un mundo rico y muy agradecido de explorar y con una historia bien construida. Si te gustan los juegos de exploración, mundo abierto y que te hacen funcionar el cerebro, no te lo pienses más, que no te vas a arrepentir. P.D.: Giant's Deep siempre en mi corazón <3
O jogo é incrível... Jogue sem saber de nada, não procure, só relaxe, explore, seja curioso e sinta o jogo. Agora finalmente entendo porque dizem que queriam esquecer para poder jogar este jogo novamente como da primeira vez.
This game is so jarring to me that it’s not worth writing a proper review. Instead, I shall just copy nearly unedited Discord conversation with my friend instead: [19:25]Friend: wwwww is outer wilds really that bad [19:32]Kath: It’s the worst 🤣 [19:32]Friend: wwww really?? [19:32]Friend: i heard online so many praises [19:45]Kath: Yeah, me too, but it’s just filled with so many annoyances that overshadow anything remotely interesting (not that there are any interesting things in this game, so far it’s mostly just pretentious 🐮💩 – which I think is probably exactly the source of the online praises, it’s possibly appealing to the neckbeard Rick-and-Morty-fans Redditor types that praise it because it made them feel super smort 🤓) Non-spoilery (in case you decide you don’t hate yourself quite enough and buy this piece of poop in a drunken stupor and then against your better judgement try to get your money’s worth and try to finish the game) abbreviated list of grievances: - zero hand-holding - zero indication of progress - zero direction on what you’re supposed to be doing, if you’re doing a right thing or chasing a wild goose - game focused on EXPLORING (which in my mind implies “taking your time and enjoying scenery”) implementing not one, not two but THREE separate systems that add time-pressure, forcing you to rush is a game design choice worth the Most Retarded Decision Ever Made award - but then on the other hand, sometimes you HAVE to wait for things to happen, because asking players to wait motionlessly for 5-10 minutes (while their oxygen tank is slowly emptying) is just great game design - to be fair, waiting motionlessly at least saves you from interacting with the terrible movement system (see below), so I guess that’s an unintended bonus point? - zero checkpoints - zero checkpoints + being forced to rush = make mistake → get punished for them by going back to the beginning, losing 10-15 minutes of progress at a time, wonder👏fricking👏ful - and mistakes you’ll make because the movement is retarded - but ship movement is somehow even more retarded - including autopilot which somehow finds new unique ways of killing you every time - and when you just about think you discovered the peak of Regard Mountain, you get thrown into zero-G movement system and you realize, “nope, THIS is peak regard, I hate EVERYTHING about this, why am I even wasting time with this stinky pile of poo?” - funnily enough game says it’s best played on gamepad, which just raises two questions – how much more terrible could it possibly be on keyboard & mouse (would the amount of suckage be enough to just spontaneously create a black hole? Possibly!), and is this amount of lying sufficient for suing the company into oblivion? ’cause this game is not best played on ANYTHING, the most peak gameplay loop you can possibly get out of Outer Wilds is to download the game → instantly trash it → download again and repeat on loop, and it’s million times better loop than anything the game offers [19:46]Friend: wwwwwwwwwwwwwwwww [19:46]Friend: phewwwww And I bet that the only response one would get to the above would be a pretentious “No no no, you don’t understand! Those aren’t flaws! That’s the point of the game!” to which I yell straight into your ear canals so that you hopefully get it into your skull: “I UNDERSTAND THE POINT. I HATE THE POINT.”
I have a tattoo of this game. That's how profound it is. Just go blind, don't watch or read anything.
Spoiler: [spoiler]this is a very good game[/spoiler]
Terminei o jogo chorando e se você me perguntasse o motivo eu não conseguiria dizer o porquê, e até agora não sei dizer Isso vai além de um jogo e uma experiência, é uma das melhores obras já feitas na história (se não for a melhor) Eu pensava se escrevia uma review grande, mas eu não conseguiria passar para as palavras o que eu sentia jogando, especialmente no final. É o ápice da exploração em um jogo, o ápice de uma trilha sonora que fala com você, de personagens que se conectam com você em meio a um universo misterioso, aflito e com medo; esse jogo faz você ter muitas reflexões depois que termina, e se apaixona ainda mais por ele. Compre esse jogo no valor que ele estiver, pois valerá a pena em qualquer circunstância [b] "O passado é o passado, agora, mas isso... você sabe, tudo bem! Ele nunca se foi completamente. O futuro é sempre construído sobre o passado, mesmo que a gente não consiga vê-lo. Ainda assim, é... hora de algo novo, agora." — Riebeck [/b]
无可争议的第九艺术,满足了我对星空、宇宙的想象。游戏剧情恢弘壮阔,很久没有类似游戏能够在结局后思绪万千,意犹未尽。
一玩就喜欢上了。真的太对了,这种对空旷的宇宙,对可能的死亡,对超出认知事物本能的恐惧感,有的场景真的诡异到我光看着就浑身僵硬,大脑疯狂报警告诉我我目前已知的信息无法立刻解释这是什么、抑或告诉我该怎么办,惊恐地看着自己被暗流、狂风、甚至黑洞裹挟着无法阻止地向着未知的黑暗前进。 可以随心所欲的探索,然后跟着线索一点点探索这宇宙从未被发现的东西,当未知的求救或量子信号愈发接近,想要发现的好奇、对于未知的恐惧交织,心脏狂跳不止,然后探索发现、记录,真的特别刺激 但是,是的,总要有人探索未知,所以,请鼓足勇气,向着未知前行吧~害怕时就听听前辈们在远方演奏的乐曲,纵使探险家们无法用言语沟通,但那不变的乐曲声会鼓励你:别害怕,我们一直都与你同在。
星际拓荒治好了我的晕3D(bushi),最初的十小时,不愿意面对一个陌生的新游戏,再加有点晕3D,断断续续玩了10小时,后面就没有玩了。(但是这个时候已经初见端倪了,顶着晕3D玩到想吐了才不玩)。某一天,我突然想到,许多我生命中重要的事物与回忆,最初都是陌生的,未知的,有点令人抗拒的,而我已经连打开一个新游戏玩十分钟的耐心都没有了,一个接一个的短视频刷完就忘了,正如我随之消散的生命。假如我不曾选择探索那些生命中美好的东西,那是多么遗憾的事啊,我想我并不后悔尝试。于是我删掉手机上的视频软件,沉下心来重新玩了星际拓荒,这是我曾经一直想体验的游戏。几小时后,游戏的乐趣便逐渐显现出来,每一个新东西都让我想了解更多,甚至连一开始担心的晕3D都神奇的消失了。然而在新鲜逐渐减少后,只剩下一些怎么也解不开的谜,一些怎么也找不到的未探索内容,有时我的种种猜想都被证明是错的,或者把问题想复杂了,几个小时都没有推进剧情,没有正反馈的时候是真的很难受,又不能查攻略,绝望地看着星空,差点放弃了,感觉纯属浪费时间。我一直以为游戏的唯一目的就是解密和看剧情,但正是在无法解密和看剧情的时候,我仿佛真正地走进了这个世界,感受到了这个游戏。也正是在这时,山重水复疑无路,柳暗花明又一村,上一秒还在看不见希望地尝试,下一秒就突然破局,发出和游戏中角色一样的赞叹,我想我真的体会到和他们一样的心情。正是那些花费的时间才使得在迷茫中顿悟如此珍贵。连玩几天共40个小时通关了,感谢游戏优秀的音乐陪我度过这段时光。 所莱内姆说:“挪麦人信奉两大人生信条:寻找和理解是我们生命的意义。”
first time i got to giant's deep.. Damn I loved it